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52 lines
1.3 KiB
Plaintext
52 lines
1.3 KiB
Plaintext
/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* The origin of this IDL file is
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* http://www.w3.org/TR/SVG2/
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*
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* Copyright © 2012 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C
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* liability, trademark and document use rules apply.
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*/
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interface SVGMatrix {
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[SetterThrows]
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attribute float a;
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[SetterThrows]
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attribute float b;
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[SetterThrows]
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attribute float c;
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[SetterThrows]
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attribute float d;
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[SetterThrows]
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attribute float e;
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[SetterThrows]
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attribute float f;
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[NewObject]
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SVGMatrix multiply(SVGMatrix secondMatrix);
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[NewObject, Throws]
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SVGMatrix inverse();
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[NewObject]
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SVGMatrix translate(float x, float y);
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[NewObject]
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SVGMatrix scale(float scaleFactor);
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[NewObject]
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SVGMatrix scaleNonUniform(float scaleFactorX, float scaleFactorY);
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[NewObject]
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SVGMatrix rotate(float angle);
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[NewObject, Throws]
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SVGMatrix rotateFromVector(float x, float y);
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[NewObject]
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SVGMatrix flipX();
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[NewObject]
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SVGMatrix flipY();
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[NewObject, Throws]
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SVGMatrix skewX(float angle);
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[NewObject, Throws]
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SVGMatrix skewY(float angle);
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};
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