Retro68/gcc/newlib/libm/common/s_fma.c

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/*
FUNCTION
<<fma>>, <<fmaf>>--floating multiply add
INDEX
fma
INDEX
fmaf
ANSI_SYNOPSIS
#include <math.h>
double fma(double <[x]>, double <[y]>, double <[z]>);
float fmaf(float <[x]>, float <[y]>, float <[z]>);
DESCRIPTION
The <<fma>> functions compute (<[x]> * <[y]>) + <[z]>, rounded as one ternary
operation: they compute the value (as if) to infinite precision and round once
to the result format, according to the rounding mode characterized by the value
of FLT_ROUNDS. That is, they are supposed to do this: see below.
RETURNS
The <<fma>> functions return (<[x]> * <[y]>) + <[z]>, rounded as one ternary
operation.
BUGS
This implementation does not provide the function that it should, purely
returning "(<[x]> * <[y]>) + <[z]>;" with no attempt at all to provide the
simulated infinite precision intermediates which are required. DO NOT USE THEM.
If double has enough more precision than float, then <<fmaf>> should provide
the expected numeric results, as it does use double for the calculation. But
since this is not the case for all platforms, this manual cannot determine
if it is so for your case.
PORTABILITY
ANSI C, POSIX.
*/
#include "fdlibm.h"
#ifndef _DOUBLE_IS_32BITS
#ifdef __STDC__
double fma(double x, double y, double z)
#else
double fma(x,y)
double x;
double y;
double z;
#endif
{
/* Implementation defined. */
return (x * y) + z;
}
#endif /* _DOUBLE_IS_32BITS */