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221 lines
9.3 KiB
Plaintext
221 lines
9.3 KiB
Plaintext
/*************************************************************************
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*
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* File Name (AccessibleAction.idl)
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*
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* IAccessible2 IDL Specification
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*
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* Copyright (c) 2007, 2013 Linux Foundation
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* Copyright (c) 2006 IBM Corporation
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* Copyright (c) 2000, 2006 Sun Microsystems, Inc.
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* All rights reserved.
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*
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* 3. Neither the name of the Linux Foundation nor the names of its
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* contributors may be used to endorse or promote products
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* derived from this software without specific prior written
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* permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
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* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* This BSD License conforms to the Open Source Initiative "Simplified
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* BSD License" as published at:
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* http://www.opensource.org/licenses/bsd-license.php
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*
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* IAccessible2 is a trademark of the Linux Foundation. The IAccessible2
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* mark may be used in accordance with the Linux Foundation Trademark
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* Policy to indicate compliance with the IAccessible2 specification.
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*
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************************************************************************/
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import "objidl.idl";
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import "oaidl.idl";
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import "oleacc.idl";
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/** This enum defines values which are predefined actions for use when implementing
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support for media.
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This enum is used when specifying an action for IAccessibleAction::doAction.
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*/
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enum IA2Actions {
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IA2_ACTION_OPEN = -1, /**< Used to inform the server that the client will
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signal via IA2_ACTION_COMPLETE when it has consumed
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the content provided by the object. This action
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allows the object's server to wait for all clients
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to signal their readiness for additional content.
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Any form of content generation that requires
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synchronization with an AT would require use of this
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action. One example is the generation of text describing
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visual content not obvious from a video's sound track.
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In this scenario the Text to Speech or Braille output
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may take more time than the related length of silence
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in the video's sound track. */
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IA2_ACTION_COMPLETE = -2, /**< Used by the client to inform the server that it has
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consumed the most recent content provided by this object. */
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IA2_ACTION_CLOSE = -3 /**< Used to inform the server that the client no longer
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requires synchronization. */
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};
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/** @brief This interface gives access to actions that can be executed
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for accessible objects.
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Every accessible object that can be manipulated via the native GUI beyond the
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methods available either in the MSAA IAccessible interface or in the set of
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IAccessible2 interfaces (other than this IAccessibleAction interface) should
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support the IAccessibleAction interface in order to provide Assistive Technology
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access to all the actions that can be performed by the object. Each action can
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be performed or queried for a name, description or associated key bindings.
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Actions are needed more for ATs that assist the mobility impaired, such as
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on-screen keyboards and voice command software. By providing actions directly,
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the AT can present them to the user without the user having to perform the extra
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steps to navigate a context menu.
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The first action should be equivalent to the MSAA default action. If there is
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only one action, %IAccessibleAction should also be implemented.
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*/
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[object, uuid(B70D9F59-3B5A-4dba-AB9E-22012F607DF5)]
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interface IAccessibleAction : IUnknown
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{
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/** @brief Returns the number of accessible actions available in this object.
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If there are more than one, the first one is considered the
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"default" action of the object.
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@param [out] nActions
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The returned value of the number of actions is zero if there are
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no actions.
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@retval S_OK
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@note This method is missing a [propget] prefix in the IDL. The result is the
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method is named nActions in generated C++ code instead of get_nActions.
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*/
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HRESULT nActions
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(
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[out,retval] long* nActions
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);
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/** @brief Performs the specified Action on the object.
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@param [in] actionIndex
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0 based index specifying the action to perform. If it lies outside
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the valid range no action is performed.
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@retval S_OK
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@retval S_FALSE if action could not be performed
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@retval E_INVALIDARG if bad [in] passed
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@note If implementing support for media, refer to the predefined constants in the ::IA2Actions enum.
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*/
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HRESULT doAction
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(
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[in] long actionIndex
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);
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/** @brief Returns a description of the specified action of the object.
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@param [in] actionIndex
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0 based index specifying which action's description to return.
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If it lies outside the valid range an empty string is returned.
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@param [out] description
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The returned value is a localized string of the specified action.
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@retval S_OK
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@retval S_FALSE if there is nothing to return, [out] value is NULL
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@retval E_INVALIDARG if bad [in] passed
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*/
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[propget] HRESULT description
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(
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[in] long actionIndex,
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[out, retval] BSTR *description
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);
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/** @brief Returns an array of BSTRs describing one or more key bindings, if
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there are any, associated with the specified action.
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The returned strings are the localized human readable key sequences to be
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used to activate each action, e.g. "Ctrl+Shift+D". Since these key
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sequences are to be used when the object has focus, they are like
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mnemonics (access keys), and not like shortcut (accelerator) keys.
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There is no need to implement this method for single action controls since
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that would be redundant with the standard MSAA programming practice of
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getting the mnemonic from get_accKeyboardShortcut.
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An AT such as an On Screen Keyboard might not expose these bindings but
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provide alternative means of activation.
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Note: the client allocates and passes in an array of pointers. The server
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allocates the BSTRs and passes back one or more pointers to these BSTRs into
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the array of pointers allocated by the client. The client is responsible
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for deallocating the BSTRs.
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@param [in] actionIndex
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0 based index specifying which action's key bindings should be returned.
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@param [in] nMaxBindings
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This parameter is ignored. Refer to @ref _arrayConsideration
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"Special Consideration when using Arrays" for more details.
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@param [out] keyBindings
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An array of BSTRs, allocated by the server, one for each key binding.
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The client must free it with CoTaskMemFree.
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@param [out] nBindings
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The number of key bindings returned; the size of the returned array.
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@retval S_OK
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@retval S_FALSE if there are no key bindings, [out] values are NULL and 0 respectively
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@retval E_INVALIDARG if bad [in] passed
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*/
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[propget] HRESULT keyBinding
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(
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[in] long actionIndex,
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[in] long nMaxBindings,
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[out, size_is(,nMaxBindings), length_is(,*nBindings)] BSTR **keyBindings,
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[out, retval] long *nBindings
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);
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/** @brief Returns the non-localized name of specified action.
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@param [in] actionIndex
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0 based index specifying which action's non-localized name should be returned.
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@param [out] name
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@retval S_OK
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@retval S_FALSE if there is nothing to return, [out] value is NULL
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@retval E_INVALIDARG if bad [in] passed
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*/
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[propget] HRESULT name
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(
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[in] long actionIndex,
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[out, retval] BSTR *name
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);
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/** @brief Returns the localized name of specified action.
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@param [in] actionIndex
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0 based index specifying which action's localized name should be returned.
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@param [out] localizedName
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@retval S_OK
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@retval S_FALSE if there is nothing to return, [out] value is NULL
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@retval E_INVALIDARG if bad [in] passed
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*/
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[propget] HRESULT localizedName
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(
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[in] long actionIndex,
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[out, retval] BSTR *localizedName
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);
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}
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