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136 lines
4.3 KiB
HTML
136 lines
4.3 KiB
HTML
<!DOCTYPE HTML>
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<html>
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<meta charset="utf-8">
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<head>
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<title>Test MediaStreamAudioSourceNode doesn't get data from cross-origin media resources</title>
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<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
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</head>
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<body>
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<pre id="test">
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<script class="testbody" type="text/javascript">
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SimpleTest.waitForExplicitFinish();
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// Get an Opus file containing a sine wave at maximum amplitude, of duration
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// `lengthSeconds`, and of frequency `frequency`.
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function getSineWaveFile(frequency, lengthSeconds, callback) {
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var chunks = [];
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var off = new OfflineAudioContext(1, lengthSeconds * 48000, 48000);
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var osc = off.createOscillator();
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var rec = new MediaRecorder(osc);
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rec.ondataavailable = function(e) {
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chunks.push(e.data);
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};
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rec.onstop = function(e) {
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var blob = new Blob(chunks, { 'type' : 'audio/ogg; codecs=opus' });
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callback(blob);
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}
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osc.frequency.value = 1.0;
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osc.start();
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rec.start();
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off.startRendering().then(function(buffer) {
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rec.stop();
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});
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}
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function binIndexForFrequency(frequency, analyser) {
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return 1 + Math.round(frequency *
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analyser.fftSize /
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analyser.context.sampleRate);
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}
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function debugCanvas(analyser) {
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var cvs = document.createElement("canvas");
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document.body.appendChild(cvs);
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// Easy: 1px per bin
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cvs.width = analyser.frequencyBinCount;
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cvs.height = 256;
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cvs.style.border = "1px solid red";
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var c = cvs.getContext('2d');
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var buf = new Uint8Array(analyser.frequencyBinCount);
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function render() {
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c.clearRect(0, 0, cvs.width, cvs.height);
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analyser.getByteFrequencyData(buf);
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for (var i = 0; i < buf.length; i++) {
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c.fillRect(i, (256 - (buf[i])), 1, 256);
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}
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requestAnimationFrame(render);
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}
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requestAnimationFrame(render);
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}
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function checkFrequency(an) {
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an.getFloatFrequencyData(frequencyArray);
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// We should have no energy when checking the data largely outside the index
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// for 440Hz (the frequency of the sine wave), start checking an octave above,
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// the Opus compression can add some harmonics to the pure since wave.
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var index = binIndexForFrequency(880, an);
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var underTreshold = true;
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for (var i = index; i < frequencyArray.length; i++) {
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// Let some slack, there might be some noise here because of int -> float
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// conversion or the Opus encoding.
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if (frequencyArray[i] > an.minDecibels + 40) {
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return false;
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}
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}
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return true;
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}
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function test() {
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getSineWaveFile(440, 1, (blob) => {
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var audioElement = new Audio();
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audioElement.src = URL.createObjectURL(blob);
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audioElement.loop = true;
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var ac = new AudioContext();
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var mediaElementSource = ac.createMediaElementSource(audioElement);
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var an = ac.createAnalyser();
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frequencyArray = new Float32Array(an.frequencyBinCount);
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// Uncomment this to check what the analyser is doing.
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// debugCanvas(an);
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mediaElementSource.connect(an);
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audioElement.play();
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// We want to check the we have the expected audio for at least one loop of
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// the HTMLMediaElement. The file is one second, and we use the default FFT
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// size.
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var lastCurrentTime = 0;
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var looped = false;
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audioElement.onplaying = function() {
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audioElement.ontimeupdate = function() {
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if (checkFrequency(an)) {
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ok(true, "Found correct audio signal during analysis");
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dump(lastCurrentTime + " " + audioElement.currentTime + "\n");
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if (lastCurrentTime > audioElement.currentTime) {
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if (looped) {
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audioElement.ontimeupdate = null;
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audioElement.onplaying = null;
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SimpleTest.finish()
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}
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lastCurrentTime = audioElement.currentTime;
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looped = true;
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} else {
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lastCurrentTime = audioElement.currentTime;
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}
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} else {
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ok(false, "Found unexpected noise during analysis.");
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audioElement.ontimeupdate = null;
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audioElement.onplaying = null;
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ac.close();
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audioElement.src = '';
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SimpleTest.finish()
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}
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}
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}
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});
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}
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SpecialPowers.pushPrefEnv(
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{'set': [['media.recorder.audio_node.enabled', true]]}, test);
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</script>
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