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103 lines
3.3 KiB
HTML
103 lines
3.3 KiB
HTML
<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<title>Test for SMIL Restart Behavior </title>
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<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
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</head>
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<body>
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<p id="display"></p>
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<div id="content" style="display: none">
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<svg id="svg" xmlns="http://www.w3.org/2000/svg" width="120px" height="120px"
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onload="this.pauseAnimations()">
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<!-- These 3 circles only differ in their animation's "restart" value -->
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<circle cx="20" cy="20" r="15" fill="blue">
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<animate attributeName="cx" from="20" to="100" begin="1s" dur="4s"
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restart="always" id="always" attributeType="XML"/>
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</circle>
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<circle cx="20" cy="60" r="15" fill="blue">
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<animate attributeName="cx" from="20" to="100" begin="1s" dur="4s"
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restart="whenNotActive" id="whenNotActive" attributeType="XML"/>
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</circle>
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<circle cx="20" cy="100" r="15" fill="blue">
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<animate attributeName="cx" from="20" to="100" begin="1s" dur="4s"
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restart="never" id="never" attributeType="XML"/>
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</circle>
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</svg>
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</div>
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<pre id="test">
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<script class="testbody" type="text/javascript">
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<![CDATA[
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/** Test for SMIL Restart Behavior **/
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/* Global Variables */
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var svg = document.getElementById("svg");
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var always = document.getElementById("always");
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var whenNotActive = document.getElementById("whenNotActive");
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var never = document.getElementById("never");
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SimpleTest.waitForExplicitFinish();
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function tryRestart(elem, state, expected) {
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var restartTime = svg.getCurrentTime();
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elem.beginElement();
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var restart = false;
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try {
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restart = (elem.getStartTime() === restartTime);
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} catch (e) {
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if (e.name != "InvalidStateError" ||
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e.code != DOMException.INVALID_STATE_ERR)
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throw e;
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restart = false;
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}
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if (expected) {
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var msg = elem.id + " can't restart in " + state + " state";
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ok(restart, msg);
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} else {
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var msg = elem.id + " can restart in " + state + " state";
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ok(!restart, msg);
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}
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}
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function main() {
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ok(svg.animationsPaused(), "should be paused by <svg> load handler");
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is(svg.getCurrentTime(), 0, "should be paused at 0 in <svg> load handler");
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// At first everything should be starting at 1s
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is(always.getStartTime(), 1);
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is(whenNotActive.getStartTime(), 1);
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is(never.getStartTime(), 1);
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// Now try to restart everything early, should be allowed by all
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tryRestart(always, "waiting", true);
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tryRestart(whenNotActive, "waiting", true);
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tryRestart(never, "waiting", true);
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// Now skip to half-way
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var newTime = always.getStartTime() + 0.5 * always.getSimpleDuration();
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svg.setCurrentTime(newTime);
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// Only 'always' should be able to be restarted
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tryRestart(always, "active", true);
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tryRestart(whenNotActive, "active", false);
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tryRestart(never, "active", false);
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// Now skip to the end
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newTime = always.getStartTime() + always.getSimpleDuration() + 1;
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svg.setCurrentTime(newTime);
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// All animations have finished, so 'always' and 'whenNotActive' should be
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// able to be restarted
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tryRestart(always, "postactive", true);
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tryRestart(whenNotActive, "postactive", true);
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tryRestart(never, "postactive", false);
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SimpleTest.finish();
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}
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window.addEventListener("load", main, false);
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]]>
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</script>
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</pre>
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</body>
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</html>
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