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338 lines
12 KiB
Markdown
338 lines
12 KiB
Markdown
Retro68
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=======
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A GCC-based cross-compilation environment for 68K and PowerPC Macs.
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Why? Because there is no decent C++11 Compiler targeting Apple's System 6.
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If that's not a sufficient reason for you, I'm sure you will find
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something more useful elsewhere.
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If you are crazy enough to try it out, please say hello at
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wolfgang.thaller@gmx.net.
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Installing/Building
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-------------------
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### Prerequisites
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- Linux or Mac OS X
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- boost
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- CMake 2.8
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- GCC dependencies: GMP 4.2+, MPFR 2.3.1+ and MPC 0.8.0+
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- bison version 3.0.2 or later
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- Apple Universal Interfaces (version 3.x; version 3.4 is tested)
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- An ancient Mac and/or an emulator.
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For Ubuntu Linux, the following should help a bit:
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sudo apt-get install cmake libgmp-dev libmpfr-dev libmpc-dev libboost-all-dev bison
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On a Mac, get the homebrew package manager and:
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brew install boost --c++11
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brew install cmake gmp mpfr libmpc bison
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You can also run Retro68 on a PowerMac G4 or G5 running Mac OS 10.4 (Tiger).
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In that case, get the tigerbrew package manager and
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brew install gcc cmake gmp mpfr libmpc bison
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brew install boost --c++11
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### Apple Universal Interfaces
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Before you can build Retro68, you need to find a copy of Apple's Universal Interfaces
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and put it inside the InterfacesAndLibraries directory in the source tree.
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Version 3.4 has received the most testing, but any 3.x version could theoretically
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work.
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The exact directory layout inside the InterfacesAndLibraries directory does
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not matter. The resource forks of the files are not required.
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The Universal Interfaces used to be a free download from Apple. However,
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they have taken the site off-line and the license agreement does not allow
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redistribution, which is why it's not included in this repository.
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The concept of fair use might cover keeping it available for reasons of historical
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interest, or it might not. I am not a lawyer.
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The Universal Interfaces were also included with Apple's free-to-download
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Macintosh Programmer's Workshop (MPW; redistribution is not officially allowed, either)
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and with Metrowerks CodeWarrior.
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One of the most easily found downloads is the MPW 3.5 Golden Master release,
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usually in a file named mpg-gm.img_.bin. At the time of this writing, this can be
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found at:
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http://macintoshgarden.org/apps/macintosh-programmers-workshop
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https://www.macintoshrepository.org/1360-macintosh-programmer-s-workshop-mpw-3-0-to-3-5
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You will need a Mac or a Mac emulator (with DiscCopy) to read that file.
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### Compiling Retro68
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Once you have all the prerequisites, execute these commands from the top level
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of the Retro68 directory:
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cd ..
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mkdir Retro68-build
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cd Retro68-build
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../Retro68/build-toolchain.bash
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The toolchain will be installed in the "toolchain" directory inside
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the build directory. All the commands are in `toolchain/bin`, so you might want
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to add that to your `PATH`.
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If you're building this on a PowerMac running Mac OS X 10.4, tell the build script
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to use the gcc you've installed via tigerbrew:
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../Retro68/build-toolchain.bash --host-cxx-compiler=g++-5 --host-c-compiler=gcc-5
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### Build options and recompiling
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Building all of Retro68 involves building binutils and gcc... twice, so it
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takes quite a while.
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You can pass the `--no-68k`, `--no-ppc` or `--no-carbon`
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flags to `build-toolchain` to limit yourself to the old Macs you're really
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interested in (note that `--no-ppc` implies `--no-carbon`).
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After the initial build, you can use the `--skip-thirdparty` option in order to
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skip gcc and binutils and just compile the Retro68-specific tools, libraries and
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sample programs.
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The `build-host`, `build-target`, `build-target-ppc` and `build-target-carbon`
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directories are CMake build directories generated from the top-level `CMakeLists.txt`,
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so you can also `cd` to one of these and run `make` separately if you've made changes.
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Sample programs
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---------------
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Sample programs are built in several formats:
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- On Macs: Real Mac Applications (`ApplicationName.APPL`)
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- Elsewhere: `ApplicationName.APPL`, `.rsrc/ApplicationName.APPL`, `.finf/ApplicationName.APPL` (BasiliskII/Sheepshaver compatible)
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- MacBinary files (`ApplicationName.bin`)
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- Raw HFS disk image (`ApplicationName.dsk`, containing `ApplicationName`)
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- AppleDouble file pairs (`ApplicationName.ad`, `%ApplicationName.ad`, Executor compatible)
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Look under `Retro68-build/build-target/` (68K),
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`Retro68-build/build-target-ppc/` (PowerPC Classic) and
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`Retro68-build/build-target-carbon/` (PowerPC Carbon) for the compiled examples,
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especially under the `Samples` subdirectory.
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Components
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----------
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Retro68 is an aggegation of various existing free software
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projects with a few components added.
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Third Party Components:
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- binutils 2.28
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- gcc 6.3.0
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- newlib 2.10.1 (inside the gcc directory)
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- libelf from elfutils-0.170
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- hfsutils 3.2.6
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Retro68-Specific Components:
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- ResourceFiles library
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- Rez
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- PEFTools (MakePEF and MakeImport)
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- MakeAPPL
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- LaunchAPPL
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- libretro
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- TestApps - a few tiny test programs
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- Sample Programs: Raytracer, HelloWorld, Launcher, Dialog
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### binutils
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Two new target platforms:
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- `m68k-apple-macos`, based on the `m68k-unknown-elf` target
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- `powerpc-apple-macos`, based on the `powerpc-ibm-aix` target
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The powerpc target has a few hacks to make weak symbols work as expected.
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The elf target has a hack to protect MacsBug symbols from -gc-sections.
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### gcc
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Various patches and hacks:
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- New target platforms `m68k-apple-macos` and `powerpc-apple-macos`.
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- support `"\pPascal String Literals"``
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68K specific:
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- Changed register usage.
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- Change the way 1-byte and 2-byte parameters are passed.
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- added a pascal calling convention (`pascal` or `__attribute__((__pascal__))`)
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- added `__attribute__((__raw_inline__(word1, word2, word3)))` to emulate `ONEWORDINLINE` and friends
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- added `__attribute__((regparam("...")))` to specify custom register calling conventions
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- added `#pragma parameter` to specify custom register calling conventions
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- added support for the `= { 0x1234 }` syntax for inline machine code.
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PowerPC specific:
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- New flag -carbon that makes gcc link with `-lCarbonLib` instead of `-lInterfaceLib`
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### newlib
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Standard C library. Currently unmodified. The missing platform-dependent
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bits haven't been added, instead they are found in 'libretro'.
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### libelf
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A library for convenient access to ELF files, taken from the elfutils-0.170
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package. Or rather, brutally ripped out of it, hacked to compile on non-linux
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platforms (<endian.h> is not a standard header file), and made to build with
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cmake instead of autotools. Much simpler now.
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### hfsutils:
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No changes.
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### ResourceFiles
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A C++ Library for manipulating resource forks.
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### Rez
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A reimplementation of Apple's Rez resource compiler. Reads `.r` files
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containing textual resource descriptions and compiles them to binary
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resource files.
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### Elf2Mac
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A wrapper around the linker for 68K programs; it supplies a linker script,
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invokes the linker, and converts the resulting ELF binary to a Mac APPL with
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one or more segments, or to a flat file which can be converted to a code resource
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using Rez.
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### LaunchAPPL
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A tool for lauching compiled Mac applications via various emulators.
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### ConvertObj
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Reads a MPW 68K Object file (`*.o`) and converts it to input for the
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GNU assembler (`powerpc-apple-macos-as`). Well, as long as the .o file does not
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use global variables or non-local function calls. Used to import glue code from
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MPW's `Interface.o` library.
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### MakeAPPL
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Reads a FLAT executable as output by elf2flt and converts it to
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a MacBinary file containing a classic Macintosh application.
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The CMake setup for the sample programs no longer uses this, but rather uses
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Rez to generate the appropriate resources.
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### PEFTools
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Tools supporting the Apple's PEF format, the Preferred Executable Format
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for PowerPC Macs.
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- `MakePEF`, a tool to convert xcoff files to PEF.
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- `MakeImport`, a tool to create an xcoff import stub library from a PEF-format library.
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### prepare-headers.sh:
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Apply any necessary patches to Apple's headers.
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### ImportLibraries
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Import Libraries in XCOFF format. Based on the list of symbols in Apple's import
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libraries. Generated using the `MakeImport` tool.
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### libretro
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Contains startup code (handles relocations on 68K) and implementations
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for some standard library functions.
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### Console
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Contains a library that implements basic text console functionality.
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### AutomatedTests
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An automated test suite that can be run using `ctest` and `LaunchAPPL`.
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### Sample Program: Hello World
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The binary is in Retro68-build/build-target/Samples/HelloWorld/.
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### Sample Program: Raytracer
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Calculates a nice 3D image, pixel by pixel.
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There are two versions: raytracer.c is a straightforward
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plain C implementation using floating point arithmetic.
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Raytracer2 makes use of C++ features; it also uses
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fixed point arithmetic instead of floating point
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(operator overloading FTW).
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The binaries are in Retro68-build/build-target/Samples/Raytracer/.
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### Sample Program: Launcher
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A utility program for using Retro68 together with the minivmac emulator.
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Waits for a disk(image) to be inserted, and if it contains a single application, launches it.
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After the application exits, the disk is ejected again.
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This way, you can just drag a .dsk file generated by Retro68 on a minivmac Window to run your application.
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Intended for System 6 without Multifinder.
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### Sample Program: Dialog
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Shows a simple and useless dialog box. Demonstrates how to use Rez, the resource compiler.
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The binary is in Retro68-build/build-target/Samples/Dialog/.
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License
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-------
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The original parts of Retro68 are licensed under GPL3+, as are
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most other parts. Some parts are licensed GPL2+ or with more
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liberal licenses. Check the copyright notices in the individual
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files.
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LaunchAPPL and the Test Suite
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-----------------------------
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`LaunchAPPL` is a tool included with Retro68 intended to make launching the
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compiled Mac applications easier. It's use is optional, so you may skip reading
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this section.
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Currently, LaunchAPPL supports the following methods for launching Mac applications:
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* classic - launch in the Classic environment on PowerPC Macs up to Tiger (10.4)
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* carbon - launch as a Carbon app on PowerPC Macs and via Rosetta on Intel Macs up to Snow Leopard (10.6)
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* minivmac - launch using the Mini vMac emulator
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* executor - launch using Executor
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If you're running on a Mac that's old enough to use the `classic` or `carbon` backends,
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they will work out of the box, just launch an application as follows
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(assuming you've added `Retro68-build/toolchain/bin` to your `PATH`):
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LaunchAPPL -e classic Retro68-build/build-target/Samples/Raytracer/Raytracer2.bin
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LaunchAPPL -e carbon Retro68-build/build-target-carbon/Samples/Raytracer/Raytracer2.bin
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To specify either environment as a default, or to configure one of the other emulators,
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copy the file `Retro68/LaunchAPPL/LaunchAPPL.cfg.example` to `~/.LaunchAPPL.cfg`
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and edit to taste (documentation is provided in comments).
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**CONTRIBUTION OPPORTUNITY** - This tool can easily be extended with further backends,
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so make it work with your favourtite emulator. Just add new subclasses for the
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`LaunchMethod` and `Launcher` classes, they're documented.
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### The Test Suite
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The directory `AutomatedTests` contains an autonated test suite that runs via
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`LaunchAPPL`. It's currently only relevant if you want to hack on the low-level
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parts of Retro68.
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The test suite will be configured automatically on sufficiently old Macs.
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Everywhere else, first configure `LaunchAPPL` (see above) and then:
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cs Retro68-build/build-target
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cmake . -DRETRO68_LAUNCH_METHOD=minivmac # or executor, ...
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make
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To run the tests, invoke `ctest` in the `build-target` directory.
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ctest
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