Retro68/Samples/WDEF/CMakeLists.txt

97 lines
3.4 KiB
CMake

# Copyright 2015 Wolfgang Thaller.
#
# This file is part of Retro68.
#
# Retro68 is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Retro68 is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Retro68. If not, see <http://www.gnu.org/licenses/>.
# To use this example as a standalone project using CMake:
# mkdir build
# cd build
# cmake .. -DCMAKE_TOOLCHAIN_FILE=path/to/Retro68-build/toolchain/cmake/retro68.toolchain.cmake
# make
# This sample program contains a custom window definition procedure (WDEF) defined in wdef.c.
# It is used in two different ways:
# 1. The 80s way: compiled as a separate 'WDEF' code resource.
# 2. The 90s way: compiled as part of the application.
# First, let's build a separate code resource:
add_executable(WDEF wdef.c)
if(TARGET retrocrt)
# Hack: if we are building as part of the Retro68 source tree,
# make sure the run-time library is already compiled
# (not needed for standalone projects)
add_dependencies(WDEF retrocrt)
endif(TARGET retrocrt)
if(CMAKE_SYSTEM_NAME MATCHES Retro68)
set_target_properties(WDEF PROPERTIES
# tell wdef.c that it is being compiled as a code resource
COMPILE_DEFINITIONS "COMPILING_AS_CODE_RESOURCE"
COMPILE_OPTIONS -ffunction-sections # make things smaller
# set a linker flag that says we want a flat piece
# of code in a data file, specify entry point,
# and add -Wl,-gc-sections to make things smaller.
LINK_FLAGS "-Wl,--mac-flat -Wl,-eMYWINDOWDEFPROC -Wl,-gc-sections")
set(WDEF_R wdef.r)
set(WDEF_RESOURCE WDEF)
elseif(CMAKE_SYSTEM_NAME MATCHES RetroPPC)
set_target_properties(WDEF PROPERTIES
COMPILE_OPTIONS -ffunction-sections # make things smaller
# tell wdef.c that it is being compiled as a code resource
COMPILE_DEFINITIONS "COMPILING_AS_CODE_RESOURCE"
LINK_FLAGS " -Wl,-eMyWindowDefProc -Wl,-gc-sections"
)
set(WDEF_R wdefppc.r)
add_custom_command(
OUTPUT WDEF.pef
COMMAND ${MAKE_PEF} WDEF -o "WDEF.pef"
DEPENDS WDEF)
set(WDEF_RESOURCE WDEF.pef)
endif()
if (REZ_INCLUDE_PATH)
set(REZ_INCLUDE_FLAG -I${REZ_INCLUDE_PATH})
endif()
# wrap the compiled WDEF into a resource
add_custom_command(
OUTPUT WDEF.rsrc.bin
COMMAND ${REZ} ${REZ_INCLUDE_FLAG}
${CMAKE_CURRENT_SOURCE_DIR}/${WDEF_R}
-o WDEF.rsrc.bin
DEPENDS ${WDEF_RESOURCE} ${WDEF_R})
# Now build the application
add_application(WDEFShell
wdefshell.c
wdefshell.r
wdef.c # the WDEF as a plain source file in the application
# the separately compiled WDEF resource
${CMAKE_CURRENT_BINARY_DIR}/WDEF.rsrc.bin
)
# Again, add some options to make things smaller.
set_target_properties(WDEFShell PROPERTIES COMPILE_OPTIONS -ffunction-sections)
set_target_properties(WDEFShell PROPERTIES LINK_FLAGS "-Wl,-gc-sections")