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c539261ef4
Added missing Cygwin packages to readme.
928 lines
36 KiB
C
928 lines
36 KiB
C
/* Locking in multithreaded situations.
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Copyright (C) 2005-2008, 2015-2016 Free Software Foundation, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>. */
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/* Written by Bruno Haible <bruno@clisp.org>, 2005.
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Based on GCC's gthr-posix.h, gthr-posix95.h, gthr-solaris.h,
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gthr-win32.h. */
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/* This file contains locking primitives for use with a given thread library.
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It does not contain primitives for creating threads or for other
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synchronization primitives.
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Normal (non-recursive) locks:
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Type: gl_lock_t
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Declaration: gl_lock_define(extern, name)
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Initializer: gl_lock_define_initialized(, name)
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Initialization: gl_lock_init (name);
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Taking the lock: gl_lock_lock (name);
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Releasing the lock: gl_lock_unlock (name);
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De-initialization: gl_lock_destroy (name);
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Equivalent functions with control of error handling:
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Initialization: err = glthread_lock_init (&name);
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Taking the lock: err = glthread_lock_lock (&name);
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Releasing the lock: err = glthread_lock_unlock (&name);
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De-initialization: err = glthread_lock_destroy (&name);
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Read-Write (non-recursive) locks:
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Type: gl_rwlock_t
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Declaration: gl_rwlock_define(extern, name)
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Initializer: gl_rwlock_define_initialized(, name)
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Initialization: gl_rwlock_init (name);
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Taking the lock: gl_rwlock_rdlock (name);
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gl_rwlock_wrlock (name);
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Releasing the lock: gl_rwlock_unlock (name);
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De-initialization: gl_rwlock_destroy (name);
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Equivalent functions with control of error handling:
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Initialization: err = glthread_rwlock_init (&name);
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Taking the lock: err = glthread_rwlock_rdlock (&name);
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err = glthread_rwlock_wrlock (&name);
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Releasing the lock: err = glthread_rwlock_unlock (&name);
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De-initialization: err = glthread_rwlock_destroy (&name);
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Recursive locks:
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Type: gl_recursive_lock_t
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Declaration: gl_recursive_lock_define(extern, name)
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Initializer: gl_recursive_lock_define_initialized(, name)
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Initialization: gl_recursive_lock_init (name);
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Taking the lock: gl_recursive_lock_lock (name);
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Releasing the lock: gl_recursive_lock_unlock (name);
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De-initialization: gl_recursive_lock_destroy (name);
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Equivalent functions with control of error handling:
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Initialization: err = glthread_recursive_lock_init (&name);
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Taking the lock: err = glthread_recursive_lock_lock (&name);
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Releasing the lock: err = glthread_recursive_lock_unlock (&name);
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De-initialization: err = glthread_recursive_lock_destroy (&name);
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Once-only execution:
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Type: gl_once_t
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Initializer: gl_once_define(extern, name)
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Execution: gl_once (name, initfunction);
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Equivalent functions with control of error handling:
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Execution: err = glthread_once (&name, initfunction);
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*/
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#ifndef _LOCK_H
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#define _LOCK_H
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#include <errno.h>
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#include <stdlib.h>
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/* ========================================================================= */
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#if USE_POSIX_THREADS
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/* Use the POSIX threads library. */
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# include <pthread.h>
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# ifdef __cplusplus
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extern "C" {
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# endif
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# if PTHREAD_IN_USE_DETECTION_HARD
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/* The pthread_in_use() detection needs to be done at runtime. */
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# define pthread_in_use() \
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glthread_in_use ()
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extern int glthread_in_use (void);
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# endif
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# if USE_POSIX_THREADS_WEAK
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/* Use weak references to the POSIX threads library. */
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/* Weak references avoid dragging in external libraries if the other parts
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of the program don't use them. Here we use them, because we don't want
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every program that uses libintl to depend on libpthread. This assumes
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that libpthread would not be loaded after libintl; i.e. if libintl is
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loaded first, by an executable that does not depend on libpthread, and
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then a module is dynamically loaded that depends on libpthread, libintl
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will not be multithread-safe. */
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/* The way to test at runtime whether libpthread is present is to test
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whether a function pointer's value, such as &pthread_mutex_init, is
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non-NULL. However, some versions of GCC have a bug through which, in
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PIC mode, &foo != NULL always evaluates to true if there is a direct
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call to foo(...) in the same function. To avoid this, we test the
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address of a function in libpthread that we don't use. */
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# pragma weak pthread_mutex_init
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# pragma weak pthread_mutex_lock
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# pragma weak pthread_mutex_unlock
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# pragma weak pthread_mutex_destroy
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# pragma weak pthread_rwlock_init
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# pragma weak pthread_rwlock_rdlock
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# pragma weak pthread_rwlock_wrlock
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# pragma weak pthread_rwlock_unlock
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# pragma weak pthread_rwlock_destroy
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# pragma weak pthread_once
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# pragma weak pthread_cond_init
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# pragma weak pthread_cond_wait
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# pragma weak pthread_cond_signal
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# pragma weak pthread_cond_broadcast
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# pragma weak pthread_cond_destroy
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# pragma weak pthread_mutexattr_init
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# pragma weak pthread_mutexattr_settype
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# pragma weak pthread_mutexattr_destroy
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# ifndef pthread_self
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# pragma weak pthread_self
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# endif
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# if !PTHREAD_IN_USE_DETECTION_HARD
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# pragma weak pthread_cancel
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# define pthread_in_use() (pthread_cancel != NULL)
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# endif
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# else
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# if !PTHREAD_IN_USE_DETECTION_HARD
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# define pthread_in_use() 1
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# endif
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# endif
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/* -------------------------- gl_lock_t datatype -------------------------- */
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typedef pthread_mutex_t gl_lock_t;
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# define gl_lock_define(STORAGECLASS, NAME) \
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STORAGECLASS pthread_mutex_t NAME;
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# define gl_lock_define_initialized(STORAGECLASS, NAME) \
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STORAGECLASS pthread_mutex_t NAME = gl_lock_initializer;
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# define gl_lock_initializer \
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PTHREAD_MUTEX_INITIALIZER
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# define glthread_lock_init(LOCK) \
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(pthread_in_use () ? pthread_mutex_init (LOCK, NULL) : 0)
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# define glthread_lock_lock(LOCK) \
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(pthread_in_use () ? pthread_mutex_lock (LOCK) : 0)
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# define glthread_lock_unlock(LOCK) \
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(pthread_in_use () ? pthread_mutex_unlock (LOCK) : 0)
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# define glthread_lock_destroy(LOCK) \
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(pthread_in_use () ? pthread_mutex_destroy (LOCK) : 0)
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/* ------------------------- gl_rwlock_t datatype ------------------------- */
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# if HAVE_PTHREAD_RWLOCK
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# ifdef PTHREAD_RWLOCK_INITIALIZER
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typedef pthread_rwlock_t gl_rwlock_t;
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# define gl_rwlock_define(STORAGECLASS, NAME) \
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STORAGECLASS pthread_rwlock_t NAME;
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# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \
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STORAGECLASS pthread_rwlock_t NAME = gl_rwlock_initializer;
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# define gl_rwlock_initializer \
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PTHREAD_RWLOCK_INITIALIZER
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# define glthread_rwlock_init(LOCK) \
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(pthread_in_use () ? pthread_rwlock_init (LOCK, NULL) : 0)
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# define glthread_rwlock_rdlock(LOCK) \
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(pthread_in_use () ? pthread_rwlock_rdlock (LOCK) : 0)
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# define glthread_rwlock_wrlock(LOCK) \
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(pthread_in_use () ? pthread_rwlock_wrlock (LOCK) : 0)
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# define glthread_rwlock_unlock(LOCK) \
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(pthread_in_use () ? pthread_rwlock_unlock (LOCK) : 0)
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# define glthread_rwlock_destroy(LOCK) \
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(pthread_in_use () ? pthread_rwlock_destroy (LOCK) : 0)
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# else
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typedef struct
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{
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int initialized;
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pthread_mutex_t guard; /* protects the initialization */
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pthread_rwlock_t rwlock; /* read-write lock */
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}
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gl_rwlock_t;
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# define gl_rwlock_define(STORAGECLASS, NAME) \
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STORAGECLASS gl_rwlock_t NAME;
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# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \
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STORAGECLASS gl_rwlock_t NAME = gl_rwlock_initializer;
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# define gl_rwlock_initializer \
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{ 0, PTHREAD_MUTEX_INITIALIZER }
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# define glthread_rwlock_init(LOCK) \
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(pthread_in_use () ? glthread_rwlock_init_multithreaded (LOCK) : 0)
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# define glthread_rwlock_rdlock(LOCK) \
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(pthread_in_use () ? glthread_rwlock_rdlock_multithreaded (LOCK) : 0)
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# define glthread_rwlock_wrlock(LOCK) \
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(pthread_in_use () ? glthread_rwlock_wrlock_multithreaded (LOCK) : 0)
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# define glthread_rwlock_unlock(LOCK) \
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(pthread_in_use () ? glthread_rwlock_unlock_multithreaded (LOCK) : 0)
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# define glthread_rwlock_destroy(LOCK) \
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(pthread_in_use () ? glthread_rwlock_destroy_multithreaded (LOCK) : 0)
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extern int glthread_rwlock_init_multithreaded (gl_rwlock_t *lock);
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extern int glthread_rwlock_rdlock_multithreaded (gl_rwlock_t *lock);
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extern int glthread_rwlock_wrlock_multithreaded (gl_rwlock_t *lock);
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extern int glthread_rwlock_unlock_multithreaded (gl_rwlock_t *lock);
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extern int glthread_rwlock_destroy_multithreaded (gl_rwlock_t *lock);
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# endif
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# else
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typedef struct
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{
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pthread_mutex_t lock; /* protects the remaining fields */
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pthread_cond_t waiting_readers; /* waiting readers */
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pthread_cond_t waiting_writers; /* waiting writers */
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unsigned int waiting_writers_count; /* number of waiting writers */
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int runcount; /* number of readers running, or -1 when a writer runs */
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}
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gl_rwlock_t;
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# define gl_rwlock_define(STORAGECLASS, NAME) \
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STORAGECLASS gl_rwlock_t NAME;
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# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \
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STORAGECLASS gl_rwlock_t NAME = gl_rwlock_initializer;
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# define gl_rwlock_initializer \
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{ PTHREAD_MUTEX_INITIALIZER, PTHREAD_COND_INITIALIZER, PTHREAD_COND_INITIALIZER, 0, 0 }
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# define glthread_rwlock_init(LOCK) \
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(pthread_in_use () ? glthread_rwlock_init_multithreaded (LOCK) : 0)
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# define glthread_rwlock_rdlock(LOCK) \
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(pthread_in_use () ? glthread_rwlock_rdlock_multithreaded (LOCK) : 0)
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# define glthread_rwlock_wrlock(LOCK) \
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(pthread_in_use () ? glthread_rwlock_wrlock_multithreaded (LOCK) : 0)
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# define glthread_rwlock_unlock(LOCK) \
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(pthread_in_use () ? glthread_rwlock_unlock_multithreaded (LOCK) : 0)
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# define glthread_rwlock_destroy(LOCK) \
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(pthread_in_use () ? glthread_rwlock_destroy_multithreaded (LOCK) : 0)
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extern int glthread_rwlock_init_multithreaded (gl_rwlock_t *lock);
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extern int glthread_rwlock_rdlock_multithreaded (gl_rwlock_t *lock);
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extern int glthread_rwlock_wrlock_multithreaded (gl_rwlock_t *lock);
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extern int glthread_rwlock_unlock_multithreaded (gl_rwlock_t *lock);
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extern int glthread_rwlock_destroy_multithreaded (gl_rwlock_t *lock);
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# endif
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/* --------------------- gl_recursive_lock_t datatype --------------------- */
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# if HAVE_PTHREAD_MUTEX_RECURSIVE
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# if defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER || defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP
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typedef pthread_mutex_t gl_recursive_lock_t;
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# define gl_recursive_lock_define(STORAGECLASS, NAME) \
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STORAGECLASS pthread_mutex_t NAME;
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# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \
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STORAGECLASS pthread_mutex_t NAME = gl_recursive_lock_initializer;
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# ifdef PTHREAD_RECURSIVE_MUTEX_INITIALIZER
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# define gl_recursive_lock_initializer \
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PTHREAD_RECURSIVE_MUTEX_INITIALIZER
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# else
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# define gl_recursive_lock_initializer \
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PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP
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# endif
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# define glthread_recursive_lock_init(LOCK) \
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(pthread_in_use () ? glthread_recursive_lock_init_multithreaded (LOCK) : 0)
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# define glthread_recursive_lock_lock(LOCK) \
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(pthread_in_use () ? pthread_mutex_lock (LOCK) : 0)
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# define glthread_recursive_lock_unlock(LOCK) \
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(pthread_in_use () ? pthread_mutex_unlock (LOCK) : 0)
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# define glthread_recursive_lock_destroy(LOCK) \
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(pthread_in_use () ? pthread_mutex_destroy (LOCK) : 0)
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extern int glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock);
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# else
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typedef struct
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{
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pthread_mutex_t recmutex; /* recursive mutex */
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pthread_mutex_t guard; /* protects the initialization */
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int initialized;
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}
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gl_recursive_lock_t;
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# define gl_recursive_lock_define(STORAGECLASS, NAME) \
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STORAGECLASS gl_recursive_lock_t NAME;
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# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \
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STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer;
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# define gl_recursive_lock_initializer \
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{ PTHREAD_MUTEX_INITIALIZER, PTHREAD_MUTEX_INITIALIZER, 0 }
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# define glthread_recursive_lock_init(LOCK) \
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(pthread_in_use () ? glthread_recursive_lock_init_multithreaded (LOCK) : 0)
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# define glthread_recursive_lock_lock(LOCK) \
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(pthread_in_use () ? glthread_recursive_lock_lock_multithreaded (LOCK) : 0)
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# define glthread_recursive_lock_unlock(LOCK) \
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(pthread_in_use () ? glthread_recursive_lock_unlock_multithreaded (LOCK) : 0)
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# define glthread_recursive_lock_destroy(LOCK) \
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(pthread_in_use () ? glthread_recursive_lock_destroy_multithreaded (LOCK) : 0)
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extern int glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock);
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extern int glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock);
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extern int glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock);
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extern int glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock);
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# endif
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# else
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/* Old versions of POSIX threads on Solaris did not have recursive locks.
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We have to implement them ourselves. */
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typedef struct
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{
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pthread_mutex_t mutex;
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pthread_t owner;
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unsigned long depth;
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}
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gl_recursive_lock_t;
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# define gl_recursive_lock_define(STORAGECLASS, NAME) \
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STORAGECLASS gl_recursive_lock_t NAME;
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# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \
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STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer;
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# define gl_recursive_lock_initializer \
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{ PTHREAD_MUTEX_INITIALIZER, (pthread_t) 0, 0 }
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# define glthread_recursive_lock_init(LOCK) \
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(pthread_in_use () ? glthread_recursive_lock_init_multithreaded (LOCK) : 0)
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# define glthread_recursive_lock_lock(LOCK) \
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(pthread_in_use () ? glthread_recursive_lock_lock_multithreaded (LOCK) : 0)
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# define glthread_recursive_lock_unlock(LOCK) \
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(pthread_in_use () ? glthread_recursive_lock_unlock_multithreaded (LOCK) : 0)
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# define glthread_recursive_lock_destroy(LOCK) \
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(pthread_in_use () ? glthread_recursive_lock_destroy_multithreaded (LOCK) : 0)
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extern int glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock);
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extern int glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock);
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extern int glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock);
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extern int glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock);
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# endif
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/* -------------------------- gl_once_t datatype -------------------------- */
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typedef pthread_once_t gl_once_t;
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# define gl_once_define(STORAGECLASS, NAME) \
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STORAGECLASS pthread_once_t NAME = PTHREAD_ONCE_INIT;
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# define glthread_once(ONCE_CONTROL, INITFUNCTION) \
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(pthread_in_use () \
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? pthread_once (ONCE_CONTROL, INITFUNCTION) \
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: (glthread_once_singlethreaded (ONCE_CONTROL) ? (INITFUNCTION (), 0) : 0))
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extern int glthread_once_singlethreaded (pthread_once_t *once_control);
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# ifdef __cplusplus
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}
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# endif
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#endif
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/* ========================================================================= */
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#if USE_PTH_THREADS
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/* Use the GNU Pth threads library. */
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# include <pth.h>
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# ifdef __cplusplus
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extern "C" {
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# endif
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# if USE_PTH_THREADS_WEAK
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/* Use weak references to the GNU Pth threads library. */
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# pragma weak pth_mutex_init
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# pragma weak pth_mutex_acquire
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# pragma weak pth_mutex_release
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# pragma weak pth_rwlock_init
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# pragma weak pth_rwlock_acquire
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# pragma weak pth_rwlock_release
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# pragma weak pth_once
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# pragma weak pth_cancel
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# define pth_in_use() (pth_cancel != NULL)
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# else
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# define pth_in_use() 1
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# endif
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/* -------------------------- gl_lock_t datatype -------------------------- */
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typedef pth_mutex_t gl_lock_t;
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# define gl_lock_define(STORAGECLASS, NAME) \
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STORAGECLASS pth_mutex_t NAME;
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# define gl_lock_define_initialized(STORAGECLASS, NAME) \
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STORAGECLASS pth_mutex_t NAME = gl_lock_initializer;
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# define gl_lock_initializer \
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PTH_MUTEX_INIT
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# define glthread_lock_init(LOCK) \
|
|
(pth_in_use () && !pth_mutex_init (LOCK) ? errno : 0)
|
|
# define glthread_lock_lock(LOCK) \
|
|
(pth_in_use () && !pth_mutex_acquire (LOCK, 0, NULL) ? errno : 0)
|
|
# define glthread_lock_unlock(LOCK) \
|
|
(pth_in_use () && !pth_mutex_release (LOCK) ? errno : 0)
|
|
# define glthread_lock_destroy(LOCK) \
|
|
((void)(LOCK), 0)
|
|
|
|
/* ------------------------- gl_rwlock_t datatype ------------------------- */
|
|
|
|
typedef pth_rwlock_t gl_rwlock_t;
|
|
# define gl_rwlock_define(STORAGECLASS, NAME) \
|
|
STORAGECLASS pth_rwlock_t NAME;
|
|
# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \
|
|
STORAGECLASS pth_rwlock_t NAME = gl_rwlock_initializer;
|
|
# define gl_rwlock_initializer \
|
|
PTH_RWLOCK_INIT
|
|
# define glthread_rwlock_init(LOCK) \
|
|
(pth_in_use () && !pth_rwlock_init (LOCK) ? errno : 0)
|
|
# define glthread_rwlock_rdlock(LOCK) \
|
|
(pth_in_use () && !pth_rwlock_acquire (LOCK, PTH_RWLOCK_RD, 0, NULL) ? errno : 0)
|
|
# define glthread_rwlock_wrlock(LOCK) \
|
|
(pth_in_use () && !pth_rwlock_acquire (LOCK, PTH_RWLOCK_RW, 0, NULL) ? errno : 0)
|
|
# define glthread_rwlock_unlock(LOCK) \
|
|
(pth_in_use () && !pth_rwlock_release (LOCK) ? errno : 0)
|
|
# define glthread_rwlock_destroy(LOCK) \
|
|
((void)(LOCK), 0)
|
|
|
|
/* --------------------- gl_recursive_lock_t datatype --------------------- */
|
|
|
|
/* In Pth, mutexes are recursive by default. */
|
|
typedef pth_mutex_t gl_recursive_lock_t;
|
|
# define gl_recursive_lock_define(STORAGECLASS, NAME) \
|
|
STORAGECLASS pth_mutex_t NAME;
|
|
# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \
|
|
STORAGECLASS pth_mutex_t NAME = gl_recursive_lock_initializer;
|
|
# define gl_recursive_lock_initializer \
|
|
PTH_MUTEX_INIT
|
|
# define glthread_recursive_lock_init(LOCK) \
|
|
(pth_in_use () && !pth_mutex_init (LOCK) ? errno : 0)
|
|
# define glthread_recursive_lock_lock(LOCK) \
|
|
(pth_in_use () && !pth_mutex_acquire (LOCK, 0, NULL) ? errno : 0)
|
|
# define glthread_recursive_lock_unlock(LOCK) \
|
|
(pth_in_use () && !pth_mutex_release (LOCK) ? errno : 0)
|
|
# define glthread_recursive_lock_destroy(LOCK) \
|
|
((void)(LOCK), 0)
|
|
|
|
/* -------------------------- gl_once_t datatype -------------------------- */
|
|
|
|
typedef pth_once_t gl_once_t;
|
|
# define gl_once_define(STORAGECLASS, NAME) \
|
|
STORAGECLASS pth_once_t NAME = PTH_ONCE_INIT;
|
|
# define glthread_once(ONCE_CONTROL, INITFUNCTION) \
|
|
(pth_in_use () \
|
|
? glthread_once_multithreaded (ONCE_CONTROL, INITFUNCTION) \
|
|
: (glthread_once_singlethreaded (ONCE_CONTROL) ? (INITFUNCTION (), 0) : 0))
|
|
extern int glthread_once_multithreaded (pth_once_t *once_control, void (*initfunction) (void));
|
|
extern int glthread_once_singlethreaded (pth_once_t *once_control);
|
|
|
|
# ifdef __cplusplus
|
|
}
|
|
# endif
|
|
|
|
#endif
|
|
|
|
/* ========================================================================= */
|
|
|
|
#if USE_SOLARIS_THREADS
|
|
|
|
/* Use the old Solaris threads library. */
|
|
|
|
# include <thread.h>
|
|
# include <synch.h>
|
|
|
|
# ifdef __cplusplus
|
|
extern "C" {
|
|
# endif
|
|
|
|
# if USE_SOLARIS_THREADS_WEAK
|
|
|
|
/* Use weak references to the old Solaris threads library. */
|
|
|
|
# pragma weak mutex_init
|
|
# pragma weak mutex_lock
|
|
# pragma weak mutex_unlock
|
|
# pragma weak mutex_destroy
|
|
# pragma weak rwlock_init
|
|
# pragma weak rw_rdlock
|
|
# pragma weak rw_wrlock
|
|
# pragma weak rw_unlock
|
|
# pragma weak rwlock_destroy
|
|
# pragma weak thr_self
|
|
|
|
# pragma weak thr_suspend
|
|
# define thread_in_use() (thr_suspend != NULL)
|
|
|
|
# else
|
|
|
|
# define thread_in_use() 1
|
|
|
|
# endif
|
|
|
|
/* -------------------------- gl_lock_t datatype -------------------------- */
|
|
|
|
typedef mutex_t gl_lock_t;
|
|
# define gl_lock_define(STORAGECLASS, NAME) \
|
|
STORAGECLASS mutex_t NAME;
|
|
# define gl_lock_define_initialized(STORAGECLASS, NAME) \
|
|
STORAGECLASS mutex_t NAME = gl_lock_initializer;
|
|
# define gl_lock_initializer \
|
|
DEFAULTMUTEX
|
|
# define glthread_lock_init(LOCK) \
|
|
(thread_in_use () ? mutex_init (LOCK, USYNC_THREAD, NULL) : 0)
|
|
# define glthread_lock_lock(LOCK) \
|
|
(thread_in_use () ? mutex_lock (LOCK) : 0)
|
|
# define glthread_lock_unlock(LOCK) \
|
|
(thread_in_use () ? mutex_unlock (LOCK) : 0)
|
|
# define glthread_lock_destroy(LOCK) \
|
|
(thread_in_use () ? mutex_destroy (LOCK) : 0)
|
|
|
|
/* ------------------------- gl_rwlock_t datatype ------------------------- */
|
|
|
|
typedef rwlock_t gl_rwlock_t;
|
|
# define gl_rwlock_define(STORAGECLASS, NAME) \
|
|
STORAGECLASS rwlock_t NAME;
|
|
# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \
|
|
STORAGECLASS rwlock_t NAME = gl_rwlock_initializer;
|
|
# define gl_rwlock_initializer \
|
|
DEFAULTRWLOCK
|
|
# define glthread_rwlock_init(LOCK) \
|
|
(thread_in_use () ? rwlock_init (LOCK, USYNC_THREAD, NULL) : 0)
|
|
# define glthread_rwlock_rdlock(LOCK) \
|
|
(thread_in_use () ? rw_rdlock (LOCK) : 0)
|
|
# define glthread_rwlock_wrlock(LOCK) \
|
|
(thread_in_use () ? rw_wrlock (LOCK) : 0)
|
|
# define glthread_rwlock_unlock(LOCK) \
|
|
(thread_in_use () ? rw_unlock (LOCK) : 0)
|
|
# define glthread_rwlock_destroy(LOCK) \
|
|
(thread_in_use () ? rwlock_destroy (LOCK) : 0)
|
|
|
|
/* --------------------- gl_recursive_lock_t datatype --------------------- */
|
|
|
|
/* Old Solaris threads did not have recursive locks.
|
|
We have to implement them ourselves. */
|
|
|
|
typedef struct
|
|
{
|
|
mutex_t mutex;
|
|
thread_t owner;
|
|
unsigned long depth;
|
|
}
|
|
gl_recursive_lock_t;
|
|
# define gl_recursive_lock_define(STORAGECLASS, NAME) \
|
|
STORAGECLASS gl_recursive_lock_t NAME;
|
|
# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \
|
|
STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer;
|
|
# define gl_recursive_lock_initializer \
|
|
{ DEFAULTMUTEX, (thread_t) 0, 0 }
|
|
# define glthread_recursive_lock_init(LOCK) \
|
|
(thread_in_use () ? glthread_recursive_lock_init_multithreaded (LOCK) : 0)
|
|
# define glthread_recursive_lock_lock(LOCK) \
|
|
(thread_in_use () ? glthread_recursive_lock_lock_multithreaded (LOCK) : 0)
|
|
# define glthread_recursive_lock_unlock(LOCK) \
|
|
(thread_in_use () ? glthread_recursive_lock_unlock_multithreaded (LOCK) : 0)
|
|
# define glthread_recursive_lock_destroy(LOCK) \
|
|
(thread_in_use () ? glthread_recursive_lock_destroy_multithreaded (LOCK) : 0)
|
|
extern int glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock);
|
|
extern int glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock);
|
|
extern int glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock);
|
|
extern int glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock);
|
|
|
|
/* -------------------------- gl_once_t datatype -------------------------- */
|
|
|
|
typedef struct
|
|
{
|
|
volatile int inited;
|
|
mutex_t mutex;
|
|
}
|
|
gl_once_t;
|
|
# define gl_once_define(STORAGECLASS, NAME) \
|
|
STORAGECLASS gl_once_t NAME = { 0, DEFAULTMUTEX };
|
|
# define glthread_once(ONCE_CONTROL, INITFUNCTION) \
|
|
(thread_in_use () \
|
|
? glthread_once_multithreaded (ONCE_CONTROL, INITFUNCTION) \
|
|
: (glthread_once_singlethreaded (ONCE_CONTROL) ? (INITFUNCTION (), 0) : 0))
|
|
extern int glthread_once_multithreaded (gl_once_t *once_control, void (*initfunction) (void));
|
|
extern int glthread_once_singlethreaded (gl_once_t *once_control);
|
|
|
|
# ifdef __cplusplus
|
|
}
|
|
# endif
|
|
|
|
#endif
|
|
|
|
/* ========================================================================= */
|
|
|
|
#if USE_WINDOWS_THREADS
|
|
|
|
# define WIN32_LEAN_AND_MEAN /* avoid including junk */
|
|
# include <windows.h>
|
|
|
|
# ifdef __cplusplus
|
|
extern "C" {
|
|
# endif
|
|
|
|
/* We can use CRITICAL_SECTION directly, rather than the native Windows Event,
|
|
Mutex, Semaphore types, because
|
|
- we need only to synchronize inside a single process (address space),
|
|
not inter-process locking,
|
|
- we don't need to support trylock operations. (TryEnterCriticalSection
|
|
does not work on Windows 95/98/ME. Packages that need trylock usually
|
|
define their own mutex type.) */
|
|
|
|
/* There is no way to statically initialize a CRITICAL_SECTION. It needs
|
|
to be done lazily, once only. For this we need spinlocks. */
|
|
|
|
typedef struct { volatile int done; volatile long started; } gl_spinlock_t;
|
|
|
|
/* -------------------------- gl_lock_t datatype -------------------------- */
|
|
|
|
typedef struct
|
|
{
|
|
gl_spinlock_t guard; /* protects the initialization */
|
|
CRITICAL_SECTION lock;
|
|
}
|
|
gl_lock_t;
|
|
# define gl_lock_define(STORAGECLASS, NAME) \
|
|
STORAGECLASS gl_lock_t NAME;
|
|
# define gl_lock_define_initialized(STORAGECLASS, NAME) \
|
|
STORAGECLASS gl_lock_t NAME = gl_lock_initializer;
|
|
# define gl_lock_initializer \
|
|
{ { 0, -1 } }
|
|
# define glthread_lock_init(LOCK) \
|
|
(glthread_lock_init_func (LOCK), 0)
|
|
# define glthread_lock_lock(LOCK) \
|
|
glthread_lock_lock_func (LOCK)
|
|
# define glthread_lock_unlock(LOCK) \
|
|
glthread_lock_unlock_func (LOCK)
|
|
# define glthread_lock_destroy(LOCK) \
|
|
glthread_lock_destroy_func (LOCK)
|
|
extern void glthread_lock_init_func (gl_lock_t *lock);
|
|
extern int glthread_lock_lock_func (gl_lock_t *lock);
|
|
extern int glthread_lock_unlock_func (gl_lock_t *lock);
|
|
extern int glthread_lock_destroy_func (gl_lock_t *lock);
|
|
|
|
/* ------------------------- gl_rwlock_t datatype ------------------------- */
|
|
|
|
/* It is impossible to implement read-write locks using plain locks, without
|
|
introducing an extra thread dedicated to managing read-write locks.
|
|
Therefore here we need to use the low-level Event type. */
|
|
|
|
typedef struct
|
|
{
|
|
HANDLE *array; /* array of waiting threads, each represented by an event */
|
|
unsigned int count; /* number of waiting threads */
|
|
unsigned int alloc; /* length of allocated array */
|
|
unsigned int offset; /* index of first waiting thread in array */
|
|
}
|
|
gl_carray_waitqueue_t;
|
|
typedef struct
|
|
{
|
|
gl_spinlock_t guard; /* protects the initialization */
|
|
CRITICAL_SECTION lock; /* protects the remaining fields */
|
|
gl_carray_waitqueue_t waiting_readers; /* waiting readers */
|
|
gl_carray_waitqueue_t waiting_writers; /* waiting writers */
|
|
int runcount; /* number of readers running, or -1 when a writer runs */
|
|
}
|
|
gl_rwlock_t;
|
|
# define gl_rwlock_define(STORAGECLASS, NAME) \
|
|
STORAGECLASS gl_rwlock_t NAME;
|
|
# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \
|
|
STORAGECLASS gl_rwlock_t NAME = gl_rwlock_initializer;
|
|
# define gl_rwlock_initializer \
|
|
{ { 0, -1 } }
|
|
# define glthread_rwlock_init(LOCK) \
|
|
(glthread_rwlock_init_func (LOCK), 0)
|
|
# define glthread_rwlock_rdlock(LOCK) \
|
|
glthread_rwlock_rdlock_func (LOCK)
|
|
# define glthread_rwlock_wrlock(LOCK) \
|
|
glthread_rwlock_wrlock_func (LOCK)
|
|
# define glthread_rwlock_unlock(LOCK) \
|
|
glthread_rwlock_unlock_func (LOCK)
|
|
# define glthread_rwlock_destroy(LOCK) \
|
|
glthread_rwlock_destroy_func (LOCK)
|
|
extern void glthread_rwlock_init_func (gl_rwlock_t *lock);
|
|
extern int glthread_rwlock_rdlock_func (gl_rwlock_t *lock);
|
|
extern int glthread_rwlock_wrlock_func (gl_rwlock_t *lock);
|
|
extern int glthread_rwlock_unlock_func (gl_rwlock_t *lock);
|
|
extern int glthread_rwlock_destroy_func (gl_rwlock_t *lock);
|
|
|
|
/* --------------------- gl_recursive_lock_t datatype --------------------- */
|
|
|
|
/* The native Windows documentation says that CRITICAL_SECTION already
|
|
implements a recursive lock. But we need not rely on it: It's easy to
|
|
implement a recursive lock without this assumption. */
|
|
|
|
typedef struct
|
|
{
|
|
gl_spinlock_t guard; /* protects the initialization */
|
|
DWORD owner;
|
|
unsigned long depth;
|
|
CRITICAL_SECTION lock;
|
|
}
|
|
gl_recursive_lock_t;
|
|
# define gl_recursive_lock_define(STORAGECLASS, NAME) \
|
|
STORAGECLASS gl_recursive_lock_t NAME;
|
|
# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \
|
|
STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer;
|
|
# define gl_recursive_lock_initializer \
|
|
{ { 0, -1 }, 0, 0 }
|
|
# define glthread_recursive_lock_init(LOCK) \
|
|
(glthread_recursive_lock_init_func (LOCK), 0)
|
|
# define glthread_recursive_lock_lock(LOCK) \
|
|
glthread_recursive_lock_lock_func (LOCK)
|
|
# define glthread_recursive_lock_unlock(LOCK) \
|
|
glthread_recursive_lock_unlock_func (LOCK)
|
|
# define glthread_recursive_lock_destroy(LOCK) \
|
|
glthread_recursive_lock_destroy_func (LOCK)
|
|
extern void glthread_recursive_lock_init_func (gl_recursive_lock_t *lock);
|
|
extern int glthread_recursive_lock_lock_func (gl_recursive_lock_t *lock);
|
|
extern int glthread_recursive_lock_unlock_func (gl_recursive_lock_t *lock);
|
|
extern int glthread_recursive_lock_destroy_func (gl_recursive_lock_t *lock);
|
|
|
|
/* -------------------------- gl_once_t datatype -------------------------- */
|
|
|
|
typedef struct
|
|
{
|
|
volatile int inited;
|
|
volatile long started;
|
|
CRITICAL_SECTION lock;
|
|
}
|
|
gl_once_t;
|
|
# define gl_once_define(STORAGECLASS, NAME) \
|
|
STORAGECLASS gl_once_t NAME = { -1, -1 };
|
|
# define glthread_once(ONCE_CONTROL, INITFUNCTION) \
|
|
(glthread_once_func (ONCE_CONTROL, INITFUNCTION), 0)
|
|
extern void glthread_once_func (gl_once_t *once_control, void (*initfunction) (void));
|
|
|
|
# ifdef __cplusplus
|
|
}
|
|
# endif
|
|
|
|
#endif
|
|
|
|
/* ========================================================================= */
|
|
|
|
#if !(USE_POSIX_THREADS || USE_PTH_THREADS || USE_SOLARIS_THREADS || USE_WINDOWS_THREADS)
|
|
|
|
/* Provide dummy implementation if threads are not supported. */
|
|
|
|
/* -------------------------- gl_lock_t datatype -------------------------- */
|
|
|
|
typedef int gl_lock_t;
|
|
# define gl_lock_define(STORAGECLASS, NAME)
|
|
# define gl_lock_define_initialized(STORAGECLASS, NAME)
|
|
# define glthread_lock_init(NAME) 0
|
|
# define glthread_lock_lock(NAME) 0
|
|
# define glthread_lock_unlock(NAME) 0
|
|
# define glthread_lock_destroy(NAME) 0
|
|
|
|
/* ------------------------- gl_rwlock_t datatype ------------------------- */
|
|
|
|
typedef int gl_rwlock_t;
|
|
# define gl_rwlock_define(STORAGECLASS, NAME)
|
|
# define gl_rwlock_define_initialized(STORAGECLASS, NAME)
|
|
# define glthread_rwlock_init(NAME) 0
|
|
# define glthread_rwlock_rdlock(NAME) 0
|
|
# define glthread_rwlock_wrlock(NAME) 0
|
|
# define glthread_rwlock_unlock(NAME) 0
|
|
# define glthread_rwlock_destroy(NAME) 0
|
|
|
|
/* --------------------- gl_recursive_lock_t datatype --------------------- */
|
|
|
|
typedef int gl_recursive_lock_t;
|
|
# define gl_recursive_lock_define(STORAGECLASS, NAME)
|
|
# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME)
|
|
# define glthread_recursive_lock_init(NAME) 0
|
|
# define glthread_recursive_lock_lock(NAME) 0
|
|
# define glthread_recursive_lock_unlock(NAME) 0
|
|
# define glthread_recursive_lock_destroy(NAME) 0
|
|
|
|
/* -------------------------- gl_once_t datatype -------------------------- */
|
|
|
|
typedef int gl_once_t;
|
|
# define gl_once_define(STORAGECLASS, NAME) \
|
|
STORAGECLASS gl_once_t NAME = 0;
|
|
# define glthread_once(ONCE_CONTROL, INITFUNCTION) \
|
|
(*(ONCE_CONTROL) == 0 ? (*(ONCE_CONTROL) = ~ 0, INITFUNCTION (), 0) : 0)
|
|
|
|
#endif
|
|
|
|
/* ========================================================================= */
|
|
|
|
/* Macros with built-in error handling. */
|
|
|
|
/* -------------------------- gl_lock_t datatype -------------------------- */
|
|
|
|
#define gl_lock_init(NAME) \
|
|
do \
|
|
{ \
|
|
if (glthread_lock_init (&NAME)) \
|
|
abort (); \
|
|
} \
|
|
while (0)
|
|
#define gl_lock_lock(NAME) \
|
|
do \
|
|
{ \
|
|
if (glthread_lock_lock (&NAME)) \
|
|
abort (); \
|
|
} \
|
|
while (0)
|
|
#define gl_lock_unlock(NAME) \
|
|
do \
|
|
{ \
|
|
if (glthread_lock_unlock (&NAME)) \
|
|
abort (); \
|
|
} \
|
|
while (0)
|
|
#define gl_lock_destroy(NAME) \
|
|
do \
|
|
{ \
|
|
if (glthread_lock_destroy (&NAME)) \
|
|
abort (); \
|
|
} \
|
|
while (0)
|
|
|
|
/* ------------------------- gl_rwlock_t datatype ------------------------- */
|
|
|
|
#define gl_rwlock_init(NAME) \
|
|
do \
|
|
{ \
|
|
if (glthread_rwlock_init (&NAME)) \
|
|
abort (); \
|
|
} \
|
|
while (0)
|
|
#define gl_rwlock_rdlock(NAME) \
|
|
do \
|
|
{ \
|
|
if (glthread_rwlock_rdlock (&NAME)) \
|
|
abort (); \
|
|
} \
|
|
while (0)
|
|
#define gl_rwlock_wrlock(NAME) \
|
|
do \
|
|
{ \
|
|
if (glthread_rwlock_wrlock (&NAME)) \
|
|
abort (); \
|
|
} \
|
|
while (0)
|
|
#define gl_rwlock_unlock(NAME) \
|
|
do \
|
|
{ \
|
|
if (glthread_rwlock_unlock (&NAME)) \
|
|
abort (); \
|
|
} \
|
|
while (0)
|
|
#define gl_rwlock_destroy(NAME) \
|
|
do \
|
|
{ \
|
|
if (glthread_rwlock_destroy (&NAME)) \
|
|
abort (); \
|
|
} \
|
|
while (0)
|
|
|
|
/* --------------------- gl_recursive_lock_t datatype --------------------- */
|
|
|
|
#define gl_recursive_lock_init(NAME) \
|
|
do \
|
|
{ \
|
|
if (glthread_recursive_lock_init (&NAME)) \
|
|
abort (); \
|
|
} \
|
|
while (0)
|
|
#define gl_recursive_lock_lock(NAME) \
|
|
do \
|
|
{ \
|
|
if (glthread_recursive_lock_lock (&NAME)) \
|
|
abort (); \
|
|
} \
|
|
while (0)
|
|
#define gl_recursive_lock_unlock(NAME) \
|
|
do \
|
|
{ \
|
|
if (glthread_recursive_lock_unlock (&NAME)) \
|
|
abort (); \
|
|
} \
|
|
while (0)
|
|
#define gl_recursive_lock_destroy(NAME) \
|
|
do \
|
|
{ \
|
|
if (glthread_recursive_lock_destroy (&NAME)) \
|
|
abort (); \
|
|
} \
|
|
while (0)
|
|
|
|
/* -------------------------- gl_once_t datatype -------------------------- */
|
|
|
|
#define gl_once(NAME, INITFUNCTION) \
|
|
do \
|
|
{ \
|
|
if (glthread_once (&NAME, INITFUNCTION)) \
|
|
abort (); \
|
|
} \
|
|
while (0)
|
|
|
|
/* ========================================================================= */
|
|
|
|
#endif /* _LOCK_H */
|