/* DingusPPC - The Experimental PowerPC Macintosh emulator Copyright (C) 2018-21 divingkatae and maximum (theweirdo) spatium (Contact divingkatae#1017 or powermax#2286 on Discord for more info) This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include #include #include #include #include #include #include #include #ifndef MACHINE_PROPERTIES_H #define MACHINE_PROPERTIES_H using namespace std; /** Property types. */ enum PropType : int { PROP_TYPE_UNKNOWN = 0, PROP_TYPE_STRING = 1, PROP_TYPE_INTEGER = 2, }; /** Check types for property values. */ enum CheckType : int { CHECK_TYPE_NONE = 0, CHECK_TYPE_RANGE = 1, CHECK_TYPE_LIST = 2, }; /** Abstract base class for properties. */ class BasicProperty { public: BasicProperty(PropType type, string val) { this->type = type; set_string(val); } virtual ~BasicProperty() = default; /* Clone method for copying derived property objects. */ virtual BasicProperty* clone() const = 0; virtual string get_string() { return this->val; } virtual void set_string(string str) { this->val = str; } virtual PropType get_type() { return this->type; } protected: PropType type; string val; }; /** Property class that holds a string value. */ class StrProperty : public BasicProperty { public: StrProperty(string str) : BasicProperty(PROP_TYPE_STRING, str) { this->check_type = CHECK_TYPE_NONE; this->vec.clear(); } /* construct a string property with a list of valid values. */ StrProperty(string str, vector vec) : BasicProperty(PROP_TYPE_STRING, str) { this->check_type = CHECK_TYPE_LIST; this->vec = vec; } BasicProperty* clone() const { return new StrProperty(*this); } /* override BasicProperty::set_string() and perform checks */ void set_string(string str); string get_valid_values_as_str(); protected: bool check_val(string str); private: CheckType check_type; vector vec; }; /** Property class that holds an integer value. */ class IntProperty : public BasicProperty { public: /* construct an integer property without value check. */ IntProperty(uint32_t val) : BasicProperty(PROP_TYPE_INTEGER, to_string(val)) { this->int_val = val; this->min = std::numeric_limits::min(); this->max = std::numeric_limits::max(); this->check_type = CHECK_TYPE_NONE; this->vec.clear(); } /* construct an integer property with a predefined range. */ IntProperty(uint32_t val, uint32_t min, uint32_t max) : BasicProperty(PROP_TYPE_INTEGER, to_string(val)) { this->int_val = val; this->min = min; this->max = max; this->check_type = CHECK_TYPE_RANGE; this->vec.clear(); } /* construct an integer property with a list of valid values. */ IntProperty(uint32_t val, vector vec) : BasicProperty(PROP_TYPE_INTEGER, to_string(val)) { this->int_val = val; this->min = std::numeric_limits::min(); this->max = std::numeric_limits::max(); this->check_type = CHECK_TYPE_LIST; this->vec = vec; } BasicProperty* clone() const { return new IntProperty(*this); } uint32_t get_int(); string get_valid_values_as_str(); protected: bool check_val(uint32_t val); private: uint32_t int_val; CheckType check_type; uint32_t min; uint32_t max; vector vec; }; /** Special map type for specifying machine presets. */ typedef map PropMap; /** Global map that holds settings for the running machine. */ extern map> gMachineSettings; /** Conveniency macros to hide complex casts. */ #define GET_STR_PROP(name) \ dynamic_cast(gMachineSettings.at(name).get())->get_string() #define GET_INT_PROP(name) \ dynamic_cast(gMachineSettings.at(name).get())->get_int() #endif /* MACHINE_PROPERTIES_H */