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80 lines
2.4 KiB
C++
80 lines
2.4 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef OutputStreamManager_h
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#define OutputStreamManager_h
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#include "mozilla/RefPtr.h"
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#include "nsTArray.h"
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namespace mozilla {
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class MediaInputPort;
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class MediaStream;
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class MediaStreamGraph;
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class OutputStreamManager;
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class ProcessedMediaStream;
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class OutputStreamData {
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public:
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~OutputStreamData();
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void Init(OutputStreamManager* aOwner, ProcessedMediaStream* aStream);
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// Connect mStream to the input stream.
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void Connect(MediaStream* aStream);
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// Disconnect mStream from its input stream.
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// Return false is mStream is already destroyed, otherwise true.
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bool Disconnect();
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// Return true if aStream points to the same object as mStream.
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// Used by OutputStreamManager to remove an output stream.
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bool Equals(MediaStream* aStream) const;
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// Return the graph mStream belongs to.
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MediaStreamGraph* Graph() const;
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private:
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OutputStreamManager* mOwner;
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RefPtr<ProcessedMediaStream> mStream;
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// mPort connects our mStream to an input stream.
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RefPtr<MediaInputPort> mPort;
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};
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class OutputStreamManager {
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(OutputStreamManager);
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public:
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// Add the output stream to the collection.
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void Add(ProcessedMediaStream* aStream, bool aFinishWhenEnded);
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// Remove the output stream from the collection.
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void Remove(MediaStream* aStream);
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// Return true if the collection empty.
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bool IsEmpty() const
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{
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MOZ_ASSERT(NS_IsMainThread());
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return mStreams.IsEmpty();
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}
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// Connect all output streams in the collection to the input stream.
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void Connect(MediaStream* aStream);
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// Disconnect all output streams from the input stream.
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void Disconnect();
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// Return the graph these streams belong to or null if empty.
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MediaStreamGraph* Graph() const
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{
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MOZ_ASSERT(NS_IsMainThread());
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return !IsEmpty() ? mStreams[0].Graph() : nullptr;
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}
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private:
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~OutputStreamManager() {}
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// Keep the input stream so we can connect the output streams that
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// are added after Connect().
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RefPtr<MediaStream> mInputStream;
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nsTArray<OutputStreamData> mStreams;
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};
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} // namespace mozilla
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#endif // OutputStreamManager_h
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