/* DingusPPC - The Experimental PowerPC Macintosh emulator Copyright (C) 2018-21 divingkatae and maximum (theweirdo) spatium (Contact divingkatae#1017 or powermax#2286 on Discord for more info) This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ /** @file Video Conroller base class implementation. */ #include "videoctrl.h" #include #include #include #include VideoCtrlBase::VideoCtrlBase(int width, int height) { LOG_F(INFO, "Create display window..."); this->active_width = width; this->active_height = height; // Create display window this->display_wnd = SDL_CreateWindow( "DingusPPC Display", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, this->active_width, this->active_height, SDL_WINDOW_OPENGL ); if (this->display_wnd == NULL) { LOG_F(ERROR, "Display: SDL_CreateWindow failed with %s\n", SDL_GetError()); } this->renderer = SDL_CreateRenderer(this->display_wnd, -1, SDL_RENDERER_ACCELERATED); if (this->renderer == NULL) { LOG_F(ERROR, "Display: SDL_CreateRenderer failed with %s\n", SDL_GetError()); } SDL_SetRenderDrawColor(this->renderer, 0, 0, 0, 255); SDL_RenderClear(this->renderer); SDL_RenderPresent(this->renderer); // Stupidly poll for 10 events. // Otherwise no window will be shown on mac OS! SDL_Event e; for (int i = 0; i < 10; i++) { SDL_PollEvent(&e); } this->disp_texture = SDL_CreateTexture( this->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, width, height ); if (this->disp_texture == NULL) { LOG_F(ERROR, "Display: SDL_CreateTexture failed with %s\n", SDL_GetError()); } } VideoCtrlBase::~VideoCtrlBase() { if (this->disp_texture) { SDL_DestroyTexture(this->disp_texture); } if (this->renderer) { SDL_DestroyRenderer(this->renderer); } if (this->display_wnd) { SDL_DestroyWindow(this->display_wnd); } } void VideoCtrlBase::update_screen() { uint8_t* dst_buf; int dst_pitch; //auto start_time = std::chrono::steady_clock::now(); SDL_LockTexture(this->disp_texture, NULL, (void **)&dst_buf, &dst_pitch); // texture update callback to get ARGB data from guest framebuffer this->convert_fb_cb(dst_buf, dst_pitch); SDL_UnlockTexture(this->disp_texture); SDL_RenderClear(this->renderer); SDL_RenderCopy(this->renderer, this->disp_texture, NULL, NULL); SDL_RenderPresent(this->renderer); // HW cursor data is stored at the beginning of the video memory // HACK: use src_offset to recognize cursor data being ready // Normally, we should check GEN_CUR_ENABLE bit in the GEN_TEST_CNTL register //if (src_offset > 0x400 && READ_DWORD_LE_A(&this->block_io_regs[ATI_CUR_OFFSET])) { // this->draw_hw_cursor(dst_buf + dst_pitch * 20 + 120, dst_pitch); //} //auto end_time = std::chrono::steady_clock::now(); //auto time_elapsed = std::chrono::duration_cast(end_time - start_time); //LOG_F(INFO, "Display uodate took: %lld ns", time_elapsed.count()); SDL_Delay(15); } void VideoCtrlBase::convert_frame_1bpp(uint8_t *dst_buf, int dst_pitch) { // TODO: implement me! } void VideoCtrlBase::convert_frame_8bpp(uint8_t *dst_buf, int dst_pitch) { uint8_t *src_buf, *src_row, *dst_row, pix; int src_pitch; src_buf = this->fb_ptr; src_pitch = this->fb_pitch; for (int h = 0; h < this->active_height; h++) { src_row = &src_buf[h * src_pitch]; dst_row = &dst_buf[h * dst_pitch]; for (int x = 0; x < this->active_width; x++) { pix = src_row[x]; dst_row[0] = this->palette[pix][2]; // B dst_row[1] = this->palette[pix][1]; // G dst_row[2] = this->palette[pix][0]; // R dst_row[3] = 255; // Alpha dst_row += 4; } } }