// Copyright 2012 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Garbage collector (GC) // GC instruction opcodes. // // The opcode of an instruction is followed by zero or more // arguments to the instruction. // // Meaning of arguments: // off Offset (in bytes) from the start of the current object // objgc Pointer to GC info of an object // objgcrel Offset to GC info of an object // len Length of an array // elemsize Size (in bytes) of an element // size Size (in bytes) // // NOTE: There is a copy of these in ../reflect/type.go. // They must be kept in sync. enum { GC_END, // End of object, loop or subroutine. Args: none GC_PTR, // A typed pointer. Args: (off, objgc) GC_APTR, // Pointer to an arbitrary object. Args: (off) GC_ARRAY_START, // Start an array with a fixed length. Args: (off, len, elemsize) GC_ARRAY_NEXT, // The next element of an array. Args: none GC_CALL, // Call a subroutine. Args: (off, objgcrel) GC_CHAN_PTR, // Go channel. Args: (off, ChanType*) GC_STRING, // Go string. Args: (off) GC_EFACE, // interface{}. Args: (off) GC_IFACE, // interface{...}. Args: (off) GC_SLICE, // Go slice. Args: (off, objgc) GC_REGION, // A region/part of the current object. Args: (off, size, objgc) GC_NUM_INSTR, // Number of instruction opcodes }; enum { // Size of GC's fixed stack. // // The current GC implementation permits: // - at most 1 stack allocation because of GC_CALL // - at most GC_STACK_CAPACITY allocations because of GC_ARRAY_START GC_STACK_CAPACITY = 8, }; enum { ScanStackByFrames = 1, IgnorePreciseGC = 0, // Four bits per word (see #defines below). wordsPerBitmapWord = sizeof(void*)*8/4, bitShift = sizeof(void*)*8/4, }; // Bits in per-word bitmap. // #defines because enum might not be able to hold the values. // // Each word in the bitmap describes wordsPerBitmapWord words // of heap memory. There are 4 bitmap bits dedicated to each heap word, // so on a 64-bit system there is one bitmap word per 16 heap words. // The bits in the word are packed together by type first, then by // heap location, so each 64-bit bitmap word consists of, from top to bottom, // the 16 bitMarked bits for the corresponding heap words, // then the 16 bitScan/bitBlockBoundary bits, then the 16 bitAllocated bits. // This layout makes it easier to iterate over the bits of a given type. // // The bitmap starts at mheap.arena_start and extends *backward* from // there. On a 64-bit system the off'th word in the arena is tracked by // the off/16+1'th word before mheap.arena_start. (On a 32-bit system, // the only difference is that the divisor is 8.) // // To pull out the bits corresponding to a given pointer p, we use: // // off = p - (uintptr*)mheap.arena_start; // word offset // b = (uintptr*)mheap.arena_start - off/wordsPerBitmapWord - 1; // shift = off % wordsPerBitmapWord // bits = *b >> shift; // /* then test bits & bitAllocated, bits & bitMarked, etc. */ // #define bitAllocated ((uintptr)1<<(bitShift*0)) /* block start; eligible for garbage collection */ #define bitScan ((uintptr)1<<(bitShift*1)) /* when bitAllocated is set */ #define bitMarked ((uintptr)1<<(bitShift*2)) /* when bitAllocated is set */ #define bitBlockBoundary ((uintptr)1<<(bitShift*1)) /* when bitAllocated is NOT set - mark for FlagNoGC objects */ #define bitMask (bitAllocated | bitScan | bitMarked)