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QD3D: Support 32-bit triangle point indices
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1881d3aa29
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@ -328,9 +328,7 @@ void Q3MetaFileParser::Parse_tmsh(uint32_t chunkSize)
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}
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else
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{
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static_assert(sizeof(TQ3TriMeshTriangleData::pointIndices[0]) == 2);
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Assert(false, "Meshes exceeding 65535 vertices are not supported");
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//ReadTriangleVertexIndices<uint32_t>(f, numTriangles, currentMesh);
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ReadTriangleVertexIndices<uint32_t>(f, numTriangles, currentMesh);
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}
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// Ensure all vertex indices are in the expected range
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@ -232,9 +232,9 @@ void Q3TriMeshData_SubdivideTriangles(TQ3TriMeshData* mesh)
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{
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struct Edge
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{
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int a;
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int b;
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int midpoint;
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uint32_t a;
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uint32_t b;
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uint32_t midpoint;
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};
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std::map<uint32_t, Edge> edges;
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@ -254,8 +254,8 @@ void Q3TriMeshData_SubdivideTriangles(TQ3TriMeshData* mesh)
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for (int e = 0; e < 3; e++)
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{
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int edgeP0 = triangle.pointIndices[e];
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int edgeP1 = triangle.pointIndices[(e+1) % 3];
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uint32_t edgeP0 = triangle.pointIndices[e];
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uint32_t edgeP1 = triangle.pointIndices[(e+1) % 3];
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if (edgeP0 > edgeP1)
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{
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int swap = edgeP0;
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@ -271,7 +271,7 @@ void Q3TriMeshData_SubdivideTriangles(TQ3TriMeshData* mesh)
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}
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else
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{
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edges[edgeHash] = { edgeP0, edgeP1, -1 };
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edges[edgeHash] = { edgeP0, edgeP1, (uint32_t) -1 };
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triangleEdges[t*3 + e] = &edges[edgeHash];
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numDistinctEdges++;
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}
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@ -305,9 +305,9 @@ void Q3TriMeshData_SubdivideTriangles(TQ3TriMeshData* mesh)
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edge.midpoint = numPointsWritten;
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numPointsWritten++;
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int M = edge.midpoint;
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int A = edge.a;
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int B = edge.b;
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uint32_t M = edge.midpoint;
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uint32_t A = edge.a;
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uint32_t B = edge.b;
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mesh->points[M].x = (mesh->points[A].x + mesh->points[B].x) / 2.0f;
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mesh->points[M].y = (mesh->points[A].y + mesh->points[B].y) / 2.0f;
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@ -353,12 +353,12 @@ void Q3TriMeshData_SubdivideTriangles(TQ3TriMeshData* mesh)
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A ^ C
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*/
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uint16_t A = triangle.pointIndices[0];
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uint16_t B = triangle.pointIndices[1];
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uint16_t C = triangle.pointIndices[2];
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uint16_t A2B = triangleEdges[t*3 + 0]->midpoint;
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uint16_t B2C = triangleEdges[t*3 + 1]->midpoint;
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uint16_t C2A = triangleEdges[t*3 + 2]->midpoint;
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uint32_t A = triangle.pointIndices[0];
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uint32_t B = triangle.pointIndices[1];
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uint32_t C = triangle.pointIndices[2];
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uint32_t A2B = triangleEdges[t*3 + 0]->midpoint;
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uint32_t B2C = triangleEdges[t*3 + 1]->midpoint;
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uint32_t C2A = triangleEdges[t*3 + 2]->midpoint;
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mesh->triangles[numTrianglesWritten++] = {{A2B, B, B2C} };
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mesh->triangles[numTrianglesWritten++] = {{B2C, C, C2A} };
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@ -266,10 +266,9 @@ typedef struct TQ3PlaneEquation
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float constant;
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} TQ3PlaneEquation;
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// WARNING: this structure differs from QD3D (indices were originally 32-bit)
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typedef struct TQ3TriMeshTriangleData
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{
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uint16_t pointIndices[3];
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uint32_t pointIndices[3];
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} TQ3TriMeshTriangleData;
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// This structure differs from QD3D.
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