postinit_devices() may cause additional devices to be registered
(e.g. PCI hosts will register their cards). We were not calling
device_postinit on those devices, because the iterator over the
device map was set up at the start of the loop.
Keep looping until we've actually initialized all devices in the map.
Result of running IWYU (https://include-what-you-use.org/) and
applying most of the suggestions about unncessary includes and
forward declarations.
Was motivated by observing that <thread> was being included in
ppcopcodes.cpp even though it was unused (found while researching
the use of threads), but seems generally good to help with build
times and correctness.
While Emscripten has an SDL compabtility layer, it assumes that the
code is executing in the main browser process (and thus has access to
them DOM). The Infinite Mac project runs emulators in a worker thread
(for better performance) and has a custom API for the display, sound,
input, etc. Similarly, it does not need the cross-platform sound support
from cubeb, there there is a sound API as well.
This commit makes SDL (*_sdl.cpp) and cubeb-based (*_cubeb.cpp) code be
skipped when targeting Emscripten, and instead *_js.cpp files are used
instead (this is the cross-platform convention used by Chromium[^1], and
could be extended for other targets).
For hostevents.cpp and soundserver.cpp the entire file was replaced,
whereas for videoctrl.cpp there was enough shared logic that it was
kept, and the platform-specific bits were moved behind a Display class
that can have per-platform implementations. For cases where we need
additional private fields in the platform-specific classes, we use
a PIMPL pattern.
The *_js.cpp files with implementations are not included in this
commit, since they are closely tied to the Infinite Mac project, and
will live in its fork of DingusPPC.
[^1]: https://www.chromium.org/developers/design-documents/conventions-and-patterns-for-multi-platform-development/
PCIHost
- PCIHosts (bandit and grackle) now use device number and function number for identifying attached PCIDevices. A macro DEV_FUN is added to calculate this new slot_id. Bandit no longer uses IDSEL. Grackle no longer uses only device number.
machinecatalyst, machinegossamer, machinetnt
- Use DEV_FUN to attach PCI devices by device number and function number.
Use explicit cast when converting large integer types to smaller integer types when it is known that the most significant bytes are not required.
For pcidevice, check the ROM file size before casting to int. We'll allow expansion ROM sizes up to 4MB but usually they are 64K, sometimes 128K, rarely 256K.
for machinefactory, change the type to size_t so that it can correctly get the size of files that are larger than 4GB; it already checks the file size is 4MB before we need to cast to uint32_t.
For floppyimg, check the image size before casting to int. For raw images, only allow files up to 2MB. For DiskCopy42 images, it already checks the file size, so do the cast after that.
When the allocation is logged, it will look appear like this:
Added mmio region 0xFF000004..0xFF000FFF (Machine-id)
instead of like this:
Added mmio region 0xFF000004..0xFF001003 (Machine-id)
Devices that are not probed by Open Firmware might still be usable by Mac OS X or Linux if they can enumerate PCI devices without using Open Firmware's device tree.
A patch in nvramrc can make Open Firmware probe all the devices.
The point is that the emulation does not need to be limited to 5 slots.