Commit Graph

5 Commits

Author SHA1 Message Date
joevt
a0ce1efabe display_sdl: Add Mouse Grabbed to window title.
Necessary when the window is created after a restart while mouse is grabbed.
2024-03-11 07:10:26 -07:00
joevt
7b4d513e22 videoctrl: Add change resolution support.
PDM defaults to 640x480.
If you set --mon_id to MacRGB12in then it would draw 512x384 inside a 640x480 window.
If you set --mon_id to Multiscan20in then it would try to draw 832x624 inside a 640x480 window and crash.
If you set the Monitors control panel to switch multiscan display from 640x480 to 832x624 and  restart then it would crash.
Now it will correctly change the window size every time the mode changes.
2024-03-06 21:44:10 -07:00
Maxim Poliakovski
a68afbf79a videoctrl: add one more cursor rendering callback. 2024-01-19 23:48:22 +01:00
Maxim Poliakovski
7432369162 display_sdl.cpp: improve formatting and add license header. 2024-01-19 09:48:54 +01:00
Mihai Parparita
1f7edfdb3b Make Emscripten build not depend on SDL2 or cubeb
While Emscripten has an SDL compabtility layer, it assumes that the
code is executing in the main browser process (and thus has access to
them DOM). The Infinite Mac project runs emulators in a worker thread
(for better performance) and has a custom API for the display, sound,
input, etc. Similarly, it does not need the cross-platform sound support
from cubeb, there there is a sound API as well.

This commit makes SDL (*_sdl.cpp) and cubeb-based (*_cubeb.cpp) code be
skipped when targeting Emscripten, and instead *_js.cpp files are used
instead (this is the cross-platform convention used by Chromium[^1], and
could be extended for other targets).

For hostevents.cpp and soundserver.cpp the entire file was replaced,
whereas for videoctrl.cpp there was enough shared logic that it was
kept, and the platform-specific bits were moved behind a Display class
that can have per-platform implementations. For cases where we need
additional private fields in the platform-specific classes, we use
a PIMPL pattern.

The *_js.cpp files with implementations are not included in this
commit, since they are closely tied to the Infinite Mac project, and
will live in its fork of DingusPPC.

[^1]: https://www.chromium.org/developers/design-documents/conventions-and-patterns-for-multi-platform-development/
2023-10-25 22:25:53 -07:00