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videoctrl: remove unnecessary delay.
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@ -119,8 +119,6 @@ void VideoCtrlBase::update_screen()
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//auto end_time = std::chrono::steady_clock::now();
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//auto time_elapsed = std::chrono::duration_cast<std::chrono::nanoseconds>(end_time - start_time);
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//LOG_F(INFO, "Display uodate took: %lld ns", time_elapsed.count());
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SDL_Delay(15);
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}
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void VideoCtrlBase::convert_frame_1bpp(uint8_t *dst_buf, int dst_pitch)
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