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https://github.com/classilla/tenfourfox.git
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74 lines
3.1 KiB
JavaScript
74 lines
3.1 KiB
JavaScript
/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
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/* Any copyright is dedicated to the Public Domain.
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http://creativecommons.org/publicdomain/zero/1.0/ */
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"use strict";
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// Check that a player's currentTime can be changed and that the AnimationsActor
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// allows changing many players' currentTimes at once.
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add_task(function*() {
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let {client, walker, animations} =
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yield initAnimationsFrontForUrl(MAIN_DOMAIN + "animation.html");
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yield testSetCurrentTime(walker, animations);
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yield testSetCurrentTimes(walker, animations);
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yield closeDebuggerClient(client);
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gBrowser.removeCurrentTab();
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});
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function* testSetCurrentTime(walker, animations) {
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info("Retrieve an animated node");
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let node = yield walker.querySelector(walker.rootNode, ".simple-animation");
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info("Retrieve the animation player for the node");
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let [player] = yield animations.getAnimationPlayersForNode(node);
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ok(player.setCurrentTime, "Player has the setCurrentTime method");
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info("Check that the setCurrentTime method can be called");
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// Note that we don't check that it sets the animation to the right time here,
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// this is too prone to intermittent failures, we'll do this later after
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// pausing the animation. Here we merely test that the method doesn't fail.
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yield player.setCurrentTime(player.initialState.currentTime + 1000);
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info("Pause the animation so we can really test if setCurrentTime works");
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yield player.pause();
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let pausedState = yield player.getCurrentState();
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info("Set the current time to currentTime + 5s");
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yield player.setCurrentTime(pausedState.currentTime + 5000);
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let updatedState1 = yield player.getCurrentState();
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is(Math.round(updatedState1.currentTime - pausedState.currentTime), 5000,
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"The currentTime was updated to +5s");
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info("Set the current time to currentTime - 2s");
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yield player.setCurrentTime(updatedState1.currentTime - 2000);
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let updatedState2 = yield player.getCurrentState();
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is(Math.round(updatedState2.currentTime - updatedState1.currentTime), -2000,
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"The currentTime was updated to -2s");
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}
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function* testSetCurrentTimes(walker, animations) {
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ok(animations.setCurrentTimes, "The AnimationsActor has the right method");
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info("Retrieve multiple animated nodes and their animation players");
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let node1 = yield walker.querySelector(walker.rootNode, ".simple-animation");
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let player1 = (yield animations.getAnimationPlayersForNode(node1))[0];
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let node2 = yield walker.querySelector(walker.rootNode, ".delayed-animation");
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let player2 = (yield animations.getAnimationPlayersForNode(node2))[0];
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info("Try to set multiple current times at once");
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yield animations.setCurrentTimes([player1, player2], 500, true);
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info("Get the states of both players and verify their correctness");
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let state1 = yield player1.getCurrentState();
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let state2 = yield player2.getCurrentState();
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is(state1.playState, "paused", "Player 1 is paused");
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is(state2.playState, "paused", "Player 2 is paused");
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is(state1.currentTime, 500, "Player 1 has the right currentTime");
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is(state2.currentTime, 500, "Player 2 has the right currentTime");
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}
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