Retro68/gcc/zlib/contrib/dotzlib/readme.txt

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This directory contains a .Net wrapper class library for the ZLib1.dll
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The wrapper includes support for inflating/deflating memory buffers,
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.Net streaming wrappers for the gz streams part of zlib, and wrappers
for the checksum parts of zlib. See DotZLib/UnitTests.cs for examples.
Directory structure:
--------------------
LICENSE_1_0.txt - License file.
readme.txt - This file.
DotZLib.chm - Class library documentation
DotZLib.build - NAnt build file
DotZLib.sln - Microsoft Visual Studio 2003 solution file
DotZLib\*.cs - Source files for the class library
Unit tests:
-----------
The file DotZLib/UnitTests.cs contains unit tests for use with NUnit 2.1 or higher.
To include unit tests in the build, define nunit before building.
Build instructions:
-------------------
1. Using Visual Studio.Net 2003:
Open DotZLib.sln in VS.Net and build from there. Output file (DotZLib.dll)
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will be found ./DotZLib/bin/release or ./DotZLib/bin/debug, depending on
you are building the release or debug version of the library. Check
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DotZLib/UnitTests.cs for instructions on how to include unit tests in the
build.
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2. Using NAnt:
Open a command prompt with access to the build environment and run nant
in the same directory as the DotZLib.build file.
You can define 2 properties on the nant command-line to control the build:
debug={true|false} to toggle between release/debug builds (default=true).
nunit={true|false} to include or esclude unit tests (default=true).
Also the target clean will remove binaries.
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Output file (DotZLib.dll) will be found in either ./DotZLib/bin/release
or ./DotZLib/bin/debug, depending on whether you are building the release
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or debug version of the library.
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Examples:
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nant -D:debug=false -D:nunit=false
will build a release mode version of the library without unit tests.
nant
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will build a debug version of the library with unit tests
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nant clean
will remove all previously built files.
---------------------------------
Copyright (c) Henrik Ravn 2004
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Use, modification and distribution are subject to the Boost Software License, Version 1.0.
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(See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)