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76 lines
3.0 KiB
C++
76 lines
3.0 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GONKCAMERAIMAGE_H
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#define GONKCAMERAIMAGE_H
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#include "mozilla/ReentrantMonitor.h"
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#include "ImageLayers.h"
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#include "ImageContainer.h"
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#include "GrallocImages.h"
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namespace android {
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class MOZ_EXPORT MediaBuffer;
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}
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namespace mozilla {
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/**
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* GonkCameraImage has two parts. One is preview image which will be saved in
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* GrallocImage, another kind is the MediaBuffer keeps in mMediaBuffer
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* which is from gonk camera recording callback. The data in MediaBuffer is Gonk
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* shared memory based on android binder (IMemory), the actual format in IMemory
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* is platform dependent.
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* This instance is created in MediaEngine when the preview image arrives.
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* The MediaBuffer is attached to the current created GonkCameraImage via SetMediaBuffer().
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* After sending this image to MediaStreamGraph by AppendToTrack(), ClearMediaBuffer()
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* must be called to clear MediaBuffer to avoid MediaBuffer be kept in MSG thread.
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* The reason to keep MediaBuffer be accessed from MSG thread is MediaBuffer is
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* limited resource and it could cause frame rate jitter if MediaBuffer stay too
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* long in other threads.
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* So there will be 3 threads to accessed this class. First is camera preview
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* thread which creates an instance of this class and initialize the preview
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* image in the base class GrallocImage. Second is the camera recording
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* thread which attaches MediaBuffer and sends this image to MediaStreamDirectListener.
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* Third is the MSG thread via NotifyPull, the image should have preview image
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* only in NotifyPull.
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*
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* Note: SetMediaBuffer() and GetMediaBuffer() should be called from the same
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* thread. It is forbidden to call GetMediaBuffer() from other threads.
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*/
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class GonkCameraImage : public layers::GrallocImage
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{
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public:
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GonkCameraImage();
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// The returned aBuffer has called aBuffer->add_ref() already, so it is caller's
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// duty to release aBuffer. It should be called from the same thread which
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// called SetMediaBuffer().
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nsresult GetMediaBuffer(android::MediaBuffer** aBuffer);
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// Set MediaBuffer to image. It is caller's responsibility to call ClearMediaBuffer()
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// after the MediaBuffer is sent via MediaStreamGraph.
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nsresult SetMediaBuffer(android::MediaBuffer* aBuffer);
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// It should be called from the same thread which called SetMediaBuffer().
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nsresult ClearMediaBuffer();
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bool HasMediaBuffer();
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protected:
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virtual ~GonkCameraImage();
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// mMonitor protects mMediaBuffer and mThread.
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ReentrantMonitor mMonitor;
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android::MediaBuffer* mMediaBuffer;
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// Check if current thread is the same one which called SetMediaBuffer().
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// It doesn't need to hold reference count.
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DebugOnly<nsIThread*> mThread;
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};
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} // namespace mozilla
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#endif /* GONKCAMERAIMAGE_H */
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