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52 lines
1.6 KiB
JavaScript
52 lines
1.6 KiB
JavaScript
/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
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/* Any copyright is dedicated to the Public Domain.
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http://creativecommons.org/publicdomain/zero/1.0/ */
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"use strict";
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// Test that the AnimationsActor doesn't report finished animations as removed.
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// Indeed, animations that only have the "finished" playState can be modified
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// still, so we want the AnimationsActor to preserve the corresponding
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// AnimationPlayerActor.
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add_task(function*() {
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let {client, walker, animations} =
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yield initAnimationsFrontForUrl(MAIN_DOMAIN + "animation.html");
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info("Retrieve a non-animated node");
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let node = yield walker.querySelector(walker.rootNode, ".not-animated");
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info("Retrieve the animation player for the node");
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let players = yield animations.getAnimationPlayersForNode(node);
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is(players.length, 0, "The node has no animation players");
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info("Listen for new animations");
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let reportedMutations = [];
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function onMutations(mutations) {
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reportedMutations = [...reportedMutations, ...mutations];
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}
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animations.on("mutations", onMutations);
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info("Add a short animation on the node");
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yield node.modifyAttributes([
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{attributeName: "class", newValue: "short-animation"}
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]);
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info("Wait for longer than the animation's duration");
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yield wait(2000);
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is(reportedMutations.length, 1, "Only one mutation was reported");
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is(reportedMutations[0].type, "added", "The mutation was an addition");
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animations.off("mutations", onMutations);
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yield closeDebuggerClient(client);
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gBrowser.removeCurrentTab();
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});
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function wait(ms) {
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return new Promise(resolve => {
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setTimeout(resolve, ms);
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});
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}
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