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104 lines
3.6 KiB
HTML
104 lines
3.6 KiB
HTML
<!-- Any copyright is dedicated to the Public Domain.
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- http://creativecommons.org/publicdomain/zero/1.0/ -->
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<!DOCTYPE HTML>
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<html>
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<head>
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<title>Test gamepad</title>
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<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
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</head>
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<body>
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<script type="text/javascript" src="mock_gamepad.js"></script>
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<script class="testbody" type="text/javascript">
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SimpleTest.waitForExplicitFinish();
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var testNum = 0;
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var tests = [
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check_first_gamepad,
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check_second_gamepad,
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check_gamepad_hole,
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check_no_gamepads,
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];
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function run_next_test(event) {
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SpecialPowers.executeSoon(function() { tests[testNum++](event); });
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}
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// gamepads should be empty first
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is(navigator.getGamepads().length, 0, "should be zero gamepads exposed");
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function connecthandler(e) {
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run_next_test(e);
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}
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function disconnecthandler(e) {
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run_next_test(e);
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}
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window.addEventListener("gamepadconnected", connecthandler);
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window.addEventListener("gamepaddisconnected", disconnecthandler);
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// Add a gamepad
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var internal_index1 = GamepadService.addGamepad("test gamepad 1", // id
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SpecialPowers.Ci.nsIGamepadServiceTest.NO_MAPPING,
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4, // buttons
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2);// axes
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var content_index1 = 0;
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var internal_index2;
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var content_index2 = 1;
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// Press a button to make the gamepad visible to the page.
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GamepadService.newButtonEvent(internal_index1, 0, true);
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function check_first_gamepad(e) {
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ok(true, "Checking first gamepad");
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// First gamepad gets added.
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is(e.gamepad.id, "test gamepad 1", "correct gamepad name");
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var gamepads = navigator.getGamepads();
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is(gamepads.length, 1, "should have one gamepad exposed");
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is(gamepads[e.gamepad.index], e.gamepad, "right gamepad exposed at index");
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is(gamepads[content_index1], e.gamepad, "gamepad counter working correctly");
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// Add a second gamepad, should automatically show up.
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internal_index2 = GamepadService.addGamepad("test gamepad 2", // id
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SpecialPowers.Ci.nsIGamepadServiceTest.NO_MAPPING,
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4, // buttons
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2);// axes
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ok(true, "Done checking first gamepad");
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}
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function check_second_gamepad(e) {
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ok(true, "Checking seceond gamepad");
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// Second gamepad gets added.
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is(e.gamepad.index, 1, "gamepad index should be 1")
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is(e.gamepad.id, "test gamepad 2", "correct gamepad name");
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var gamepads = navigator.getGamepads();
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is(gamepads.length, 2, "should have two gamepads exposed");
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is(gamepads[e.gamepad.index], e.gamepad, "right gamepad exposed at index");
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is(gamepads[content_index2], e.gamepad, "gamepad counter working correctly");
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// Now remove the first one.
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GamepadService.removeGamepad(internal_index1);
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ok(true, "Done checking second gamepad");
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}
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function check_gamepad_hole(e) {
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ok(true, "Checking gamepad hole");
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// First gamepad gets removed.
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var gamepads = navigator.getGamepads();
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is(gamepads.length, 2, "gamepads should have two entries");
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is(gamepads[content_index1], null, "should be a hole in the gamepad list");
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isnot(gamepads[content_index2], null, "second gamepad should exist");
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// Now remove the second one.
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GamepadService.removeGamepad(internal_index2);
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ok(true, "Done checking gamepad hole");
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}
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function check_no_gamepads(e) {
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ok(true, "Checking no gamepads");
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// Second gamepad gets removed.
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var gamepads = navigator.getGamepads();
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is(gamepads.length, 0, "gamepads should be empty");
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SimpleTest.finish();
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}
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</script>
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</body>
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</html>
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