mirror of
https://github.com/autc04/Retro68.git
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322 lines
8.5 KiB
Go
322 lines
8.5 KiB
Go
// Copyright 2011 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package time
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import (
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"errors"
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"sync"
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"syscall"
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)
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//go:generate env ZONEINFO=$GOROOT/lib/time/zoneinfo.zip go run genzabbrs.go -output zoneinfo_abbrs_windows.go
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// A Location maps time instants to the zone in use at that time.
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// Typically, the Location represents the collection of time offsets
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// in use in a geographical area, such as CEST and CET for central Europe.
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type Location struct {
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name string
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zone []zone
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tx []zoneTrans
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// Most lookups will be for the current time.
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// To avoid the binary search through tx, keep a
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// static one-element cache that gives the correct
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// zone for the time when the Location was created.
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// if cacheStart <= t < cacheEnd,
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// lookup can return cacheZone.
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// The units for cacheStart and cacheEnd are seconds
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// since January 1, 1970 UTC, to match the argument
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// to lookup.
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cacheStart int64
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cacheEnd int64
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cacheZone *zone
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}
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// A zone represents a single time zone such as CEST or CET.
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type zone struct {
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name string // abbreviated name, "CET"
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offset int // seconds east of UTC
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isDST bool // is this zone Daylight Savings Time?
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}
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// A zoneTrans represents a single time zone transition.
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type zoneTrans struct {
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when int64 // transition time, in seconds since 1970 GMT
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index uint8 // the index of the zone that goes into effect at that time
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isstd, isutc bool // ignored - no idea what these mean
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}
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// alpha and omega are the beginning and end of time for zone
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// transitions.
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const (
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alpha = -1 << 63 // math.MinInt64
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omega = 1<<63 - 1 // math.MaxInt64
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)
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// UTC represents Universal Coordinated Time (UTC).
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var UTC *Location = &utcLoc
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// utcLoc is separate so that get can refer to &utcLoc
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// and ensure that it never returns a nil *Location,
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// even if a badly behaved client has changed UTC.
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var utcLoc = Location{name: "UTC"}
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// Local represents the system's local time zone.
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var Local *Location = &localLoc
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// localLoc is separate so that initLocal can initialize
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// it even if a client has changed Local.
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var localLoc Location
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var localOnce sync.Once
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func (l *Location) get() *Location {
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if l == nil {
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return &utcLoc
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}
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if l == &localLoc {
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localOnce.Do(initLocal)
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}
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return l
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}
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// String returns a descriptive name for the time zone information,
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// corresponding to the name argument to LoadLocation or FixedZone.
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func (l *Location) String() string {
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return l.get().name
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}
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// FixedZone returns a Location that always uses
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// the given zone name and offset (seconds east of UTC).
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func FixedZone(name string, offset int) *Location {
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l := &Location{
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name: name,
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zone: []zone{{name, offset, false}},
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tx: []zoneTrans{{alpha, 0, false, false}},
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cacheStart: alpha,
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cacheEnd: omega,
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}
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l.cacheZone = &l.zone[0]
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return l
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}
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// lookup returns information about the time zone in use at an
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// instant in time expressed as seconds since January 1, 1970 00:00:00 UTC.
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//
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// The returned information gives the name of the zone (such as "CET"),
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// the start and end times bracketing sec when that zone is in effect,
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// the offset in seconds east of UTC (such as -5*60*60), and whether
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// the daylight savings is being observed at that time.
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func (l *Location) lookup(sec int64) (name string, offset int, start, end int64) {
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l = l.get()
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if len(l.zone) == 0 {
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name = "UTC"
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offset = 0
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start = alpha
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end = omega
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return
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}
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if zone := l.cacheZone; zone != nil && l.cacheStart <= sec && sec < l.cacheEnd {
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name = zone.name
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offset = zone.offset
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start = l.cacheStart
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end = l.cacheEnd
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return
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}
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if len(l.tx) == 0 || sec < l.tx[0].when {
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zone := &l.zone[l.lookupFirstZone()]
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name = zone.name
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offset = zone.offset
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start = alpha
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if len(l.tx) > 0 {
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end = l.tx[0].when
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} else {
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end = omega
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}
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return
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}
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// Binary search for entry with largest time <= sec.
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// Not using sort.Search to avoid dependencies.
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tx := l.tx
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end = omega
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lo := 0
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hi := len(tx)
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for hi-lo > 1 {
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m := lo + (hi-lo)/2
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lim := tx[m].when
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if sec < lim {
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end = lim
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hi = m
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} else {
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lo = m
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}
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}
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zone := &l.zone[tx[lo].index]
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name = zone.name
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offset = zone.offset
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start = tx[lo].when
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// end = maintained during the search
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return
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}
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// lookupFirstZone returns the index of the time zone to use for times
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// before the first transition time, or when there are no transition
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// times.
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//
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// The reference implementation in localtime.c from
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// https://www.iana.org/time-zones/repository/releases/tzcode2013g.tar.gz
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// implements the following algorithm for these cases:
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// 1) If the first zone is unused by the transitions, use it.
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// 2) Otherwise, if there are transition times, and the first
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// transition is to a zone in daylight time, find the first
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// non-daylight-time zone before and closest to the first transition
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// zone.
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// 3) Otherwise, use the first zone that is not daylight time, if
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// there is one.
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// 4) Otherwise, use the first zone.
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func (l *Location) lookupFirstZone() int {
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// Case 1.
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if !l.firstZoneUsed() {
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return 0
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}
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// Case 2.
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if len(l.tx) > 0 && l.zone[l.tx[0].index].isDST {
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for zi := int(l.tx[0].index) - 1; zi >= 0; zi-- {
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if !l.zone[zi].isDST {
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return zi
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}
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}
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}
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// Case 3.
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for zi := range l.zone {
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if !l.zone[zi].isDST {
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return zi
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}
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}
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// Case 4.
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return 0
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}
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// firstZoneUsed reports whether the first zone is used by some
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// transition.
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func (l *Location) firstZoneUsed() bool {
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for _, tx := range l.tx {
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if tx.index == 0 {
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return true
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}
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}
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return false
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}
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// lookupName returns information about the time zone with
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// the given name (such as "EST") at the given pseudo-Unix time
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// (what the given time of day would be in UTC).
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func (l *Location) lookupName(name string, unix int64) (offset int, ok bool) {
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l = l.get()
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// First try for a zone with the right name that was actually
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// in effect at the given time. (In Sydney, Australia, both standard
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// and daylight-savings time are abbreviated "EST". Using the
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// offset helps us pick the right one for the given time.
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// It's not perfect: during the backward transition we might pick
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// either one.)
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for i := range l.zone {
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zone := &l.zone[i]
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if zone.name == name {
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nam, offset, _, _ := l.lookup(unix - int64(zone.offset))
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if nam == zone.name {
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return offset, true
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}
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}
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}
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// Otherwise fall back to an ordinary name match.
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for i := range l.zone {
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zone := &l.zone[i]
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if zone.name == name {
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return zone.offset, true
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}
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}
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// Otherwise, give up.
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return
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}
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// NOTE(rsc): Eventually we will need to accept the POSIX TZ environment
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// syntax too, but I don't feel like implementing it today.
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var errLocation = errors.New("time: invalid location name")
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var zoneinfo *string
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var zoneinfoOnce sync.Once
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// LoadLocation returns the Location with the given name.
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//
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// If the name is "" or "UTC", LoadLocation returns UTC.
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// If the name is "Local", LoadLocation returns Local.
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//
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// Otherwise, the name is taken to be a location name corresponding to a file
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// in the IANA Time Zone database, such as "America/New_York".
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//
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// The time zone database needed by LoadLocation may not be
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// present on all systems, especially non-Unix systems.
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// LoadLocation looks in the directory or uncompressed zip file
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// named by the ZONEINFO environment variable, if any, then looks in
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// known installation locations on Unix systems,
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// and finally looks in $GOROOT/lib/time/zoneinfo.zip.
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func LoadLocation(name string) (*Location, error) {
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if name == "" || name == "UTC" {
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return UTC, nil
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}
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if name == "Local" {
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return Local, nil
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}
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if containsDotDot(name) || name[0] == '/' || name[0] == '\\' {
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// No valid IANA Time Zone name contains a single dot,
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// much less dot dot. Likewise, none begin with a slash.
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return nil, errLocation
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}
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zoneinfoOnce.Do(func() {
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env, _ := syscall.Getenv("ZONEINFO")
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zoneinfo = &env
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})
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var firstErr error
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if *zoneinfo != "" {
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if zoneData, err := loadTzinfoFromDirOrZip(*zoneinfo, name); err == nil {
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if z, err := LoadLocationFromTZData(name, zoneData); err == nil {
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return z, nil
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}
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firstErr = err
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} else if err != syscall.ENOENT {
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firstErr = err
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}
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}
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if z, err := loadLocation(name, zoneSources); err == nil {
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return z, nil
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} else if firstErr == nil {
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firstErr = err
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}
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return nil, firstErr
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}
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// containsDotDot reports whether s contains "..".
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func containsDotDot(s string) bool {
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if len(s) < 2 {
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return false
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}
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for i := 0; i < len(s)-1; i++ {
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if s[i] == '.' && s[i+1] == '.' {
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return true
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}
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}
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return false
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}
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