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3DMF: parse per-vertex diffuse colors
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@ -398,18 +398,17 @@ void Q3MetaFileParser::Parse_atar(uint32_t chunkSize)
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}
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else if (isVertexAttribute && attributeType == kQ3AttributeTypeDiffuseColor) // used in Bugdom's Global_Models2.3dmf
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{
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Assert(false, "per-vertex diffuse color not supported in Nanosaur");
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#if 0
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printf("vertex diffuse");
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// Assert(positionInArray == 0, "PIA must be 0 for colors");
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Assert(currentMesh->vertexNormals, "current mesh has no vertex color array");
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Assert(!currentMesh->vertexColors, "current mesh already had a vertex color array");
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currentMesh->vertexColors = __Q3Alloc<TQ3ColorRGBA>(currentMesh->numPoints, 'TMvc');
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for (int i = 0; i < currentMesh->numPoints; i++)
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{
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currentMesh->vertexColors[i].r = f.Read<float>();
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currentMesh->vertexColors[i].g = f.Read<float>();
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currentMesh->vertexColors[i].b = f.Read<float>();
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currentMesh->vertexColors[i].a = 1.0f;
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}
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#endif
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}
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else if (isTriangleAttribute && attributeType == kQ3AttributeTypeNormal) // face normals
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{
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