This method is used by both pci_io_read and pci_io_write to determine if ISA type I/O access is allowed.
The SPARSE_IO_BASE I/O address is defined. This I/O range is not defined by an I/O BAR.
- Add IOBusDevice (nvram_addr_hi_dev) for NVRAM addr hi.
- Add IOBusDevice (nvram_dev) for NVRAM data.
- Make all IOBusDevices use the same code.
- Log error if 4 least significant bits of offset are not zero.
- Correctly byte swap the value before passing it to the IOBusDevice.
- When reading, duplicate the bytes in a word or dword like a real Power Mac does.
PDM defaults to 640x480.
If you set --mon_id to MacRGB12in then it would draw 512x384 inside a 640x480 window.
If you set --mon_id to Multiscan20in then it would try to draw 832x624 inside a 640x480 window and crash.
If you set the Monitors control panel to switch multiscan display from 640x480 to 832x624 and restart then it would crash.
Now it will correctly change the window size every time the mode changes.
Add pixel format and pixel clock to the list of fields that will initiate a recalculation.
If frame rate is less than 24 or greater than 120 then assume 60Hz.
Consider write-only bits: ATI_CLOCK_STROBE can't be read so clear it.
8 bits at Offset 2 is PLL_DATA. If we don't modify PLL_DATA, then insert the current value of PLL_DATA into the value that will be read from ATI_CLOCK_CNTL.
When checking if a particular byte of a register is accessed, check both the starting position (offset) and ending position (offset + size) of the bytes being access.
- Add BAR 2 decode. This BAR isn't actually used by Mac OS X, but decode it anyway just in case.
- Support updating of BARs (using change_one_bar method).
pixel_format is different than pixel_depth.
pixel_format depends on the GPU. A GPU might have multiple formats for the same depth.
We store this in videoctrl so that we can detect changes in pixel_format like we do for pixel_depth and active_width and active_height.
- Add mask so that hardware cursor cannot be drawn beyond the right edge of the frame buffer.
- Add invert pixels. Invert pixels are used in the I-beam cursor and the Watch cursor.