mirror of
https://github.com/classilla/tenfourfox.git
synced 2024-11-03 19:05:35 +00:00
1108 lines
37 KiB
C++
1108 lines
37 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "FilterNodeD2D1.h"
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#include "Logging.h"
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#include "SourceSurfaceD2D1.h"
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#include "SourceSurfaceD2D.h"
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#include "SourceSurfaceD2DTarget.h"
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#include "DrawTargetD2D.h"
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#include "DrawTargetD2D1.h"
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#include "ExtendInputEffectD2D1.h"
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namespace mozilla {
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namespace gfx {
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D2D1_COLORMATRIX_ALPHA_MODE D2DAlphaMode(uint32_t aMode)
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{
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switch (aMode) {
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case ALPHA_MODE_PREMULTIPLIED:
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return D2D1_COLORMATRIX_ALPHA_MODE_PREMULTIPLIED;
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case ALPHA_MODE_STRAIGHT:
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return D2D1_COLORMATRIX_ALPHA_MODE_STRAIGHT;
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default:
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MOZ_CRASH("GFX: Unknown enum value D2DAlphaMode!");
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}
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return D2D1_COLORMATRIX_ALPHA_MODE_PREMULTIPLIED;
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}
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D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE D2DAffineTransformInterpolationMode(Filter aFilter)
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{
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switch (aFilter) {
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case Filter::GOOD:
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return D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_LINEAR;
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case Filter::LINEAR:
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return D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_LINEAR;
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case Filter::POINT:
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return D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_NEAREST_NEIGHBOR;
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default:
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MOZ_CRASH("GFX: Unknown enum value D2DAffineTIM!");
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}
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return D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_LINEAR;
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}
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D2D1_BLEND_MODE D2DBlendMode(uint32_t aMode)
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{
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switch (aMode) {
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case BLEND_MODE_DARKEN:
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return D2D1_BLEND_MODE_DARKEN;
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case BLEND_MODE_LIGHTEN:
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return D2D1_BLEND_MODE_LIGHTEN;
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case BLEND_MODE_MULTIPLY:
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return D2D1_BLEND_MODE_MULTIPLY;
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case BLEND_MODE_SCREEN:
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return D2D1_BLEND_MODE_SCREEN;
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case BLEND_MODE_OVERLAY:
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return D2D1_BLEND_MODE_OVERLAY;
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case BLEND_MODE_COLOR_DODGE:
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return D2D1_BLEND_MODE_COLOR_DODGE;
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case BLEND_MODE_COLOR_BURN:
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return D2D1_BLEND_MODE_COLOR_BURN;
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case BLEND_MODE_HARD_LIGHT:
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return D2D1_BLEND_MODE_HARD_LIGHT;
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case BLEND_MODE_SOFT_LIGHT:
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return D2D1_BLEND_MODE_SOFT_LIGHT;
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case BLEND_MODE_DIFFERENCE:
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return D2D1_BLEND_MODE_DIFFERENCE;
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case BLEND_MODE_EXCLUSION:
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return D2D1_BLEND_MODE_EXCLUSION;
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case BLEND_MODE_HUE:
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return D2D1_BLEND_MODE_HUE;
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case BLEND_MODE_SATURATION:
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return D2D1_BLEND_MODE_SATURATION;
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case BLEND_MODE_COLOR:
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return D2D1_BLEND_MODE_COLOR;
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case BLEND_MODE_LUMINOSITY:
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return D2D1_BLEND_MODE_LUMINOSITY;
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default:
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MOZ_CRASH("GFX: Unknown enum value D2DBlendMode!");
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}
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return D2D1_BLEND_MODE_DARKEN;
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}
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D2D1_MORPHOLOGY_MODE D2DMorphologyMode(uint32_t aMode)
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{
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switch (aMode) {
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case MORPHOLOGY_OPERATOR_DILATE:
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return D2D1_MORPHOLOGY_MODE_DILATE;
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case MORPHOLOGY_OPERATOR_ERODE:
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return D2D1_MORPHOLOGY_MODE_ERODE;
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}
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MOZ_CRASH("GFX: Unknown enum value D2DMorphologyMode!");
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return D2D1_MORPHOLOGY_MODE_DILATE;
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}
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D2D1_TURBULENCE_NOISE D2DTurbulenceNoise(uint32_t aMode)
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{
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switch (aMode) {
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case TURBULENCE_TYPE_FRACTAL_NOISE:
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return D2D1_TURBULENCE_NOISE_FRACTAL_SUM;
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case TURBULENCE_TYPE_TURBULENCE:
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return D2D1_TURBULENCE_NOISE_TURBULENCE;
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}
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MOZ_CRASH("GFX: Unknown enum value D2DTurbulenceNoise!");
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return D2D1_TURBULENCE_NOISE_TURBULENCE;
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}
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D2D1_COMPOSITE_MODE D2DFilterCompositionMode(uint32_t aMode)
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{
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switch (aMode) {
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case COMPOSITE_OPERATOR_OVER:
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return D2D1_COMPOSITE_MODE_SOURCE_OVER;
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case COMPOSITE_OPERATOR_IN:
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return D2D1_COMPOSITE_MODE_SOURCE_IN;
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case COMPOSITE_OPERATOR_OUT:
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return D2D1_COMPOSITE_MODE_SOURCE_OUT;
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case COMPOSITE_OPERATOR_ATOP:
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return D2D1_COMPOSITE_MODE_SOURCE_ATOP;
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case COMPOSITE_OPERATOR_XOR:
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return D2D1_COMPOSITE_MODE_XOR;
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}
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MOZ_CRASH("GFX: Unknown enum value D2DFilterCompositionMode!");
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return D2D1_COMPOSITE_MODE_SOURCE_OVER;
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}
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D2D1_CHANNEL_SELECTOR D2DChannelSelector(uint32_t aMode)
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{
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switch (aMode) {
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case COLOR_CHANNEL_R:
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return D2D1_CHANNEL_SELECTOR_R;
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case COLOR_CHANNEL_G:
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return D2D1_CHANNEL_SELECTOR_G;
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case COLOR_CHANNEL_B:
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return D2D1_CHANNEL_SELECTOR_B;
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case COLOR_CHANNEL_A:
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return D2D1_CHANNEL_SELECTOR_A;
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}
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MOZ_CRASH("GFX: Unknown enum value D2DChannelSelector!");
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return D2D1_CHANNEL_SELECTOR_R;
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}
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already_AddRefed<ID2D1Image> GetImageForSourceSurface(DrawTarget *aDT, SourceSurface *aSurface)
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{
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if (aDT->IsTiledDrawTarget() || aDT->IsDualDrawTarget()) {
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gfxDevCrash(LogReason::FilterNodeD2D1Target) << "Incompatible draw target type! " << (int)aDT->IsTiledDrawTarget() << " " << (int)aDT->IsDualDrawTarget();
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return nullptr;
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}
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switch (aDT->GetBackendType()) {
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case BackendType::DIRECT2D1_1:
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return static_cast<DrawTargetD2D1*>(aDT)->GetImageForSurface(aSurface, ExtendMode::CLAMP);
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case BackendType::DIRECT2D:
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return static_cast<DrawTargetD2D*>(aDT)->GetImageForSurface(aSurface);
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default:
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gfxDevCrash(LogReason::FilterNodeD2D1Backend) << "Unknown draw target type! " << (int)aDT->GetBackendType();
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return nullptr;
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}
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}
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uint32_t ConvertValue(FilterType aType, uint32_t aAttribute, uint32_t aValue)
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{
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switch (aType) {
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case FilterType::COLOR_MATRIX:
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if (aAttribute == ATT_COLOR_MATRIX_ALPHA_MODE) {
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aValue = D2DAlphaMode(aValue);
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}
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break;
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case FilterType::TRANSFORM:
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if (aAttribute == ATT_TRANSFORM_FILTER) {
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aValue = D2DAffineTransformInterpolationMode(Filter(aValue));
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}
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break;
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case FilterType::BLEND:
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if (aAttribute == ATT_BLEND_BLENDMODE) {
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aValue = D2DBlendMode(aValue);
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}
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break;
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case FilterType::MORPHOLOGY:
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if (aAttribute == ATT_MORPHOLOGY_OPERATOR) {
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aValue = D2DMorphologyMode(aValue);
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}
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break;
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case FilterType::DISPLACEMENT_MAP:
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if (aAttribute == ATT_DISPLACEMENT_MAP_X_CHANNEL ||
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aAttribute == ATT_DISPLACEMENT_MAP_Y_CHANNEL) {
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aValue = D2DChannelSelector(aValue);
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}
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break;
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case FilterType::TURBULENCE:
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if (aAttribute == ATT_TURBULENCE_TYPE) {
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aValue = D2DTurbulenceNoise(aValue);
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}
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break;
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case FilterType::COMPOSITE:
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if (aAttribute == ATT_COMPOSITE_OPERATOR) {
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aValue = D2DFilterCompositionMode(aValue);
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}
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break;
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}
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return aValue;
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}
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void ConvertValue(FilterType aType, uint32_t aAttribute, IntSize &aValue)
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{
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switch (aType) {
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case FilterType::MORPHOLOGY:
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if (aAttribute == ATT_MORPHOLOGY_RADII) {
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aValue.width *= 2;
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aValue.width += 1;
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aValue.height *= 2;
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aValue.height += 1;
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}
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break;
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}
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}
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UINT32
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GetD2D1InputForInput(FilterType aType, uint32_t aIndex)
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{
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return aIndex;
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}
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#define CONVERT_PROP(moz2dname, d2dname) \
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case ATT_##moz2dname: \
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return D2D1_##d2dname
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UINT32
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GetD2D1PropForAttribute(FilterType aType, uint32_t aIndex)
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{
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switch (aType) {
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case FilterType::COLOR_MATRIX:
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switch (aIndex) {
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CONVERT_PROP(COLOR_MATRIX_MATRIX, COLORMATRIX_PROP_COLOR_MATRIX);
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CONVERT_PROP(COLOR_MATRIX_ALPHA_MODE, COLORMATRIX_PROP_ALPHA_MODE);
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}
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break;
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case FilterType::TRANSFORM:
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switch (aIndex) {
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CONVERT_PROP(TRANSFORM_MATRIX, 2DAFFINETRANSFORM_PROP_TRANSFORM_MATRIX);
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CONVERT_PROP(TRANSFORM_FILTER, 2DAFFINETRANSFORM_PROP_INTERPOLATION_MODE);
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}
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case FilterType::BLEND:
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switch (aIndex) {
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CONVERT_PROP(BLEND_BLENDMODE, BLEND_PROP_MODE);
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}
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break;
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case FilterType::MORPHOLOGY:
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switch (aIndex) {
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CONVERT_PROP(MORPHOLOGY_OPERATOR, MORPHOLOGY_PROP_MODE);
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}
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break;
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case FilterType::FLOOD:
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switch (aIndex) {
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CONVERT_PROP(FLOOD_COLOR, FLOOD_PROP_COLOR);
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}
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break;
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case FilterType::TILE:
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switch (aIndex) {
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CONVERT_PROP(TILE_SOURCE_RECT, TILE_PROP_RECT);
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}
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break;
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case FilterType::TABLE_TRANSFER:
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switch (aIndex) {
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CONVERT_PROP(TABLE_TRANSFER_DISABLE_R, TABLETRANSFER_PROP_RED_DISABLE);
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CONVERT_PROP(TABLE_TRANSFER_DISABLE_G, TABLETRANSFER_PROP_GREEN_DISABLE);
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CONVERT_PROP(TABLE_TRANSFER_DISABLE_B, TABLETRANSFER_PROP_BLUE_DISABLE);
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CONVERT_PROP(TABLE_TRANSFER_DISABLE_A, TABLETRANSFER_PROP_ALPHA_DISABLE);
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CONVERT_PROP(TABLE_TRANSFER_TABLE_R, TABLETRANSFER_PROP_RED_TABLE);
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CONVERT_PROP(TABLE_TRANSFER_TABLE_G, TABLETRANSFER_PROP_GREEN_TABLE);
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CONVERT_PROP(TABLE_TRANSFER_TABLE_B, TABLETRANSFER_PROP_BLUE_TABLE);
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CONVERT_PROP(TABLE_TRANSFER_TABLE_A, TABLETRANSFER_PROP_ALPHA_TABLE);
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}
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break;
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case FilterType::DISCRETE_TRANSFER:
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switch (aIndex) {
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CONVERT_PROP(DISCRETE_TRANSFER_DISABLE_R, DISCRETETRANSFER_PROP_RED_DISABLE);
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CONVERT_PROP(DISCRETE_TRANSFER_DISABLE_G, DISCRETETRANSFER_PROP_GREEN_DISABLE);
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CONVERT_PROP(DISCRETE_TRANSFER_DISABLE_B, DISCRETETRANSFER_PROP_BLUE_DISABLE);
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CONVERT_PROP(DISCRETE_TRANSFER_DISABLE_A, DISCRETETRANSFER_PROP_ALPHA_DISABLE);
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CONVERT_PROP(DISCRETE_TRANSFER_TABLE_R, DISCRETETRANSFER_PROP_RED_TABLE);
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CONVERT_PROP(DISCRETE_TRANSFER_TABLE_G, DISCRETETRANSFER_PROP_GREEN_TABLE);
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CONVERT_PROP(DISCRETE_TRANSFER_TABLE_B, DISCRETETRANSFER_PROP_BLUE_TABLE);
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CONVERT_PROP(DISCRETE_TRANSFER_TABLE_A, DISCRETETRANSFER_PROP_ALPHA_TABLE);
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}
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break;
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case FilterType::LINEAR_TRANSFER:
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switch (aIndex) {
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CONVERT_PROP(LINEAR_TRANSFER_DISABLE_R, LINEARTRANSFER_PROP_RED_DISABLE);
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CONVERT_PROP(LINEAR_TRANSFER_DISABLE_G, LINEARTRANSFER_PROP_GREEN_DISABLE);
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CONVERT_PROP(LINEAR_TRANSFER_DISABLE_B, LINEARTRANSFER_PROP_BLUE_DISABLE);
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CONVERT_PROP(LINEAR_TRANSFER_DISABLE_A, LINEARTRANSFER_PROP_ALPHA_DISABLE);
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CONVERT_PROP(LINEAR_TRANSFER_INTERCEPT_R, LINEARTRANSFER_PROP_RED_Y_INTERCEPT);
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CONVERT_PROP(LINEAR_TRANSFER_INTERCEPT_G, LINEARTRANSFER_PROP_GREEN_Y_INTERCEPT);
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CONVERT_PROP(LINEAR_TRANSFER_INTERCEPT_B, LINEARTRANSFER_PROP_BLUE_Y_INTERCEPT);
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CONVERT_PROP(LINEAR_TRANSFER_INTERCEPT_A, LINEARTRANSFER_PROP_ALPHA_Y_INTERCEPT);
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CONVERT_PROP(LINEAR_TRANSFER_SLOPE_R, LINEARTRANSFER_PROP_RED_SLOPE);
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CONVERT_PROP(LINEAR_TRANSFER_SLOPE_G, LINEARTRANSFER_PROP_GREEN_SLOPE);
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CONVERT_PROP(LINEAR_TRANSFER_SLOPE_B, LINEARTRANSFER_PROP_BLUE_SLOPE);
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CONVERT_PROP(LINEAR_TRANSFER_SLOPE_A, LINEARTRANSFER_PROP_ALPHA_SLOPE);
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}
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break;
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case FilterType::GAMMA_TRANSFER:
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switch (aIndex) {
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CONVERT_PROP(GAMMA_TRANSFER_DISABLE_R, GAMMATRANSFER_PROP_RED_DISABLE);
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CONVERT_PROP(GAMMA_TRANSFER_DISABLE_G, GAMMATRANSFER_PROP_GREEN_DISABLE);
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CONVERT_PROP(GAMMA_TRANSFER_DISABLE_B, GAMMATRANSFER_PROP_BLUE_DISABLE);
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CONVERT_PROP(GAMMA_TRANSFER_DISABLE_A, GAMMATRANSFER_PROP_ALPHA_DISABLE);
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CONVERT_PROP(GAMMA_TRANSFER_AMPLITUDE_R, GAMMATRANSFER_PROP_RED_AMPLITUDE);
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CONVERT_PROP(GAMMA_TRANSFER_AMPLITUDE_G, GAMMATRANSFER_PROP_GREEN_AMPLITUDE);
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CONVERT_PROP(GAMMA_TRANSFER_AMPLITUDE_B, GAMMATRANSFER_PROP_BLUE_AMPLITUDE);
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CONVERT_PROP(GAMMA_TRANSFER_AMPLITUDE_A, GAMMATRANSFER_PROP_ALPHA_AMPLITUDE);
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CONVERT_PROP(GAMMA_TRANSFER_EXPONENT_R, GAMMATRANSFER_PROP_RED_EXPONENT);
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CONVERT_PROP(GAMMA_TRANSFER_EXPONENT_G, GAMMATRANSFER_PROP_GREEN_EXPONENT);
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CONVERT_PROP(GAMMA_TRANSFER_EXPONENT_B, GAMMATRANSFER_PROP_BLUE_EXPONENT);
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CONVERT_PROP(GAMMA_TRANSFER_EXPONENT_A, GAMMATRANSFER_PROP_ALPHA_EXPONENT);
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CONVERT_PROP(GAMMA_TRANSFER_OFFSET_R, GAMMATRANSFER_PROP_RED_OFFSET);
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CONVERT_PROP(GAMMA_TRANSFER_OFFSET_G, GAMMATRANSFER_PROP_GREEN_OFFSET);
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CONVERT_PROP(GAMMA_TRANSFER_OFFSET_B, GAMMATRANSFER_PROP_BLUE_OFFSET);
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CONVERT_PROP(GAMMA_TRANSFER_OFFSET_A, GAMMATRANSFER_PROP_ALPHA_OFFSET);
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}
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break;
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case FilterType::CONVOLVE_MATRIX:
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switch (aIndex) {
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CONVERT_PROP(CONVOLVE_MATRIX_BIAS, CONVOLVEMATRIX_PROP_BIAS);
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CONVERT_PROP(CONVOLVE_MATRIX_KERNEL_MATRIX, CONVOLVEMATRIX_PROP_KERNEL_MATRIX);
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CONVERT_PROP(CONVOLVE_MATRIX_DIVISOR, CONVOLVEMATRIX_PROP_DIVISOR);
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CONVERT_PROP(CONVOLVE_MATRIX_KERNEL_UNIT_LENGTH, CONVOLVEMATRIX_PROP_KERNEL_UNIT_LENGTH);
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CONVERT_PROP(CONVOLVE_MATRIX_PRESERVE_ALPHA, CONVOLVEMATRIX_PROP_PRESERVE_ALPHA);
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}
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case FilterType::DISPLACEMENT_MAP:
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switch (aIndex) {
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CONVERT_PROP(DISPLACEMENT_MAP_SCALE, DISPLACEMENTMAP_PROP_SCALE);
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CONVERT_PROP(DISPLACEMENT_MAP_X_CHANNEL, DISPLACEMENTMAP_PROP_X_CHANNEL_SELECT);
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CONVERT_PROP(DISPLACEMENT_MAP_Y_CHANNEL, DISPLACEMENTMAP_PROP_Y_CHANNEL_SELECT);
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}
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break;
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case FilterType::TURBULENCE:
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switch (aIndex) {
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CONVERT_PROP(TURBULENCE_BASE_FREQUENCY, TURBULENCE_PROP_BASE_FREQUENCY);
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CONVERT_PROP(TURBULENCE_NUM_OCTAVES, TURBULENCE_PROP_NUM_OCTAVES);
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CONVERT_PROP(TURBULENCE_SEED, TURBULENCE_PROP_SEED);
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CONVERT_PROP(TURBULENCE_STITCHABLE, TURBULENCE_PROP_STITCHABLE);
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CONVERT_PROP(TURBULENCE_TYPE, TURBULENCE_PROP_NOISE);
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}
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break;
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case FilterType::ARITHMETIC_COMBINE:
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switch (aIndex) {
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CONVERT_PROP(ARITHMETIC_COMBINE_COEFFICIENTS, ARITHMETICCOMPOSITE_PROP_COEFFICIENTS);
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}
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break;
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case FilterType::COMPOSITE:
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switch (aIndex) {
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CONVERT_PROP(COMPOSITE_OPERATOR, COMPOSITE_PROP_MODE);
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}
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break;
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case FilterType::GAUSSIAN_BLUR:
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switch (aIndex) {
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CONVERT_PROP(GAUSSIAN_BLUR_STD_DEVIATION, GAUSSIANBLUR_PROP_STANDARD_DEVIATION);
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}
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break;
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case FilterType::DIRECTIONAL_BLUR:
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switch (aIndex) {
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CONVERT_PROP(DIRECTIONAL_BLUR_STD_DEVIATION, DIRECTIONALBLUR_PROP_STANDARD_DEVIATION);
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CONVERT_PROP(DIRECTIONAL_BLUR_DIRECTION, DIRECTIONALBLUR_PROP_ANGLE);
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}
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break;
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case FilterType::POINT_DIFFUSE:
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switch (aIndex) {
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CONVERT_PROP(POINT_DIFFUSE_DIFFUSE_CONSTANT, POINTDIFFUSE_PROP_DIFFUSE_CONSTANT);
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CONVERT_PROP(POINT_DIFFUSE_POSITION, POINTDIFFUSE_PROP_LIGHT_POSITION);
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CONVERT_PROP(POINT_DIFFUSE_COLOR, POINTDIFFUSE_PROP_COLOR);
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CONVERT_PROP(POINT_DIFFUSE_SURFACE_SCALE, POINTDIFFUSE_PROP_SURFACE_SCALE);
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CONVERT_PROP(POINT_DIFFUSE_KERNEL_UNIT_LENGTH, POINTDIFFUSE_PROP_KERNEL_UNIT_LENGTH);
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}
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break;
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case FilterType::SPOT_DIFFUSE:
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switch (aIndex) {
|
|
CONVERT_PROP(SPOT_DIFFUSE_DIFFUSE_CONSTANT, SPOTDIFFUSE_PROP_DIFFUSE_CONSTANT);
|
|
CONVERT_PROP(SPOT_DIFFUSE_POINTS_AT, SPOTDIFFUSE_PROP_POINTS_AT);
|
|
CONVERT_PROP(SPOT_DIFFUSE_FOCUS, SPOTDIFFUSE_PROP_FOCUS);
|
|
CONVERT_PROP(SPOT_DIFFUSE_LIMITING_CONE_ANGLE, SPOTDIFFUSE_PROP_LIMITING_CONE_ANGLE);
|
|
CONVERT_PROP(SPOT_DIFFUSE_POSITION, SPOTDIFFUSE_PROP_LIGHT_POSITION);
|
|
CONVERT_PROP(SPOT_DIFFUSE_COLOR, SPOTDIFFUSE_PROP_COLOR);
|
|
CONVERT_PROP(SPOT_DIFFUSE_SURFACE_SCALE, SPOTDIFFUSE_PROP_SURFACE_SCALE);
|
|
CONVERT_PROP(SPOT_DIFFUSE_KERNEL_UNIT_LENGTH, SPOTDIFFUSE_PROP_KERNEL_UNIT_LENGTH);
|
|
}
|
|
break;
|
|
case FilterType::DISTANT_DIFFUSE:
|
|
switch (aIndex) {
|
|
CONVERT_PROP(DISTANT_DIFFUSE_DIFFUSE_CONSTANT, DISTANTDIFFUSE_PROP_DIFFUSE_CONSTANT);
|
|
CONVERT_PROP(DISTANT_DIFFUSE_AZIMUTH, DISTANTDIFFUSE_PROP_AZIMUTH);
|
|
CONVERT_PROP(DISTANT_DIFFUSE_ELEVATION, DISTANTDIFFUSE_PROP_ELEVATION);
|
|
CONVERT_PROP(DISTANT_DIFFUSE_COLOR, DISTANTDIFFUSE_PROP_COLOR);
|
|
CONVERT_PROP(DISTANT_DIFFUSE_SURFACE_SCALE, DISTANTDIFFUSE_PROP_SURFACE_SCALE);
|
|
CONVERT_PROP(DISTANT_DIFFUSE_KERNEL_UNIT_LENGTH, DISTANTDIFFUSE_PROP_KERNEL_UNIT_LENGTH);
|
|
}
|
|
break;
|
|
case FilterType::POINT_SPECULAR:
|
|
switch (aIndex) {
|
|
CONVERT_PROP(POINT_SPECULAR_SPECULAR_CONSTANT, POINTSPECULAR_PROP_SPECULAR_CONSTANT);
|
|
CONVERT_PROP(POINT_SPECULAR_SPECULAR_EXPONENT, POINTSPECULAR_PROP_SPECULAR_EXPONENT);
|
|
CONVERT_PROP(POINT_SPECULAR_POSITION, POINTSPECULAR_PROP_LIGHT_POSITION);
|
|
CONVERT_PROP(POINT_SPECULAR_COLOR, POINTSPECULAR_PROP_COLOR);
|
|
CONVERT_PROP(POINT_SPECULAR_SURFACE_SCALE, POINTSPECULAR_PROP_SURFACE_SCALE);
|
|
CONVERT_PROP(POINT_SPECULAR_KERNEL_UNIT_LENGTH, POINTSPECULAR_PROP_KERNEL_UNIT_LENGTH);
|
|
}
|
|
break;
|
|
case FilterType::SPOT_SPECULAR:
|
|
switch (aIndex) {
|
|
CONVERT_PROP(SPOT_SPECULAR_SPECULAR_CONSTANT, SPOTSPECULAR_PROP_SPECULAR_CONSTANT);
|
|
CONVERT_PROP(SPOT_SPECULAR_SPECULAR_EXPONENT, SPOTSPECULAR_PROP_SPECULAR_EXPONENT);
|
|
CONVERT_PROP(SPOT_SPECULAR_POINTS_AT, SPOTSPECULAR_PROP_POINTS_AT);
|
|
CONVERT_PROP(SPOT_SPECULAR_FOCUS, SPOTSPECULAR_PROP_FOCUS);
|
|
CONVERT_PROP(SPOT_SPECULAR_LIMITING_CONE_ANGLE, SPOTSPECULAR_PROP_LIMITING_CONE_ANGLE);
|
|
CONVERT_PROP(SPOT_SPECULAR_POSITION, SPOTSPECULAR_PROP_LIGHT_POSITION);
|
|
CONVERT_PROP(SPOT_SPECULAR_COLOR, SPOTSPECULAR_PROP_COLOR);
|
|
CONVERT_PROP(SPOT_SPECULAR_SURFACE_SCALE, SPOTSPECULAR_PROP_SURFACE_SCALE);
|
|
CONVERT_PROP(SPOT_SPECULAR_KERNEL_UNIT_LENGTH, SPOTSPECULAR_PROP_KERNEL_UNIT_LENGTH);
|
|
}
|
|
break;
|
|
case FilterType::DISTANT_SPECULAR:
|
|
switch (aIndex) {
|
|
CONVERT_PROP(DISTANT_SPECULAR_SPECULAR_CONSTANT, DISTANTSPECULAR_PROP_SPECULAR_CONSTANT);
|
|
CONVERT_PROP(DISTANT_SPECULAR_SPECULAR_EXPONENT, DISTANTSPECULAR_PROP_SPECULAR_EXPONENT);
|
|
CONVERT_PROP(DISTANT_SPECULAR_AZIMUTH, DISTANTSPECULAR_PROP_AZIMUTH);
|
|
CONVERT_PROP(DISTANT_SPECULAR_ELEVATION, DISTANTSPECULAR_PROP_ELEVATION);
|
|
CONVERT_PROP(DISTANT_SPECULAR_COLOR, DISTANTSPECULAR_PROP_COLOR);
|
|
CONVERT_PROP(DISTANT_SPECULAR_SURFACE_SCALE, DISTANTSPECULAR_PROP_SURFACE_SCALE);
|
|
CONVERT_PROP(DISTANT_SPECULAR_KERNEL_UNIT_LENGTH, DISTANTSPECULAR_PROP_KERNEL_UNIT_LENGTH);
|
|
}
|
|
break;
|
|
case FilterType::CROP:
|
|
switch (aIndex) {
|
|
CONVERT_PROP(CROP_RECT, CROP_PROP_RECT);
|
|
}
|
|
break;
|
|
}
|
|
|
|
return UINT32_MAX;
|
|
}
|
|
|
|
bool
|
|
GetD2D1PropsForIntSize(FilterType aType, uint32_t aIndex, UINT32 *aPropWidth, UINT32 *aPropHeight)
|
|
{
|
|
switch (aType) {
|
|
case FilterType::MORPHOLOGY:
|
|
if (aIndex == ATT_MORPHOLOGY_RADII) {
|
|
*aPropWidth = D2D1_MORPHOLOGY_PROP_WIDTH;
|
|
*aPropHeight = D2D1_MORPHOLOGY_PROP_HEIGHT;
|
|
return true;
|
|
}
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static inline REFCLSID GetCLDIDForFilterType(FilterType aType)
|
|
{
|
|
switch (aType) {
|
|
case FilterType::COLOR_MATRIX:
|
|
return CLSID_D2D1ColorMatrix;
|
|
case FilterType::TRANSFORM:
|
|
return CLSID_D2D12DAffineTransform;
|
|
case FilterType::BLEND:
|
|
return CLSID_D2D1Blend;
|
|
case FilterType::MORPHOLOGY:
|
|
return CLSID_D2D1Morphology;
|
|
case FilterType::FLOOD:
|
|
return CLSID_D2D1Flood;
|
|
case FilterType::TILE:
|
|
return CLSID_D2D1Tile;
|
|
case FilterType::TABLE_TRANSFER:
|
|
return CLSID_D2D1TableTransfer;
|
|
case FilterType::LINEAR_TRANSFER:
|
|
return CLSID_D2D1LinearTransfer;
|
|
case FilterType::DISCRETE_TRANSFER:
|
|
return CLSID_D2D1DiscreteTransfer;
|
|
case FilterType::GAMMA_TRANSFER:
|
|
return CLSID_D2D1GammaTransfer;
|
|
case FilterType::DISPLACEMENT_MAP:
|
|
return CLSID_D2D1DisplacementMap;
|
|
case FilterType::TURBULENCE:
|
|
return CLSID_D2D1Turbulence;
|
|
case FilterType::ARITHMETIC_COMBINE:
|
|
return CLSID_D2D1ArithmeticComposite;
|
|
case FilterType::COMPOSITE:
|
|
return CLSID_D2D1Composite;
|
|
case FilterType::GAUSSIAN_BLUR:
|
|
return CLSID_D2D1GaussianBlur;
|
|
case FilterType::DIRECTIONAL_BLUR:
|
|
return CLSID_D2D1DirectionalBlur;
|
|
case FilterType::POINT_DIFFUSE:
|
|
return CLSID_D2D1PointDiffuse;
|
|
case FilterType::POINT_SPECULAR:
|
|
return CLSID_D2D1PointSpecular;
|
|
case FilterType::SPOT_DIFFUSE:
|
|
return CLSID_D2D1SpotDiffuse;
|
|
case FilterType::SPOT_SPECULAR:
|
|
return CLSID_D2D1SpotSpecular;
|
|
case FilterType::DISTANT_DIFFUSE:
|
|
return CLSID_D2D1DistantDiffuse;
|
|
case FilterType::DISTANT_SPECULAR:
|
|
return CLSID_D2D1DistantSpecular;
|
|
case FilterType::CROP:
|
|
return CLSID_D2D1Crop;
|
|
case FilterType::PREMULTIPLY:
|
|
return CLSID_D2D1Premultiply;
|
|
case FilterType::UNPREMULTIPLY:
|
|
return CLSID_D2D1UnPremultiply;
|
|
}
|
|
return GUID_NULL;
|
|
}
|
|
|
|
static bool
|
|
IsTransferFilterType(FilterType aType)
|
|
{
|
|
switch (aType) {
|
|
case FilterType::LINEAR_TRANSFER:
|
|
case FilterType::GAMMA_TRANSFER:
|
|
case FilterType::TABLE_TRANSFER:
|
|
case FilterType::DISCRETE_TRANSFER:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static bool
|
|
HasUnboundedOutputRegion(FilterType aType)
|
|
{
|
|
if (IsTransferFilterType(aType)) {
|
|
return true;
|
|
}
|
|
|
|
switch (aType) {
|
|
case FilterType::COLOR_MATRIX:
|
|
case FilterType::POINT_DIFFUSE:
|
|
case FilterType::SPOT_DIFFUSE:
|
|
case FilterType::DISTANT_DIFFUSE:
|
|
case FilterType::POINT_SPECULAR:
|
|
case FilterType::SPOT_SPECULAR:
|
|
case FilterType::DISTANT_SPECULAR:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/* static */
|
|
already_AddRefed<FilterNode>
|
|
FilterNodeD2D1::Create(ID2D1DeviceContext *aDC, FilterType aType)
|
|
{
|
|
if (aType == FilterType::CONVOLVE_MATRIX) {
|
|
return MakeAndAddRef<FilterNodeConvolveD2D1>(aDC);
|
|
}
|
|
|
|
RefPtr<ID2D1Effect> effect;
|
|
HRESULT hr;
|
|
|
|
hr = aDC->CreateEffect(GetCLDIDForFilterType(aType), getter_AddRefs(effect));
|
|
|
|
if (FAILED(hr) || !effect) {
|
|
gfxCriticalErrorOnce() << "Failed to create effect for FilterType: " << hexa(hr);
|
|
return nullptr;
|
|
}
|
|
|
|
if (aType == FilterType::ARITHMETIC_COMBINE) {
|
|
effect->SetValue(D2D1_ARITHMETICCOMPOSITE_PROP_CLAMP_OUTPUT, TRUE);
|
|
}
|
|
|
|
RefPtr<FilterNodeD2D1> filter = new FilterNodeD2D1(effect, aType);
|
|
|
|
if (HasUnboundedOutputRegion(aType)) {
|
|
// These filters can produce non-transparent output from transparent
|
|
// input pixels, and we want them to have an unbounded output region.
|
|
filter = new FilterNodeExtendInputAdapterD2D1(aDC, filter, aType);
|
|
}
|
|
|
|
if (IsTransferFilterType(aType)) {
|
|
// Component transfer filters should appear to apply on unpremultiplied
|
|
// colors, but the D2D1 effects apply on premultiplied colors.
|
|
filter = new FilterNodePremultiplyAdapterD2D1(aDC, filter, aType);
|
|
}
|
|
|
|
return filter.forget();
|
|
}
|
|
|
|
void
|
|
FilterNodeD2D1::InitUnmappedProperties()
|
|
{
|
|
switch (mType) {
|
|
case FilterType::TRANSFORM:
|
|
mEffect->SetValue(D2D1_2DAFFINETRANSFORM_PROP_BORDER_MODE, D2D1_BORDER_MODE_HARD);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void
|
|
FilterNodeD2D1::SetInput(uint32_t aIndex, SourceSurface *aSurface)
|
|
{
|
|
UINT32 input = GetD2D1InputForInput(mType, aIndex);
|
|
ID2D1Effect* effect = InputEffect();
|
|
MOZ_ASSERT(input < effect->GetInputCount());
|
|
|
|
if (mType == FilterType::COMPOSITE) {
|
|
UINT32 inputCount = effect->GetInputCount();
|
|
|
|
if (aIndex == inputCount - 1 && aSurface == nullptr) {
|
|
effect->SetInputCount(inputCount - 1);
|
|
} else if (aIndex >= inputCount && aSurface) {
|
|
effect->SetInputCount(aIndex + 1);
|
|
}
|
|
}
|
|
|
|
MOZ_ASSERT(input < effect->GetInputCount());
|
|
|
|
mInputSurfaces.resize(effect->GetInputCount());
|
|
mInputFilters.resize(effect->GetInputCount());
|
|
|
|
// In order to convert aSurface into an ID2D1Image, we need to know what
|
|
// DrawTarget we paint into. However, the same FilterNode object can be
|
|
// used on different DrawTargets, so we need to hold on to the SourceSurface
|
|
// objects and delay the conversion until we're actually painted and know
|
|
// our target DrawTarget.
|
|
// The conversion happens in WillDraw().
|
|
|
|
mInputSurfaces[input] = aSurface;
|
|
mInputFilters[input] = nullptr;
|
|
|
|
// Clear the existing image from the effect.
|
|
effect->SetInput(input, nullptr);
|
|
}
|
|
|
|
void
|
|
FilterNodeD2D1::SetInput(uint32_t aIndex, FilterNode *aFilter)
|
|
{
|
|
UINT32 input = GetD2D1InputForInput(mType, aIndex);
|
|
ID2D1Effect* effect = InputEffect();
|
|
|
|
if (mType == FilterType::COMPOSITE) {
|
|
UINT32 inputCount = effect->GetInputCount();
|
|
|
|
if (aIndex == inputCount - 1 && aFilter == nullptr) {
|
|
effect->SetInputCount(inputCount - 1);
|
|
} else if (aIndex >= inputCount && aFilter) {
|
|
effect->SetInputCount(aIndex + 1);
|
|
}
|
|
}
|
|
|
|
MOZ_ASSERT(input < effect->GetInputCount());
|
|
|
|
if (aFilter && aFilter->GetBackendType() != FILTER_BACKEND_DIRECT2D1_1) {
|
|
gfxWarning() << "Unknown input FilterNode set on effect.";
|
|
MOZ_ASSERT(0);
|
|
return;
|
|
}
|
|
|
|
FilterNodeD2D1* filter = static_cast<FilterNodeD2D1*>(aFilter);
|
|
|
|
mInputSurfaces.resize(effect->GetInputCount());
|
|
mInputFilters.resize(effect->GetInputCount());
|
|
|
|
// We hold on to the FilterNode object so that we can call WillDraw() on it.
|
|
mInputSurfaces[input] = nullptr;
|
|
mInputFilters[input] = filter;
|
|
|
|
if (filter) {
|
|
effect->SetInputEffect(input, filter->OutputEffect());
|
|
}
|
|
}
|
|
|
|
void
|
|
FilterNodeD2D1::WillDraw(DrawTarget *aDT)
|
|
{
|
|
// Convert input SourceSurfaces into ID2D1Images and set them on the effect.
|
|
for (size_t inputIndex = 0; inputIndex < mInputSurfaces.size(); inputIndex++) {
|
|
if (mInputSurfaces[inputIndex]) {
|
|
ID2D1Effect* effect = InputEffect();
|
|
RefPtr<ID2D1Image> image = GetImageForSourceSurface(aDT, mInputSurfaces[inputIndex]);
|
|
effect->SetInput(inputIndex, image);
|
|
}
|
|
}
|
|
|
|
// Call WillDraw() on our input filters.
|
|
for (std::vector<RefPtr<FilterNodeD2D1>>::iterator it = mInputFilters.begin();
|
|
it != mInputFilters.end(); it++) {
|
|
if (*it) {
|
|
(*it)->WillDraw(aDT);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
FilterNodeD2D1::SetAttribute(uint32_t aIndex, uint32_t aValue)
|
|
{
|
|
UINT32 input = GetD2D1PropForAttribute(mType, aIndex);
|
|
MOZ_ASSERT(input < mEffect->GetPropertyCount());
|
|
|
|
if (mType == FilterType::TURBULENCE && aIndex == ATT_TURBULENCE_BASE_FREQUENCY) {
|
|
mEffect->SetValue(input, D2D1::Vector2F(FLOAT(aValue), FLOAT(aValue)));
|
|
return;
|
|
} else if (mType == FilterType::DIRECTIONAL_BLUR && aIndex == ATT_DIRECTIONAL_BLUR_DIRECTION) {
|
|
mEffect->SetValue(input, aValue == BLUR_DIRECTION_X ? 0 : 90.0f);
|
|
return;
|
|
}
|
|
|
|
mEffect->SetValue(input, ConvertValue(mType, aIndex, aValue));
|
|
}
|
|
|
|
void
|
|
FilterNodeD2D1::SetAttribute(uint32_t aIndex, Float aValue)
|
|
{
|
|
UINT32 input = GetD2D1PropForAttribute(mType, aIndex);
|
|
MOZ_ASSERT(input < mEffect->GetPropertyCount());
|
|
|
|
mEffect->SetValue(input, aValue);
|
|
}
|
|
|
|
void
|
|
FilterNodeD2D1::SetAttribute(uint32_t aIndex, const Point &aValue)
|
|
{
|
|
UINT32 input = GetD2D1PropForAttribute(mType, aIndex);
|
|
MOZ_ASSERT(input < mEffect->GetPropertyCount());
|
|
|
|
mEffect->SetValue(input, D2DPoint(aValue));
|
|
}
|
|
|
|
void
|
|
FilterNodeD2D1::SetAttribute(uint32_t aIndex, const Matrix5x4 &aValue)
|
|
{
|
|
UINT32 input = GetD2D1PropForAttribute(mType, aIndex);
|
|
MOZ_ASSERT(input < mEffect->GetPropertyCount());
|
|
|
|
mEffect->SetValue(input, D2DMatrix5x4(aValue));
|
|
}
|
|
|
|
void
|
|
FilterNodeD2D1::SetAttribute(uint32_t aIndex, const Point3D &aValue)
|
|
{
|
|
UINT32 input = GetD2D1PropForAttribute(mType, aIndex);
|
|
MOZ_ASSERT(input < mEffect->GetPropertyCount());
|
|
|
|
mEffect->SetValue(input, D2DVector3D(aValue));
|
|
}
|
|
|
|
void
|
|
FilterNodeD2D1::SetAttribute(uint32_t aIndex, const Size &aValue)
|
|
{
|
|
UINT32 input = GetD2D1PropForAttribute(mType, aIndex);
|
|
MOZ_ASSERT(input < mEffect->GetPropertyCount());
|
|
|
|
mEffect->SetValue(input, D2D1::Vector2F(aValue.width, aValue.height));
|
|
}
|
|
|
|
void
|
|
FilterNodeD2D1::SetAttribute(uint32_t aIndex, const IntSize &aValue)
|
|
{
|
|
UINT32 widthProp, heightProp;
|
|
|
|
if (!GetD2D1PropsForIntSize(mType, aIndex, &widthProp, &heightProp)) {
|
|
return;
|
|
}
|
|
|
|
IntSize value = aValue;
|
|
ConvertValue(mType, aIndex, value);
|
|
|
|
mEffect->SetValue(widthProp, (UINT)value.width);
|
|
mEffect->SetValue(heightProp, (UINT)value.height);
|
|
}
|
|
|
|
void
|
|
FilterNodeD2D1::SetAttribute(uint32_t aIndex, const Color &aValue)
|
|
{
|
|
UINT32 input = GetD2D1PropForAttribute(mType, aIndex);
|
|
MOZ_ASSERT(input < mEffect->GetPropertyCount());
|
|
|
|
switch (mType) {
|
|
case FilterType::POINT_DIFFUSE:
|
|
case FilterType::SPOT_DIFFUSE:
|
|
case FilterType::DISTANT_DIFFUSE:
|
|
case FilterType::POINT_SPECULAR:
|
|
case FilterType::SPOT_SPECULAR:
|
|
case FilterType::DISTANT_SPECULAR:
|
|
mEffect->SetValue(input, D2D1::Vector3F(aValue.r, aValue.g, aValue.b));
|
|
break;
|
|
default:
|
|
mEffect->SetValue(input, D2D1::Vector4F(aValue.r * aValue.a, aValue.g * aValue.a, aValue.b * aValue.a, aValue.a));
|
|
}
|
|
}
|
|
|
|
void
|
|
FilterNodeD2D1::SetAttribute(uint32_t aIndex, const Rect &aValue)
|
|
{
|
|
UINT32 input = GetD2D1PropForAttribute(mType, aIndex);
|
|
MOZ_ASSERT(input < mEffect->GetPropertyCount());
|
|
|
|
mEffect->SetValue(input, D2DRect(aValue));
|
|
}
|
|
|
|
void
|
|
FilterNodeD2D1::SetAttribute(uint32_t aIndex, const IntRect &aValue)
|
|
{
|
|
if (mType == FilterType::TURBULENCE) {
|
|
MOZ_ASSERT(aIndex == ATT_TURBULENCE_RECT);
|
|
|
|
mEffect->SetValue(D2D1_TURBULENCE_PROP_OFFSET, D2D1::Vector2F(Float(aValue.x), Float(aValue.y)));
|
|
mEffect->SetValue(D2D1_TURBULENCE_PROP_SIZE, D2D1::Vector2F(Float(aValue.width), Float(aValue.height)));
|
|
return;
|
|
}
|
|
|
|
UINT32 input = GetD2D1PropForAttribute(mType, aIndex);
|
|
MOZ_ASSERT(input < mEffect->GetPropertyCount());
|
|
|
|
mEffect->SetValue(input, D2D1::RectF(Float(aValue.x), Float(aValue.y),
|
|
Float(aValue.XMost()), Float(aValue.YMost())));
|
|
}
|
|
|
|
void
|
|
FilterNodeD2D1::SetAttribute(uint32_t aIndex, bool aValue)
|
|
{
|
|
UINT32 input = GetD2D1PropForAttribute(mType, aIndex);
|
|
MOZ_ASSERT(input < mEffect->GetPropertyCount());
|
|
|
|
mEffect->SetValue(input, (BOOL)aValue);
|
|
}
|
|
|
|
void
|
|
FilterNodeD2D1::SetAttribute(uint32_t aIndex, const Float *aValues, uint32_t aSize)
|
|
{
|
|
UINT32 input = GetD2D1PropForAttribute(mType, aIndex);
|
|
MOZ_ASSERT(input < mEffect->GetPropertyCount());
|
|
|
|
mEffect->SetValue(input, (BYTE*)aValues, sizeof(Float) * aSize);
|
|
}
|
|
|
|
void
|
|
FilterNodeD2D1::SetAttribute(uint32_t aIndex, const IntPoint &aValue)
|
|
{
|
|
UINT32 input = GetD2D1PropForAttribute(mType, aIndex);
|
|
MOZ_ASSERT(input < mEffect->GetPropertyCount());
|
|
|
|
mEffect->SetValue(input, D2DPoint(aValue));
|
|
}
|
|
|
|
void
|
|
FilterNodeD2D1::SetAttribute(uint32_t aIndex, const Matrix &aMatrix)
|
|
{
|
|
UINT32 input = GetD2D1PropForAttribute(mType, aIndex);
|
|
MOZ_ASSERT(input < mEffect->GetPropertyCount());
|
|
|
|
mEffect->SetValue(input, D2DMatrix(aMatrix));
|
|
}
|
|
|
|
FilterNodeConvolveD2D1::FilterNodeConvolveD2D1(ID2D1DeviceContext *aDC)
|
|
: FilterNodeD2D1(nullptr, FilterType::CONVOLVE_MATRIX)
|
|
, mEdgeMode(EDGE_MODE_DUPLICATE)
|
|
{
|
|
// Correctly handling the interaction of edge mode and source rect is a bit
|
|
// tricky with D2D1 effects. We want the edge mode to only apply outside of
|
|
// the source rect (as specified by the ATT_CONVOLVE_MATRIX_SOURCE_RECT
|
|
// attribute). So if our input surface or filter is smaller than the source
|
|
// rect, we need to add transparency around it until we reach the edges of
|
|
// the source rect, and only then do any repeating or edge duplicating.
|
|
// Unfortunately, the border effect does not have a source rect attribute -
|
|
// it only looks at the output rect of its input filter or surface. So we use
|
|
// our custom ExtendInput effect to adjust the output rect of our input.
|
|
// All of this is only necessary when our edge mode is not EDGE_MODE_NONE, so
|
|
// we update the filter chain dynamically in UpdateChain().
|
|
|
|
HRESULT hr;
|
|
|
|
hr = aDC->CreateEffect(CLSID_D2D1ConvolveMatrix, getter_AddRefs(mEffect));
|
|
|
|
if (FAILED(hr) || !mEffect) {
|
|
gfxWarning() << "Failed to create ConvolveMatrix filter!";
|
|
return;
|
|
}
|
|
|
|
mEffect->SetValue(D2D1_CONVOLVEMATRIX_PROP_BORDER_MODE, D2D1_BORDER_MODE_SOFT);
|
|
|
|
hr = aDC->CreateEffect(CLSID_ExtendInputEffect, getter_AddRefs(mExtendInputEffect));
|
|
|
|
if (FAILED(hr) || !mExtendInputEffect) {
|
|
gfxWarning() << "Failed to create ConvolveMatrix filter!";
|
|
return;
|
|
}
|
|
|
|
hr = aDC->CreateEffect(CLSID_D2D1Border, getter_AddRefs(mBorderEffect));
|
|
|
|
if (FAILED(hr) || !mBorderEffect) {
|
|
gfxWarning() << "Failed to create ConvolveMatrix filter!";
|
|
return;
|
|
}
|
|
|
|
mBorderEffect->SetInputEffect(0, mExtendInputEffect.get());
|
|
|
|
UpdateChain();
|
|
UpdateSourceRect();
|
|
}
|
|
|
|
void
|
|
FilterNodeConvolveD2D1::SetInput(uint32_t aIndex, FilterNode *aFilter)
|
|
{
|
|
FilterNodeD2D1::SetInput(aIndex, aFilter);
|
|
|
|
UpdateChain();
|
|
}
|
|
|
|
void
|
|
FilterNodeConvolveD2D1::SetAttribute(uint32_t aIndex, uint32_t aValue)
|
|
{
|
|
if (aIndex != ATT_CONVOLVE_MATRIX_EDGE_MODE) {
|
|
return FilterNodeD2D1::SetAttribute(aIndex, aValue);
|
|
}
|
|
|
|
mEdgeMode = (ConvolveMatrixEdgeMode)aValue;
|
|
|
|
UpdateChain();
|
|
}
|
|
|
|
ID2D1Effect*
|
|
FilterNodeConvolveD2D1::InputEffect()
|
|
{
|
|
return mEdgeMode == EDGE_MODE_NONE ? mEffect.get() : mExtendInputEffect.get();
|
|
}
|
|
|
|
void
|
|
FilterNodeConvolveD2D1::UpdateChain()
|
|
{
|
|
// The shape of the filter graph:
|
|
//
|
|
// EDGE_MODE_NONE:
|
|
// input --> convolvematrix
|
|
//
|
|
// EDGE_MODE_DUPLICATE or EDGE_MODE_WRAP:
|
|
// input --> extendinput --> border --> convolvematrix
|
|
//
|
|
// mEffect is convolvematrix.
|
|
|
|
if (mEdgeMode != EDGE_MODE_NONE) {
|
|
mEffect->SetInputEffect(0, mBorderEffect.get());
|
|
}
|
|
|
|
RefPtr<ID2D1Effect> inputEffect;
|
|
if (mInputFilters.size() > 0 && mInputFilters[0]) {
|
|
inputEffect = mInputFilters[0]->OutputEffect();
|
|
}
|
|
InputEffect()->SetInputEffect(0, inputEffect);
|
|
|
|
if (mEdgeMode == EDGE_MODE_DUPLICATE) {
|
|
mBorderEffect->SetValue(D2D1_BORDER_PROP_EDGE_MODE_X, D2D1_BORDER_EDGE_MODE_CLAMP);
|
|
mBorderEffect->SetValue(D2D1_BORDER_PROP_EDGE_MODE_Y, D2D1_BORDER_EDGE_MODE_CLAMP);
|
|
} else if (mEdgeMode == EDGE_MODE_WRAP) {
|
|
mBorderEffect->SetValue(D2D1_BORDER_PROP_EDGE_MODE_X, D2D1_BORDER_EDGE_MODE_WRAP);
|
|
mBorderEffect->SetValue(D2D1_BORDER_PROP_EDGE_MODE_Y, D2D1_BORDER_EDGE_MODE_WRAP);
|
|
}
|
|
}
|
|
|
|
void
|
|
FilterNodeConvolveD2D1::SetAttribute(uint32_t aIndex, const IntSize &aValue)
|
|
{
|
|
if (aIndex != ATT_CONVOLVE_MATRIX_KERNEL_SIZE) {
|
|
MOZ_ASSERT(false);
|
|
return;
|
|
}
|
|
|
|
mKernelSize = aValue;
|
|
|
|
mEffect->SetValue(D2D1_CONVOLVEMATRIX_PROP_KERNEL_SIZE_X, aValue.width);
|
|
mEffect->SetValue(D2D1_CONVOLVEMATRIX_PROP_KERNEL_SIZE_Y, aValue.height);
|
|
|
|
UpdateOffset();
|
|
}
|
|
|
|
void
|
|
FilterNodeConvolveD2D1::SetAttribute(uint32_t aIndex, const IntPoint &aValue)
|
|
{
|
|
if (aIndex != ATT_CONVOLVE_MATRIX_TARGET) {
|
|
MOZ_ASSERT(false);
|
|
return;
|
|
}
|
|
|
|
mTarget = aValue;
|
|
|
|
UpdateOffset();
|
|
}
|
|
|
|
void
|
|
FilterNodeConvolveD2D1::SetAttribute(uint32_t aIndex, const IntRect &aValue)
|
|
{
|
|
if (aIndex != ATT_CONVOLVE_MATRIX_SOURCE_RECT) {
|
|
MOZ_ASSERT(false);
|
|
return;
|
|
}
|
|
|
|
mSourceRect = aValue;
|
|
|
|
UpdateSourceRect();
|
|
}
|
|
|
|
void
|
|
FilterNodeConvolveD2D1::UpdateOffset()
|
|
{
|
|
D2D1_VECTOR_2F vector =
|
|
D2D1::Vector2F((Float(mKernelSize.width) - 1.0f) / 2.0f - Float(mTarget.x),
|
|
(Float(mKernelSize.height) - 1.0f) / 2.0f - Float(mTarget.y));
|
|
|
|
mEffect->SetValue(D2D1_CONVOLVEMATRIX_PROP_KERNEL_OFFSET, vector);
|
|
}
|
|
|
|
void
|
|
FilterNodeConvolveD2D1::UpdateSourceRect()
|
|
{
|
|
mExtendInputEffect->SetValue(EXTENDINPUT_PROP_OUTPUT_RECT,
|
|
D2D1::Vector4F(Float(mSourceRect.x), Float(mSourceRect.y),
|
|
Float(mSourceRect.XMost()), Float(mSourceRect.YMost())));
|
|
}
|
|
|
|
FilterNodeExtendInputAdapterD2D1::FilterNodeExtendInputAdapterD2D1(ID2D1DeviceContext *aDC,
|
|
FilterNodeD2D1 *aFilterNode, FilterType aType)
|
|
: FilterNodeD2D1(aFilterNode->MainEffect(), aType)
|
|
, mWrappedFilterNode(aFilterNode)
|
|
{
|
|
// We have an mEffect that looks at the bounds of the input effect, and we
|
|
// want mEffect to regard its input as unbounded. So we take the input,
|
|
// pipe it through an ExtendInput effect (which has an infinite output rect
|
|
// by default), and feed the resulting unbounded composition into mEffect.
|
|
|
|
HRESULT hr;
|
|
|
|
hr = aDC->CreateEffect(CLSID_ExtendInputEffect, getter_AddRefs(mExtendInputEffect));
|
|
|
|
if (FAILED(hr) || !mExtendInputEffect) {
|
|
gfxWarning() << "Failed to create extend input effect for filter: " << hexa(hr);
|
|
return;
|
|
}
|
|
|
|
aFilterNode->InputEffect()->SetInputEffect(0, mExtendInputEffect.get());
|
|
}
|
|
|
|
FilterNodePremultiplyAdapterD2D1::FilterNodePremultiplyAdapterD2D1(ID2D1DeviceContext *aDC,
|
|
FilterNodeD2D1 *aFilterNode, FilterType aType)
|
|
: FilterNodeD2D1(aFilterNode->MainEffect(), aType)
|
|
{
|
|
// D2D1 component transfer effects do strange things when it comes to
|
|
// premultiplication.
|
|
// For our purposes we only need the transfer filters to apply straight to
|
|
// unpremultiplied source channels and output unpremultiplied results.
|
|
// However, the D2D1 effects are designed differently: They can apply to both
|
|
// premultiplied and unpremultiplied inputs, and they always premultiply
|
|
// their result - at least in those color channels that have not been
|
|
// disabled.
|
|
// In order to determine whether the input needs to be unpremultiplied as
|
|
// part of the transfer, the effect consults the alpha mode metadata of the
|
|
// input surface or the input effect. We don't have such a concept in Moz2D,
|
|
// and giving Moz2D users different results based on something that cannot be
|
|
// influenced through Moz2D APIs seems like a bad idea.
|
|
// We solve this by applying a premultiply effect to the input before feeding
|
|
// it into the transfer effect. The premultiply effect always premultiplies
|
|
// regardless of any alpha mode metadata on inputs, and it always marks its
|
|
// output as premultiplied so that the transfer effect will unpremultiply
|
|
// consistently. Feeding always-premultiplied input into the transfer effect
|
|
// also avoids another problem that would appear when individual color
|
|
// channels disable the transfer: In that case, the disabled channels would
|
|
// pass through unchanged in their unpremultiplied form and the other
|
|
// channels would be premultiplied, giving a mixed result.
|
|
// But since we now ensure that the input is premultiplied, disabled channels
|
|
// will pass premultiplied values through to the result, which is consistent
|
|
// with the enabled channels.
|
|
// We also add an unpremultiply effect that postprocesses the result of the
|
|
// transfer effect because getting unpremultiplied results from the transfer
|
|
// filters is part of the FilterNode API.
|
|
HRESULT hr;
|
|
|
|
hr = aDC->CreateEffect(CLSID_D2D1Premultiply, getter_AddRefs(mPrePremultiplyEffect));
|
|
|
|
if (FAILED(hr) || !mPrePremultiplyEffect) {
|
|
gfxWarning() << "Failed to create ComponentTransfer filter!";
|
|
return;
|
|
}
|
|
|
|
hr = aDC->CreateEffect(CLSID_D2D1UnPremultiply, getter_AddRefs(mPostUnpremultiplyEffect));
|
|
|
|
if (FAILED(hr) || !mPostUnpremultiplyEffect) {
|
|
gfxWarning() << "Failed to create ComponentTransfer filter!";
|
|
return;
|
|
}
|
|
|
|
aFilterNode->InputEffect()->SetInputEffect(0, mPrePremultiplyEffect.get());
|
|
mPostUnpremultiplyEffect->SetInputEffect(0, aFilterNode->OutputEffect());
|
|
}
|
|
|
|
}
|
|
}
|