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268 lines
5.6 KiB
C++
268 lines
5.6 KiB
C++
// gold-threads.h -- thread support for gold -*- C++ -*-
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// Copyright (C) 2006-2017 Free Software Foundation, Inc.
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// Written by Ian Lance Taylor <iant@google.com>.
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// This file is part of gold.
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 3 of the License, or
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// (at your option) any later version.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
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// MA 02110-1301, USA.
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// gold can be configured to support threads. If threads are
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// supported, the user can specify at runtime whether or not to
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// support them. This provides an interface to manage locking
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// accordingly.
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// Lock
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// A simple lock class.
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#ifndef GOLD_THREADS_H
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#define GOLD_THREADS_H
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namespace gold
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{
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class Condvar;
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class Once_initialize;
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class Initialize_lock_once;
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// The interface for the implementation of a Lock.
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class Lock_impl
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{
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public:
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Lock_impl()
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{ }
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virtual
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~Lock_impl()
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{ }
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virtual void
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acquire() = 0;
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virtual void
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release() = 0;
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};
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// A simple lock class.
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class Lock
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{
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public:
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Lock();
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~Lock();
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// Acquire the lock.
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void
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acquire()
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{ this->lock_->acquire(); }
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// Release the lock.
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void
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release()
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{ this->lock_->release(); }
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private:
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// This class can not be copied.
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Lock(const Lock&);
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Lock& operator=(const Lock&);
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friend class Condvar;
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Lock_impl*
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get_impl() const
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{ return this->lock_; }
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Lock_impl* lock_;
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};
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// RAII for Lock.
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class Hold_lock
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{
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public:
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Hold_lock(Lock& lock)
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: lock_(lock)
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{ this->lock_.acquire(); }
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~Hold_lock()
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{ this->lock_.release(); }
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private:
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// This class can not be copied.
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Hold_lock(const Hold_lock&);
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Hold_lock& operator=(const Hold_lock&);
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Lock& lock_;
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};
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class Hold_optional_lock
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{
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public:
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Hold_optional_lock(Lock* lock)
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: lock_(lock)
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{
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if (this->lock_ != NULL)
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this->lock_->acquire();
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}
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~Hold_optional_lock()
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{
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if (this->lock_ != NULL)
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this->lock_->release();
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}
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private:
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Hold_optional_lock(const Hold_optional_lock&);
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Hold_optional_lock& operator=(const Hold_optional_lock&);
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Lock* lock_;
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};
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// The interface for the implementation of a condition variable.
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class Condvar_impl
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{
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public:
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Condvar_impl()
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{ }
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virtual
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~Condvar_impl()
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{ }
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virtual void
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wait(Lock_impl*) = 0;
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virtual void
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signal() = 0;
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virtual void
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broadcast() = 0;
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};
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// A simple condition variable class. It is always associated with a
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// specific lock.
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class Condvar
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{
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public:
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Condvar(Lock& lock);
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~Condvar();
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// Wait for the condition variable to be signalled. This should
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// only be called when the lock is held.
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void
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wait()
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{ this->condvar_->wait(this->lock_.get_impl()); }
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// Signal the condition variable--wake up at least one thread
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// waiting on the condition variable. This should only be called
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// when the lock is held.
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void
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signal()
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{ this->condvar_->signal(); }
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// Broadcast the condition variable--wake up all threads waiting on
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// the condition variable. This should only be called when the lock
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// is held.
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void
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broadcast()
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{ this->condvar_->broadcast(); }
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private:
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// This class can not be copied.
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Condvar(const Condvar&);
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Condvar& operator=(const Condvar&);
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Lock& lock_;
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Condvar_impl* condvar_;
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};
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// A class used to do something once. This is an abstract parent
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// class; any actual use will involve a child of this.
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class Once
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{
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public:
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Once();
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virtual
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~Once()
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{ }
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// Call this function to do whatever it is. We pass an argument
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// even though you have to use a child class because in some uses
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// setting the argument would itself require a Once class.
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void
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run_once(void* arg);
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// This is an internal function, which must be public because it is
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// run by an extern "C" function called via pthread_once.
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void
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internal_run(void* arg);
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protected:
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// This must be implemented by the child class.
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virtual void
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do_run_once(void* arg) = 0;
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private:
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// True if we have already run the function.
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bool was_run_;
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#if defined(ENABLE_THREADS) && defined(__GCC_HAVE_SYNC_COMPARE_AND_SWAP_4)
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// Internal compare-and-swap lock on was_run_;
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uint32_t was_run_lock_;
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#endif
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// The lock to run the function only once.
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Once_initialize* once_;
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};
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// A class used to initialize a lock exactly once, after the options
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// have been read. This is needed because the implementation of locks
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// depends on whether we've seen the --threads option. Before the
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// options have been read, we know we are single-threaded, so we can
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// get by without using a lock. This class should be an instance
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// variable of the class which has a lock which needs to be
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// initialized.
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class Initialize_lock : public Once
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{
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public:
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// The class which uses this will have a pointer to a lock. This
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// must be constructed with a pointer to that pointer.
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Initialize_lock(Lock** pplock)
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: pplock_(pplock)
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{ }
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// Initialize the lock. Return true if the lock is now initialized,
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// false if it is not (because the options have not yet been read).
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bool
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initialize();
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protected:
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void
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do_run_once(void*);
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private:
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// A pointer to the lock pointer which must be initialized.
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Lock** const pplock_;
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};
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} // End namespace gold.
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#endif // !defined(GOLD_THREADS_H)
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