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QD3D: Set hasVertexColors flag in TQ3TriMeshData
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@ -416,6 +416,7 @@ void Q3MetaFileParser::Parse_atar(uint32_t chunkSize)
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currentMesh->vertexColors[i].b = f.Read<float>();
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currentMesh->vertexColors[i].b = f.Read<float>();
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currentMesh->vertexColors[i].a = 1.0f;
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currentMesh->vertexColors[i].a = 1.0f;
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}
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}
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currentMesh->hasVertexColors = true;
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}
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}
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else if (isTriangleAttribute && attributeType == kQ3AttributeTypeNormal) // face normals
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else if (isTriangleAttribute && attributeType == kQ3AttributeTypeNormal) // face normals
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{
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{
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@ -174,6 +174,11 @@ TQ3TriMeshData* Q3TriMeshData_New(int numTriangles, int numPoints, bool perVerte
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{
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{
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for (int i = 0; i < numPoints; i++)
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for (int i = 0; i < numPoints; i++)
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mesh->vertexColors[i] = {1, 1, 1, 1};
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mesh->vertexColors[i] = {1, 1, 1, 1};
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mesh->hasVertexColors = true;
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}
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else
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{
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mesh->hasVertexColors = false;
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}
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}
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return mesh;
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return mesh;
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