Retro68/gcc/libgomp/splay-tree.h
2015-08-28 17:33:40 +02:00

67 lines
2.4 KiB
C

/* A splay-tree datatype.
Copyright (C) 1998-2015 Free Software Foundation, Inc.
Contributed by Mark Mitchell (mark@markmitchell.com).
This file is part of the GNU Offloading and Multi Processing Library
(libgomp).
Libgomp is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3, or (at your option)
any later version.
Libgomp is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for
more details.
Under Section 7 of GPL version 3, you are granted additional
permissions described in the GCC Runtime Library Exception, version
3.1, as published by the Free Software Foundation.
You should have received a copy of the GNU General Public License and
a copy of the GCC Runtime Library Exception along with this program;
see the files COPYING3 and COPYING.RUNTIME respectively. If not, see
<http://www.gnu.org/licenses/>. */
/* The splay tree code copied from include/splay-tree.h and adjusted,
so that all the data lives directly in splay_tree_node_s structure
and no extra allocations are needed.
Files including this header should before including it add:
typedef struct splay_tree_node_s *splay_tree_node;
typedef struct splay_tree_s *splay_tree;
typedef struct splay_tree_key_s *splay_tree_key;
define splay_tree_key_s structure, and define
splay_compare inline function. */
/* For an easily readable description of splay-trees, see:
Lewis, Harry R. and Denenberg, Larry. Data Structures and Their
Algorithms. Harper-Collins, Inc. 1991.
The major feature of splay trees is that all basic tree operations
are amortized O(log n) time for a tree with n nodes. */
#ifndef _SPLAY_TREE_H
#define _SPLAY_TREE_H 1
/* The nodes in the splay tree. */
struct splay_tree_node_s {
struct splay_tree_key_s key;
/* The left and right children, respectively. */
splay_tree_node left;
splay_tree_node right;
};
/* The splay tree. */
struct splay_tree_s {
splay_tree_node root;
};
extern splay_tree_key splay_tree_lookup (splay_tree, splay_tree_key);
extern void splay_tree_insert (splay_tree, splay_tree_node);
extern void splay_tree_remove (splay_tree, splay_tree_key);
#endif /* _SPLAY_TREE_H */