PDM defaults to 640x480.
If you set --mon_id to MacRGB12in then it would draw 512x384 inside a 640x480 window.
If you set --mon_id to Multiscan20in then it would try to draw 832x624 inside a 640x480 window and crash.
If you set the Monitors control panel to switch multiscan display from 640x480 to 832x624 and restart then it would crash.
Now it will correctly change the window size every time the mode changes.
- Add all the interrupts including DMA.
- Modify the Interrupt to IRQ_ID translation so the interrupts belonging to the first set of 32 interrupts don't need to be shifted.
Add pixel format and pixel clock to the list of fields that will initiate a recalculation.
If frame rate is less than 24 or greater than 120 then assume 60Hz.
Consider write-only bits: ATI_CLOCK_STROBE can't be read so clear it.
8 bits at Offset 2 is PLL_DATA. If we don't modify PLL_DATA, then insert the current value of PLL_DATA into the value that will be read from ATI_CLOCK_CNTL.
When checking if a particular byte of a register is accessed, check both the starting position (offset) and ending position (offset + size) of the bytes being access.
- Add BAR 2 decode. This BAR isn't actually used by Mac OS X, but decode it anyway just in case.
- Support updating of BARs (using change_one_bar method).
pixel_format is different than pixel_depth.
pixel_format depends on the GPU. A GPU might have multiple formats for the same depth.
We store this in videoctrl so that we can detect changes in pixel_format like we do for pixel_depth and active_width and active_height.
When fetching DMA command, make sure to convert little endian fields to host endianness (i.e. don't use memcpy).
When fetching DMA command, return the host address of the DMA command for LOAD_QUAD. Maybe this address should be cached whenever this->cmdptr changes?
When fetching DMA command, return whether the DMA command is writable.
For LOAD_QUAD, pass the address of the DMA command to xfer_quad.
Always log unexpected DMA command values.
Write full 32-bit value for LOAD_QUAD.
Write reqCount to resCount.
pci_conv_rd_data can be used to handle unaligned or 64-bit accesses in mmio regions if it's modified to include the next 32-bit value.
For pci config accesses, grackle repeats the 32-bit value. bandit uses a seemingly random number for the next 32-bit value, but we'll make it work like grackle.
PCCard is used by PowerBook G3 Wallstreet in Open Firmware 2.0.1.
CardBus is probed in New World Macs starting from at least Open Firmware 4.1.9f1 sometime after Open Firmware 3.1.1.
- Create PCIBase from common stuff in PCIDevice.
- Add PCIBridgeBase. These have a primary bus number, secondary bus number, and subordinate bus number which are used to determine if PCI type 1 config cycle should be passed.
- Change PCIBridge to use PCIBridgeBase instead of PCIDevice.
- Add PCICardBusBridge which uses PCIBridgeBase.
For example, Old World Macs have versions of Open Firmware that don't support 512 MB BARs correctly. They may attempt to set such a BAR to 0x90000000 (a 256 MB boundary) instead of 0xA0000000 (the next available 512 MB boundary).
So that you don't see identical messages "Could not restore NVRAM content from the given file."
Instead, one will mention nvram.bin and the other will mention pram.bin.
- Add mask so that hardware cursor cannot be drawn beyond the right edge of the frame buffer.
- Add invert pixels. Invert pixels are used in the I-beam cursor and the Watch cursor.
- Fix video vram endianness. It should behave like RAM.
- Add read for registers ENABLE, INT_STATUS, INT_ENABLE.
- Add write for registers CNTTST, INT_ENABLE.
- Add support for 16bpp and 32bpp.
- Add vbl interrupt.
Cherrypicks a small piece of joevt/dingusppc@117ca1e449
so that booting from the 10.2 CD gets past it trying to change the video
mode to 15bpp.
Co-authored-by: joevt <joevt@shaw.ca>
AdbKeyboard would copy the event into its own fields and set the
changed field, so that we could return the event when register was 0.
However, if a subsequent event was received before ADB polling, the
previous event would be overwritten and lost.
Fix this by maintaining a queue of events, so that we can return
everything since the last poll.
We were using an empty value on the second byte of the ADB keyboard
register 0, but that maps to the "a" key. This manifested itself
as the Key Caps DA never showing the "a" key as being down.
Switch to a non-existent key for the second byte.
Allows different implementations for different platforms (the JS
build relies on browser APIs to stream disk images over the network).
Setting aside the JS build, this also reduces some code duplication.
Besides generating KeyboardEvents in the SDL event handler and
returning the key state in the register 0 reads of the AdbKeyboard
device, we also needed to generalize the ADB bus polling a bit. We now
check all devices that have the service request bit set, instead of
hardcoding the mouse.
The SDL key event -> ADB raw key code mapping is based on BasiliskII/
SheepShaver's, but cleaned up a bit.
Otherwise if pull_data is called again, it will think that it still
has data available in the buffer (rem_len will be non-zero) and
random data at the buffer location will be returned.
This manifested itself as noise being played back in the JS
implementation of the SoundServer. The cubeb implementation was not
affected because it stops polling once it's told it has no more
data in the buffer. Both approaches are valid (the JS version pads
data with silence), and the DMA buffer should support both.
Result of running IWYU (https://include-what-you-use.org/) and
applying most of the suggestions about unncessary includes and
forward declarations.
Was motivated by observing that <thread> was being included in
ppcopcodes.cpp even though it was unused (found while researching
the use of threads), but seems generally good to help with build
times and correctness.
While Emscripten has an SDL compabtility layer, it assumes that the
code is executing in the main browser process (and thus has access to
them DOM). The Infinite Mac project runs emulators in a worker thread
(for better performance) and has a custom API for the display, sound,
input, etc. Similarly, it does not need the cross-platform sound support
from cubeb, there there is a sound API as well.
This commit makes SDL (*_sdl.cpp) and cubeb-based (*_cubeb.cpp) code be
skipped when targeting Emscripten, and instead *_js.cpp files are used
instead (this is the cross-platform convention used by Chromium[^1], and
could be extended for other targets).
For hostevents.cpp and soundserver.cpp the entire file was replaced,
whereas for videoctrl.cpp there was enough shared logic that it was
kept, and the platform-specific bits were moved behind a Display class
that can have per-platform implementations. For cases where we need
additional private fields in the platform-specific classes, we use
a PIMPL pattern.
The *_js.cpp files with implementations are not included in this
commit, since they are closely tied to the Infinite Mac project, and
will live in its fork of DingusPPC.
[^1]: https://www.chromium.org/developers/design-documents/conventions-and-patterns-for-multi-platform-development/
The simplest solution is to cut the aperture size by the amount
of video RAM installed. This way, accesses to the big-endian
aperture located above the installed VRAM will be catched and
reported by the MMU.