/* DingusPPC - The Experimental PowerPC Macintosh emulator Copyright (C) 2018-24 divingkatae and maximum (theweirdo) spatium (Contact divingkatae#1017 or powermax#2286 on Discord for more info) This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ /** @file Apple Desktop Bus AppleJack controller emulation. */ #include #include #include #include #include AdbAppleJack::AdbAppleJack(std::string name) : AdbMouse(name, AdbMouse::TRACKBALL, 2, 7, 300) { EventManager::get_instance()->add_gamepad_handler(this, &AdbAppleJack::event_handler); } void AdbAppleJack::event_handler(const GamepadEvent& event) { uint32_t button_bit = 1 << event.button; if (event.flags & GAMEPAD_EVENT_DOWN) this->buttons_state |= button_bit; else if (event.flags & GAMEPAD_EVENT_UP) this->buttons_state &= ~button_bit; if (button_bit & ((1 << GamepadButton::LeftTrigger) | (1 << GamepadButton::RightTrigger))) this->triggers_changed = true; else this->buttons_changed = true; } void AdbAppleJack::reset() { this->AdbMouse::reset(); this->buttons_state = 0; this->triggers_changed = false; this->buttons_changed = false; LOG_F(INFO, "%s: reset; in mouse emulation mode", this->name.c_str()); } bool AdbAppleJack::get_register_0() { bool changed = this->triggers_changed || this->buttons_changed; uint8_t mouse_buttons = this->AdbMouse::get_buttons_state(); // AppleJack triggers always affect the mouse button bits. mouse_buttons |= (this->buttons_state >> (GamepadButton::LeftTrigger - 0)) & 1; mouse_buttons |= (this->buttons_state >> (GamepadButton::RightTrigger - 1)) & 2; changed |= this->AdbMouse::get_register_0(mouse_buttons, changed); this->triggers_changed = false; if (this->dev_handler_id == APPLEJACK_HANDLER_ID && this->buttons_changed) { uint8_t* out_buf = this->host_obj->get_output_buf(); out_buf[2] = ~this->buttons_state >> 8; out_buf[3] = ~this->buttons_state & 0xFF; this->host_obj->set_output_count(4); this->buttons_changed = false; } return changed; } void AdbAppleJack::set_register_3() { if (this->host_obj->get_input_count() < 2) // ensure we got enough data return; const uint8_t* in_data = this->host_obj->get_input_buf(); switch (in_data[1]) { case APPLEJACK_HANDLER_ID: // switch over to AppleJack protocol this->dev_handler_id = in_data[1]; LOG_F(INFO, "%s: switched to AppleJack mode", this->name.c_str()); break; default: this->AdbMouse::set_register_3(); break; } } static const DeviceDescription AdbAppleJack_Descriptor = { AdbAppleJack::create, {}, {} }; REGISTER_DEVICE(AdbAppleJack, AdbAppleJack_Descriptor);