Commit Graph

7 Commits

Author SHA1 Message Date
Mihai Parparita
50018010c7 Add instruction counters to CPU profiler
Keeps track of instructions (including operands) that are executed,
to see if there are any hotspots that could be optimized or fastpaths
that should be added.

Also adds a mode where CPU profiler data is periodically output, to
make it easier to get at these instruction counts during startup.
2024-06-14 19:55:42 +02:00
Mihai Parparita
d4c9db7fcf Move disk image reading to be behind an ImgFile class
Allows different implementations for different platforms (the JS
build relies on browser APIs to stream disk images over the network).

Setting aside the JS build, this also reduces some code duplication.
2023-11-09 21:49:28 -08:00
Mihai Parparita
35c86ad6bf Clean up #includes
Result of running IWYU (https://include-what-you-use.org/) and
applying most of the suggestions about unncessary includes and
forward declarations.

Was motivated by observing that <thread> was being included in
ppcopcodes.cpp even though it was unused (found while researching
the use of threads), but seems generally good to help with build
times and correctness.
2023-11-03 00:33:47 -07:00
Mihai Parparita
1f7edfdb3b Make Emscripten build not depend on SDL2 or cubeb
While Emscripten has an SDL compabtility layer, it assumes that the
code is executing in the main browser process (and thus has access to
them DOM). The Infinite Mac project runs emulators in a worker thread
(for better performance) and has a custom API for the display, sound,
input, etc. Similarly, it does not need the cross-platform sound support
from cubeb, there there is a sound API as well.

This commit makes SDL (*_sdl.cpp) and cubeb-based (*_cubeb.cpp) code be
skipped when targeting Emscripten, and instead *_js.cpp files are used
instead (this is the cross-platform convention used by Chromium[^1], and
could be extended for other targets).

For hostevents.cpp and soundserver.cpp the entire file was replaced,
whereas for videoctrl.cpp there was enough shared logic that it was
kept, and the platform-specific bits were moved behind a Display class
that can have per-platform implementations. For cases where we need
additional private fields in the platform-specific classes, we use
a PIMPL pattern.

The *_js.cpp files with implementations are not included in this
commit, since they are closely tied to the Infinite Mac project, and
will live in its fork of DingusPPC.

[^1]: https://www.chromium.org/developers/design-documents/conventions-and-patterns-for-multi-platform-development/
2023-10-25 22:25:53 -07:00
Maxim Poliakovski
048b4f5f20 Fix forgotten include. 2021-04-19 00:13:33 +02:00
Maxim Poliakovski
ed6c316c82 profiler: add reset command. 2021-04-14 17:04:14 +02:00
Maxim Poliakovski
31b5290ac9 New profiler API. 2021-04-14 01:27:07 +02:00