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974 lines
34 KiB
Java
974 lines
34 KiB
Java
/* java.lang.Math -- common mathematical functions, native allowed
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Copyright (C) 1998, 2001, 2002, 2003, 2006 Free Software Foundation, Inc.
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING. If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library. Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module. An independent module is a module which is not derived from
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or based on this library. If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so. If you do not wish to do so, delete this
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exception statement from your version. */
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package java.lang;
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import gnu.classpath.Configuration;
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import java.util.Random;
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/**
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* Helper class containing useful mathematical functions and constants.
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* <P>
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*
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* Note that angles are specified in radians. Conversion functions are
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* provided for your convenience.
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*
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* @author Paul Fisher
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* @author John Keiser
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* @author Eric Blake (ebb9@email.byu.edu)
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* @since 1.0
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*/
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public final class Math
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{
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/**
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* Math is non-instantiable
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*/
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private Math()
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{
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}
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static
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{
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if (Configuration.INIT_LOAD_LIBRARY)
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{
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System.loadLibrary("javalang");
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}
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}
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/**
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* A random number generator, initialized on first use.
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*/
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private static Random rand;
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/**
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* The most accurate approximation to the mathematical constant <em>e</em>:
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* <code>2.718281828459045</code>. Used in natural log and exp.
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*
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* @see #log(double)
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* @see #exp(double)
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*/
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public static final double E = 2.718281828459045;
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/**
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* The most accurate approximation to the mathematical constant <em>pi</em>:
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* <code>3.141592653589793</code>. This is the ratio of a circle's diameter
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* to its circumference.
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*/
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public static final double PI = 3.141592653589793;
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/**
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* Take the absolute value of the argument.
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* (Absolute value means make it positive.)
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* <P>
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*
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* Note that the the largest negative value (Integer.MIN_VALUE) cannot
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* be made positive. In this case, because of the rules of negation in
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* a computer, MIN_VALUE is what will be returned.
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* This is a <em>negative</em> value. You have been warned.
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*
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* @param i the number to take the absolute value of
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* @return the absolute value
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* @see Integer#MIN_VALUE
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*/
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public static int abs(int i)
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{
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return (i < 0) ? -i : i;
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}
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/**
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* Take the absolute value of the argument.
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* (Absolute value means make it positive.)
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* <P>
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*
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* Note that the the largest negative value (Long.MIN_VALUE) cannot
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* be made positive. In this case, because of the rules of negation in
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* a computer, MIN_VALUE is what will be returned.
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* This is a <em>negative</em> value. You have been warned.
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*
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* @param l the number to take the absolute value of
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* @return the absolute value
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* @see Long#MIN_VALUE
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*/
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public static long abs(long l)
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{
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return (l < 0) ? -l : l;
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}
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/**
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* Take the absolute value of the argument.
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* (Absolute value means make it positive.)
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* <P>
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*
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* This is equivalent, but faster than, calling
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* <code>Float.intBitsToFloat(0x7fffffff & Float.floatToIntBits(a))</code>.
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*
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* @param f the number to take the absolute value of
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* @return the absolute value
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*/
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public static float abs(float f)
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{
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return (f <= 0) ? 0 - f : f;
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}
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/**
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* Take the absolute value of the argument.
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* (Absolute value means make it positive.)
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*
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* This is equivalent, but faster than, calling
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* <code>Double.longBitsToDouble(Double.doubleToLongBits(a)
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* << 1) >>> 1);</code>.
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*
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* @param d the number to take the absolute value of
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* @return the absolute value
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*/
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public static double abs(double d)
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{
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return (d <= 0) ? 0 - d : d;
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}
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/**
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* Return whichever argument is smaller.
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*
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* @param a the first number
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* @param b a second number
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* @return the smaller of the two numbers
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*/
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public static int min(int a, int b)
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{
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return (a < b) ? a : b;
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}
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/**
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* Return whichever argument is smaller.
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*
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* @param a the first number
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* @param b a second number
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* @return the smaller of the two numbers
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*/
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public static long min(long a, long b)
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{
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return (a < b) ? a : b;
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}
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/**
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* Return whichever argument is smaller. If either argument is NaN, the
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* result is NaN, and when comparing 0 and -0, -0 is always smaller.
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*
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* @param a the first number
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* @param b a second number
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* @return the smaller of the two numbers
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*/
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public static float min(float a, float b)
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{
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// this check for NaN, from JLS 15.21.1, saves a method call
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if (a != a)
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return a;
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// no need to check if b is NaN; < will work correctly
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// recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special
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if (a == 0 && b == 0)
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return -(-a - b);
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return (a < b) ? a : b;
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}
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/**
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* Return whichever argument is smaller. If either argument is NaN, the
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* result is NaN, and when comparing 0 and -0, -0 is always smaller.
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*
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* @param a the first number
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* @param b a second number
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* @return the smaller of the two numbers
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*/
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public static double min(double a, double b)
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{
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// this check for NaN, from JLS 15.21.1, saves a method call
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if (a != a)
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return a;
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// no need to check if b is NaN; < will work correctly
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// recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special
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if (a == 0 && b == 0)
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return -(-a - b);
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return (a < b) ? a : b;
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}
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/**
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* Return whichever argument is larger.
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*
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* @param a the first number
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* @param b a second number
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* @return the larger of the two numbers
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*/
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public static int max(int a, int b)
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{
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return (a > b) ? a : b;
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}
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/**
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* Return whichever argument is larger.
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*
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* @param a the first number
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* @param b a second number
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* @return the larger of the two numbers
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*/
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public static long max(long a, long b)
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{
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return (a > b) ? a : b;
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}
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/**
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* Return whichever argument is larger. If either argument is NaN, the
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* result is NaN, and when comparing 0 and -0, 0 is always larger.
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*
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* @param a the first number
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* @param b a second number
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* @return the larger of the two numbers
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*/
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public static float max(float a, float b)
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{
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// this check for NaN, from JLS 15.21.1, saves a method call
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if (a != a)
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return a;
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// no need to check if b is NaN; > will work correctly
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// recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special
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if (a == 0 && b == 0)
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return a - -b;
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return (a > b) ? a : b;
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}
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/**
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* Return whichever argument is larger. If either argument is NaN, the
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* result is NaN, and when comparing 0 and -0, 0 is always larger.
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*
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* @param a the first number
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* @param b a second number
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* @return the larger of the two numbers
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*/
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public static double max(double a, double b)
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{
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// this check for NaN, from JLS 15.21.1, saves a method call
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if (a != a)
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return a;
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// no need to check if b is NaN; > will work correctly
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// recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special
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if (a == 0 && b == 0)
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return a - -b;
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return (a > b) ? a : b;
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}
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/**
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* The trigonometric function <em>sin</em>. The sine of NaN or infinity is
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* NaN, and the sine of 0 retains its sign. This is accurate within 1 ulp,
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* and is semi-monotonic.
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*
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* @param a the angle (in radians)
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* @return sin(a)
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*/
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public static native double sin(double a);
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/**
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* The trigonometric function <em>cos</em>. The cosine of NaN or infinity is
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* NaN. This is accurate within 1 ulp, and is semi-monotonic.
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*
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* @param a the angle (in radians)
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* @return cos(a)
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*/
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public static native double cos(double a);
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/**
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* The trigonometric function <em>tan</em>. The tangent of NaN or infinity
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* is NaN, and the tangent of 0 retains its sign. This is accurate within 1
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* ulp, and is semi-monotonic.
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*
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* @param a the angle (in radians)
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* @return tan(a)
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*/
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public static native double tan(double a);
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/**
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* The trigonometric function <em>arcsin</em>. The range of angles returned
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* is -pi/2 to pi/2 radians (-90 to 90 degrees). If the argument is NaN or
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* its absolute value is beyond 1, the result is NaN; and the arcsine of
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* 0 retains its sign. This is accurate within 1 ulp, and is semi-monotonic.
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*
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* @param a the sin to turn back into an angle
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* @return arcsin(a)
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*/
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public static native double asin(double a);
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/**
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* The trigonometric function <em>arccos</em>. The range of angles returned
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* is 0 to pi radians (0 to 180 degrees). If the argument is NaN or
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* its absolute value is beyond 1, the result is NaN. This is accurate
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* within 1 ulp, and is semi-monotonic.
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*
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* @param a the cos to turn back into an angle
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* @return arccos(a)
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*/
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public static native double acos(double a);
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/**
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* The trigonometric function <em>arcsin</em>. The range of angles returned
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* is -pi/2 to pi/2 radians (-90 to 90 degrees). If the argument is NaN, the
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* result is NaN; and the arctangent of 0 retains its sign. This is accurate
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* within 1 ulp, and is semi-monotonic.
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*
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* @param a the tan to turn back into an angle
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* @return arcsin(a)
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* @see #atan2(double, double)
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*/
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public static native double atan(double a);
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/**
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* A special version of the trigonometric function <em>arctan</em>, for
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* converting rectangular coordinates <em>(x, y)</em> to polar
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* <em>(r, theta)</em>. This computes the arctangent of x/y in the range
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* of -pi to pi radians (-180 to 180 degrees). Special cases:<ul>
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* <li>If either argument is NaN, the result is NaN.</li>
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* <li>If the first argument is positive zero and the second argument is
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* positive, or the first argument is positive and finite and the second
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* argument is positive infinity, then the result is positive zero.</li>
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* <li>If the first argument is negative zero and the second argument is
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* positive, or the first argument is negative and finite and the second
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* argument is positive infinity, then the result is negative zero.</li>
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* <li>If the first argument is positive zero and the second argument is
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* negative, or the first argument is positive and finite and the second
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* argument is negative infinity, then the result is the double value
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* closest to pi.</li>
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* <li>If the first argument is negative zero and the second argument is
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* negative, or the first argument is negative and finite and the second
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* argument is negative infinity, then the result is the double value
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* closest to -pi.</li>
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* <li>If the first argument is positive and the second argument is
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* positive zero or negative zero, or the first argument is positive
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* infinity and the second argument is finite, then the result is the
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* double value closest to pi/2.</li>
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* <li>If the first argument is negative and the second argument is
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* positive zero or negative zero, or the first argument is negative
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* infinity and the second argument is finite, then the result is the
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* double value closest to -pi/2.</li>
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* <li>If both arguments are positive infinity, then the result is the
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* double value closest to pi/4.</li>
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* <li>If the first argument is positive infinity and the second argument
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* is negative infinity, then the result is the double value closest to
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* 3*pi/4.</li>
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* <li>If the first argument is negative infinity and the second argument
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* is positive infinity, then the result is the double value closest to
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* -pi/4.</li>
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* <li>If both arguments are negative infinity, then the result is the
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* double value closest to -3*pi/4.</li>
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*
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* </ul><p>This is accurate within 2 ulps, and is semi-monotonic. To get r,
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* use sqrt(x*x+y*y).
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*
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* @param y the y position
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* @param x the x position
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* @return <em>theta</em> in the conversion of (x, y) to (r, theta)
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* @see #atan(double)
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*/
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public static native double atan2(double y, double x);
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/**
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* Take <em>e</em><sup>a</sup>. The opposite of <code>log()</code>. If the
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* argument is NaN, the result is NaN; if the argument is positive infinity,
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* the result is positive infinity; and if the argument is negative
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* infinity, the result is positive zero. This is accurate within 1 ulp,
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* and is semi-monotonic.
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*
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* @param a the number to raise to the power
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* @return the number raised to the power of <em>e</em>
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* @see #log(double)
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* @see #pow(double, double)
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*/
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public static native double exp(double a);
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/**
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* Take ln(a) (the natural log). The opposite of <code>exp()</code>. If the
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* argument is NaN or negative, the result is NaN; if the argument is
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* positive infinity, the result is positive infinity; and if the argument
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* is either zero, the result is negative infinity. This is accurate within
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* 1 ulp, and is semi-monotonic.
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*
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* <p>Note that the way to get log<sub>b</sub>(a) is to do this:
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* <code>ln(a) / ln(b)</code>.
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*
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* @param a the number to take the natural log of
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* @return the natural log of <code>a</code>
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* @see #exp(double)
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*/
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public static native double log(double a);
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/**
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* Take a square root. If the argument is NaN or negative, the result is
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* NaN; if the argument is positive infinity, the result is positive
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* infinity; and if the result is either zero, the result is the same.
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* This is accurate within the limits of doubles.
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*
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* <p>For other roots, use pow(a, 1 / rootNumber).
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*
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* @param a the numeric argument
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* @return the square root of the argument
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* @see #pow(double, double)
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*/
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public static native double sqrt(double a);
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|
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/**
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* Raise a number to a power. Special cases:<ul>
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* <li>If the second argument is positive or negative zero, then the result
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* is 1.0.</li>
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* <li>If the second argument is 1.0, then the result is the same as the
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* first argument.</li>
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* <li>If the second argument is NaN, then the result is NaN.</li>
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* <li>If the first argument is NaN and the second argument is nonzero,
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* then the result is NaN.</li>
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* <li>If the absolute value of the first argument is greater than 1 and
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* the second argument is positive infinity, or the absolute value of the
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* first argument is less than 1 and the second argument is negative
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* infinity, then the result is positive infinity.</li>
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* <li>If the absolute value of the first argument is greater than 1 and
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* the second argument is negative infinity, or the absolute value of the
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* first argument is less than 1 and the second argument is positive
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* infinity, then the result is positive zero.</li>
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* <li>If the absolute value of the first argument equals 1 and the second
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* argument is infinite, then the result is NaN.</li>
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* <li>If the first argument is positive zero and the second argument is
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* greater than zero, or the first argument is positive infinity and the
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* second argument is less than zero, then the result is positive zero.</li>
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* <li>If the first argument is positive zero and the second argument is
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* less than zero, or the first argument is positive infinity and the
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* second argument is greater than zero, then the result is positive
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* infinity.</li>
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* <li>If the first argument is negative zero and the second argument is
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* greater than zero but not a finite odd integer, or the first argument is
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* negative infinity and the second argument is less than zero but not a
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* finite odd integer, then the result is positive zero.</li>
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* <li>If the first argument is negative zero and the second argument is a
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* positive finite odd integer, or the first argument is negative infinity
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* and the second argument is a negative finite odd integer, then the result
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* is negative zero.</li>
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* <li>If the first argument is negative zero and the second argument is
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* less than zero but not a finite odd integer, or the first argument is
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* negative infinity and the second argument is greater than zero but not a
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* finite odd integer, then the result is positive infinity.</li>
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* <li>If the first argument is negative zero and the second argument is a
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* negative finite odd integer, or the first argument is negative infinity
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* and the second argument is a positive finite odd integer, then the result
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* is negative infinity.</li>
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* <li>If the first argument is less than zero and the second argument is a
|
|
* finite even integer, then the result is equal to the result of raising
|
|
* the absolute value of the first argument to the power of the second
|
|
* argument.</li>
|
|
* <li>If the first argument is less than zero and the second argument is a
|
|
* finite odd integer, then the result is equal to the negative of the
|
|
* result of raising the absolute value of the first argument to the power
|
|
* of the second argument.</li>
|
|
* <li>If the first argument is finite and less than zero and the second
|
|
* argument is finite and not an integer, then the result is NaN.</li>
|
|
* <li>If both arguments are integers, then the result is exactly equal to
|
|
* the mathematical result of raising the first argument to the power of
|
|
* the second argument if that result can in fact be represented exactly as
|
|
* a double value.</li>
|
|
*
|
|
* </ul><p>(In the foregoing descriptions, a floating-point value is
|
|
* considered to be an integer if and only if it is a fixed point of the
|
|
* method {@link #ceil(double)} or, equivalently, a fixed point of the
|
|
* method {@link #floor(double)}. A value is a fixed point of a one-argument
|
|
* method if and only if the result of applying the method to the value is
|
|
* equal to the value.) This is accurate within 1 ulp, and is semi-monotonic.
|
|
*
|
|
* @param a the number to raise
|
|
* @param b the power to raise it to
|
|
* @return a<sup>b</sup>
|
|
*/
|
|
public static native double pow(double a, double b);
|
|
|
|
/**
|
|
* Get the IEEE 754 floating point remainder on two numbers. This is the
|
|
* value of <code>x - y * <em>n</em></code>, where <em>n</em> is the closest
|
|
* double to <code>x / y</code> (ties go to the even n); for a zero
|
|
* remainder, the sign is that of <code>x</code>. If either argument is NaN,
|
|
* the first argument is infinite, or the second argument is zero, the result
|
|
* is NaN; if x is finite but y is infinite, the result is x. This is
|
|
* accurate within the limits of doubles.
|
|
*
|
|
* @param x the dividend (the top half)
|
|
* @param y the divisor (the bottom half)
|
|
* @return the IEEE 754-defined floating point remainder of x/y
|
|
* @see #rint(double)
|
|
*/
|
|
public static native double IEEEremainder(double x, double y);
|
|
|
|
/**
|
|
* Take the nearest integer that is that is greater than or equal to the
|
|
* argument. If the argument is NaN, infinite, or zero, the result is the
|
|
* same; if the argument is between -1 and 0, the result is negative zero.
|
|
* Note that <code>Math.ceil(x) == -Math.floor(-x)</code>.
|
|
*
|
|
* @param a the value to act upon
|
|
* @return the nearest integer >= <code>a</code>
|
|
*/
|
|
public static native double ceil(double a);
|
|
|
|
/**
|
|
* Take the nearest integer that is that is less than or equal to the
|
|
* argument. If the argument is NaN, infinite, or zero, the result is the
|
|
* same. Note that <code>Math.ceil(x) == -Math.floor(-x)</code>.
|
|
*
|
|
* @param a the value to act upon
|
|
* @return the nearest integer <= <code>a</code>
|
|
*/
|
|
public static native double floor(double a);
|
|
|
|
/**
|
|
* Take the nearest integer to the argument. If it is exactly between
|
|
* two integers, the even integer is taken. If the argument is NaN,
|
|
* infinite, or zero, the result is the same.
|
|
*
|
|
* @param a the value to act upon
|
|
* @return the nearest integer to <code>a</code>
|
|
*/
|
|
public static native double rint(double a);
|
|
|
|
/**
|
|
* Take the nearest integer to the argument. This is equivalent to
|
|
* <code>(int) Math.floor(a + 0.5f)</code>. If the argument is NaN, the result
|
|
* is 0; otherwise if the argument is outside the range of int, the result
|
|
* will be Integer.MIN_VALUE or Integer.MAX_VALUE, as appropriate.
|
|
*
|
|
* @param a the argument to round
|
|
* @return the nearest integer to the argument
|
|
* @see Integer#MIN_VALUE
|
|
* @see Integer#MAX_VALUE
|
|
*/
|
|
public static int round(float a)
|
|
{
|
|
// this check for NaN, from JLS 15.21.1, saves a method call
|
|
if (a != a)
|
|
return 0;
|
|
return (int) floor(a + 0.5f);
|
|
}
|
|
|
|
/**
|
|
* Take the nearest long to the argument. This is equivalent to
|
|
* <code>(long) Math.floor(a + 0.5)</code>. If the argument is NaN, the
|
|
* result is 0; otherwise if the argument is outside the range of long, the
|
|
* result will be Long.MIN_VALUE or Long.MAX_VALUE, as appropriate.
|
|
*
|
|
* @param a the argument to round
|
|
* @return the nearest long to the argument
|
|
* @see Long#MIN_VALUE
|
|
* @see Long#MAX_VALUE
|
|
*/
|
|
public static long round(double a)
|
|
{
|
|
// this check for NaN, from JLS 15.21.1, saves a method call
|
|
if (a != a)
|
|
return 0;
|
|
return (long) floor(a + 0.5d);
|
|
}
|
|
|
|
/**
|
|
* Get a random number. This behaves like Random.nextDouble(), seeded by
|
|
* System.currentTimeMillis() when first called. In other words, the number
|
|
* is from a pseudorandom sequence, and lies in the range [+0.0, 1.0).
|
|
* This random sequence is only used by this method, and is threadsafe,
|
|
* although you may want your own random number generator if it is shared
|
|
* among threads.
|
|
*
|
|
* @return a random number
|
|
* @see Random#nextDouble()
|
|
* @see System#currentTimeMillis()
|
|
*/
|
|
public static synchronized double random()
|
|
{
|
|
if (rand == null)
|
|
rand = new Random();
|
|
return rand.nextDouble();
|
|
}
|
|
|
|
/**
|
|
* Convert from degrees to radians. The formula for this is
|
|
* radians = degrees * (pi/180); however it is not always exact given the
|
|
* limitations of floating point numbers.
|
|
*
|
|
* @param degrees an angle in degrees
|
|
* @return the angle in radians
|
|
* @since 1.2
|
|
*/
|
|
public static double toRadians(double degrees)
|
|
{
|
|
return (degrees * PI) / 180;
|
|
}
|
|
|
|
/**
|
|
* Convert from radians to degrees. The formula for this is
|
|
* degrees = radians * (180/pi); however it is not always exact given the
|
|
* limitations of floating point numbers.
|
|
*
|
|
* @param rads an angle in radians
|
|
* @return the angle in degrees
|
|
* @since 1.2
|
|
*/
|
|
public static double toDegrees(double rads)
|
|
{
|
|
return (rads * 180) / PI;
|
|
}
|
|
|
|
/**
|
|
* <p>
|
|
* Take a cube root. If the argument is <code>NaN</code>, an infinity or
|
|
* zero, then the original value is returned. The returned result is
|
|
* within 1 ulp of the exact result. For a finite value, <code>x</code>,
|
|
* the cube root of <code>-x</code> is equal to the negation of the cube root
|
|
* of <code>x</code>.
|
|
* </p>
|
|
* <p>
|
|
* For a square root, use <code>sqrt</code>. For other roots, use
|
|
* <code>pow(a, 1 / rootNumber)</code>.
|
|
* </p>
|
|
*
|
|
* @param a the numeric argument
|
|
* @return the cube root of the argument
|
|
* @see #sqrt(double)
|
|
* @see #pow(double, double)
|
|
* @since 1.5
|
|
*/
|
|
public static native double cbrt(double a);
|
|
|
|
/**
|
|
* <p>
|
|
* Returns the hyperbolic cosine of the given value. For a value,
|
|
* <code>x</code>, the hyperbolic cosine is <code>(e<sup>x</sup> +
|
|
* e<sup>-x</sup>)/2</code>
|
|
* with <code>e</code> being <a href="#E">Euler's number</a>. The returned
|
|
* result is within 2.5 ulps of the exact result.
|
|
* </p>
|
|
* <p>
|
|
* If the supplied value is <code>NaN</code>, then the original value is
|
|
* returned. For either infinity, positive infinity is returned.
|
|
* The hyperbolic cosine of zero is 1.0.
|
|
* </p>
|
|
*
|
|
* @param a the numeric argument
|
|
* @return the hyperbolic cosine of <code>a</code>.
|
|
* @since 1.5
|
|
*/
|
|
public static native double cosh(double a);
|
|
|
|
/**
|
|
* <p>
|
|
* Returns <code>e<sup>a</sup> - 1. For values close to 0, the
|
|
* result of <code>expm1(a) + 1</code> tend to be much closer to the
|
|
* exact result than simply <code>exp(x)</code>. The result is within
|
|
* 1 ulp of the exact result, and results are semi-monotonic. For finite
|
|
* inputs, the returned value is greater than or equal to -1.0. Once
|
|
* a result enters within half a ulp of this limit, the limit is returned.
|
|
* </p>
|
|
* <p>
|
|
* For <code>NaN</code>, positive infinity and zero, the original value
|
|
* is returned. Negative infinity returns a result of -1.0 (the limit).
|
|
* </p>
|
|
*
|
|
* @param a the numeric argument
|
|
* @return <code>e<sup>a</sup> - 1</code>
|
|
* @since 1.5
|
|
*/
|
|
public static native double expm1(double a);
|
|
|
|
/**
|
|
* <p>
|
|
* Returns the hypotenuse, <code>a<sup>2</sup> + b<sup>2</sup></code>,
|
|
* without intermediate overflow or underflow. The returned result is
|
|
* within 1 ulp of the exact result. If one parameter is held constant,
|
|
* then the result in the other parameter is semi-monotonic.
|
|
* </p>
|
|
* <p>
|
|
* If either of the arguments is an infinity, then the returned result
|
|
* is positive infinity. Otherwise, if either argument is <code>NaN</code>,
|
|
* then <code>NaN</code> is returned.
|
|
* </p>
|
|
*
|
|
* @param a the first parameter.
|
|
* @param b the second parameter.
|
|
* @return the hypotenuse matching the supplied parameters.
|
|
* @since 1.5
|
|
*/
|
|
public static native double hypot(double a, double b);
|
|
|
|
/**
|
|
* <p>
|
|
* Returns the base 10 logarithm of the supplied value. The returned
|
|
* result is within 1 ulp of the exact result, and the results are
|
|
* semi-monotonic.
|
|
* </p>
|
|
* <p>
|
|
* Arguments of either <code>NaN</code> or less than zero return
|
|
* <code>NaN</code>. An argument of positive infinity returns positive
|
|
* infinity. Negative infinity is returned if either positive or negative
|
|
* zero is supplied. Where the argument is the result of
|
|
* <code>10<sup>n</sup</code>, then <code>n</code> is returned.
|
|
* </p>
|
|
*
|
|
* @param a the numeric argument.
|
|
* @return the base 10 logarithm of <code>a</code>.
|
|
* @since 1.5
|
|
*/
|
|
public static native double log10(double a);
|
|
|
|
/**
|
|
* <p>
|
|
* Returns the natural logarithm resulting from the sum of the argument,
|
|
* <code>a</code> and 1. For values close to 0, the
|
|
* result of <code>log1p(a)</code> tend to be much closer to the
|
|
* exact result than simply <code>log(1.0+a)</code>. The returned
|
|
* result is within 1 ulp of the exact result, and the results are
|
|
* semi-monotonic.
|
|
* </p>
|
|
* <p>
|
|
* Arguments of either <code>NaN</code> or less than -1 return
|
|
* <code>NaN</code>. An argument of positive infinity or zero
|
|
* returns the original argument. Negative infinity is returned from an
|
|
* argument of -1.
|
|
* </p>
|
|
*
|
|
* @param a the numeric argument.
|
|
* @return the natural logarithm of <code>a</code> + 1.
|
|
* @since 1.5
|
|
*/
|
|
public static native double log1p(double a);
|
|
|
|
/**
|
|
* <p>
|
|
* Returns the sign of the argument as follows:
|
|
* </p>
|
|
* <ul>
|
|
* <li>If <code>a</code> is greater than zero, the result is 1.0.</li>
|
|
* <li>If <code>a</code> is less than zero, the result is -1.0.</li>
|
|
* <li>If <code>a</code> is <code>NaN</code>, the result is <code>NaN</code>.
|
|
* <li>If <code>a</code> is positive or negative zero, the result is the
|
|
* same.</li>
|
|
* </ul>
|
|
*
|
|
* @param a the numeric argument.
|
|
* @return the sign of the argument.
|
|
* @since 1.5.
|
|
*/
|
|
public static double signum(double a)
|
|
{
|
|
if (Double.isNaN(a))
|
|
return Double.NaN;
|
|
if (a > 0)
|
|
return 1.0;
|
|
if (a < 0)
|
|
return -1.0;
|
|
return a;
|
|
}
|
|
|
|
/**
|
|
* <p>
|
|
* Returns the sign of the argument as follows:
|
|
* </p>
|
|
* <ul>
|
|
* <li>If <code>a</code> is greater than zero, the result is 1.0f.</li>
|
|
* <li>If <code>a</code> is less than zero, the result is -1.0f.</li>
|
|
* <li>If <code>a</code> is <code>NaN</code>, the result is <code>NaN</code>.
|
|
* <li>If <code>a</code> is positive or negative zero, the result is the
|
|
* same.</li>
|
|
* </ul>
|
|
*
|
|
* @param a the numeric argument.
|
|
* @return the sign of the argument.
|
|
* @since 1.5.
|
|
*/
|
|
public static float signum(float a)
|
|
{
|
|
if (Float.isNaN(a))
|
|
return Float.NaN;
|
|
if (a > 0)
|
|
return 1.0f;
|
|
if (a < 0)
|
|
return -1.0f;
|
|
return a;
|
|
}
|
|
|
|
/**
|
|
* <p>
|
|
* Returns the hyperbolic sine of the given value. For a value,
|
|
* <code>x</code>, the hyperbolic sine is <code>(e<sup>x</sup> -
|
|
* e<sup>-x</sup>)/2</code>
|
|
* with <code>e</code> being <a href="#E">Euler's number</a>. The returned
|
|
* result is within 2.5 ulps of the exact result.
|
|
* </p>
|
|
* <p>
|
|
* If the supplied value is <code>NaN</code>, an infinity or a zero, then the
|
|
* original value is returned.
|
|
* </p>
|
|
*
|
|
* @param a the numeric argument
|
|
* @return the hyperbolic sine of <code>a</code>.
|
|
* @since 1.5
|
|
*/
|
|
public static native double sinh(double a);
|
|
|
|
/**
|
|
* <p>
|
|
* Returns the hyperbolic tangent of the given value. For a value,
|
|
* <code>x</code>, the hyperbolic tangent is <code>(e<sup>x</sup> -
|
|
* e<sup>-x</sup>)/(e<sup>x</sup> + e<sup>-x</sup>)</code>
|
|
* (i.e. <code>sinh(a)/cosh(a)</code>)
|
|
* with <code>e</code> being <a href="#E">Euler's number</a>. The returned
|
|
* result is within 2.5 ulps of the exact result. The absolute value
|
|
* of the exact result is always less than 1. Computed results are thus
|
|
* less than or equal to 1 for finite arguments, with results within
|
|
* half a ulp of either positive or negative 1 returning the appropriate
|
|
* limit value (i.e. as if the argument was an infinity).
|
|
* </p>
|
|
* <p>
|
|
* If the supplied value is <code>NaN</code> or zero, then the original
|
|
* value is returned. Positive infinity returns +1.0 and negative infinity
|
|
* returns -1.0.
|
|
* </p>
|
|
*
|
|
* @param a the numeric argument
|
|
* @return the hyperbolic tangent of <code>a</code>.
|
|
* @since 1.5
|
|
*/
|
|
public static native double tanh(double a);
|
|
|
|
/**
|
|
* Return the ulp for the given double argument. The ulp is the
|
|
* difference between the argument and the next larger double. Note
|
|
* that the sign of the double argument is ignored, that is,
|
|
* ulp(x) == ulp(-x). If the argument is a NaN, then NaN is returned.
|
|
* If the argument is an infinity, then +Inf is returned. If the
|
|
* argument is zero (either positive or negative), then
|
|
* {@link Double#MIN_VALUE} is returned.
|
|
* @param d the double whose ulp should be returned
|
|
* @return the difference between the argument and the next larger double
|
|
* @since 1.5
|
|
*/
|
|
public static double ulp(double d)
|
|
{
|
|
if (Double.isNaN(d))
|
|
return d;
|
|
if (Double.isInfinite(d))
|
|
return Double.POSITIVE_INFINITY;
|
|
// This handles both +0.0 and -0.0.
|
|
if (d == 0.0)
|
|
return Double.MIN_VALUE;
|
|
long bits = Double.doubleToLongBits(d);
|
|
final int mantissaBits = 52;
|
|
final int exponentBits = 11;
|
|
final long mantMask = (1L << mantissaBits) - 1;
|
|
long mantissa = bits & mantMask;
|
|
final long expMask = (1L << exponentBits) - 1;
|
|
long exponent = (bits >>> mantissaBits) & expMask;
|
|
|
|
// Denormal number, so the answer is easy.
|
|
if (exponent == 0)
|
|
{
|
|
long result = (exponent << mantissaBits) | 1L;
|
|
return Double.longBitsToDouble(result);
|
|
}
|
|
|
|
// Conceptually we want to have '1' as the mantissa. Then we would
|
|
// shift the mantissa over to make a normal number. If this underflows
|
|
// the exponent, we will make a denormal result.
|
|
long newExponent = exponent - mantissaBits;
|
|
long newMantissa;
|
|
if (newExponent > 0)
|
|
newMantissa = 0;
|
|
else
|
|
{
|
|
newMantissa = 1L << -(newExponent - 1);
|
|
newExponent = 0;
|
|
}
|
|
return Double.longBitsToDouble((newExponent << mantissaBits) | newMantissa);
|
|
}
|
|
|
|
/**
|
|
* Return the ulp for the given float argument. The ulp is the
|
|
* difference between the argument and the next larger float. Note
|
|
* that the sign of the float argument is ignored, that is,
|
|
* ulp(x) == ulp(-x). If the argument is a NaN, then NaN is returned.
|
|
* If the argument is an infinity, then +Inf is returned. If the
|
|
* argument is zero (either positive or negative), then
|
|
* {@link Float#MIN_VALUE} is returned.
|
|
* @param f the float whose ulp should be returned
|
|
* @return the difference between the argument and the next larger float
|
|
* @since 1.5
|
|
*/
|
|
public static float ulp(float f)
|
|
{
|
|
if (Float.isNaN(f))
|
|
return f;
|
|
if (Float.isInfinite(f))
|
|
return Float.POSITIVE_INFINITY;
|
|
// This handles both +0.0 and -0.0.
|
|
if (f == 0.0)
|
|
return Float.MIN_VALUE;
|
|
int bits = Float.floatToIntBits(f);
|
|
final int mantissaBits = 23;
|
|
final int exponentBits = 8;
|
|
final int mantMask = (1 << mantissaBits) - 1;
|
|
int mantissa = bits & mantMask;
|
|
final int expMask = (1 << exponentBits) - 1;
|
|
int exponent = (bits >>> mantissaBits) & expMask;
|
|
|
|
// Denormal number, so the answer is easy.
|
|
if (exponent == 0)
|
|
{
|
|
int result = (exponent << mantissaBits) | 1;
|
|
return Float.intBitsToFloat(result);
|
|
}
|
|
|
|
// Conceptually we want to have '1' as the mantissa. Then we would
|
|
// shift the mantissa over to make a normal number. If this underflows
|
|
// the exponent, we will make a denormal result.
|
|
int newExponent = exponent - mantissaBits;
|
|
int newMantissa;
|
|
if (newExponent > 0)
|
|
newMantissa = 0;
|
|
else
|
|
{
|
|
newMantissa = 1 << -(newExponent - 1);
|
|
newExponent = 0;
|
|
}
|
|
return Float.intBitsToFloat((newExponent << mantissaBits) | newMantissa);
|
|
}
|
|
}
|