# Pomme ## A cross-platform implementation of the Macintosh Toolbox C API **Pomme** is a partial, cross-platform implementation of the Macintosh Toolbox C API. It is designed to ease the porting of 90's games written for MacOS 7-9 to modern operating systems. You can think of it as a cross-platform reimagining of Apple's own [Carbon](https://en.wikipedia.org/wiki/Carbon_(API)), albeit at a much reduced scope. The goal isn't to achieve 100% source compatibility with old Mac C programs, but rather, to make it a bit easier to port them. I only intend to implement the bare minimum functionality required to keep a reasonable level of source code compatibility with the games I'm interested in porting. ## Games ported with Pomme - [Bugdom](https://github.com/jorio/bugdom) - [Mighty Mike](https://github.com/jorio/mightymike) - [Nanosaur](https://github.com/jorio/nanosaur) - [Otto Matic](https://github.com/jorio/ottomatic) ## License Please see [LICENSE.md](LICENSE.md) ## Features Files and resources: - Access files on the host's filesystem with `FSSpec` structures. - Read/write data forks. - Access resources inside AppleDouble files (transparently presented as resource forks to application code). QuickDraw 2D: - Load images from QuickDraw 2D `PICT` resources and files. - Manipulate ports. - Basic draw calls: lines, rects, bitmap text, CopyBits. Sound Manager: - Load audio from AIFF & AIFF-C files and `snd ` resources. - Supported audio codecs: raw PCM, `ima4`, `MAC3`, `ulaw`, `alaw`. - Use SndChannels to output audio thanks to the built-in software mixer (requires SDL). QuickDraw 3D-ish: - Basic QD3D geometry structures and math routines. - Load 3D model data from 3DMF files. - Please note: Accurate source compatibility with QD3D is out of scope for Pomme. For a faithful implementation of QD3D, look at [Quesa](https://github.com/jwwalker/quesa). Misc: - Memory management routines. - Limited playback of QuickTime `moov` files (only Cinepak is supported). - Byte-swapping routines inspired from [Python's `struct` format strings](https://docs.python.org/3/library/struct.html#struct-format-strings) to convert big-endian structs to little-endian. - Basic keyboard/mouse input via SDL.