dingusppc/devices/video/videoctrl.cpp
2023-04-07 23:16:18 +02:00

223 lines
6.3 KiB
C++

/*
DingusPPC - The Experimental PowerPC Macintosh emulator
Copyright (C) 2018-23 divingkatae and maximum
(theweirdo) spatium
(Contact divingkatae#1017 or powermax#2286 on Discord for more info)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
/** @file Video Conroller base class implementation. */
#include <core/hostevents.h>
#include <devices/video/videoctrl.h>
#include <loguru.hpp>
#include <memaccess.h>
#include <SDL.h>
#include <chrono>
#include <cinttypes>
VideoCtrlBase::VideoCtrlBase(int width, int height)
{
EventManager::get_instance()->register_handler(EventType::EVENT_WINDOW,
[this](const BaseEvent& event) {
const WindowEvent& wnd_event = static_cast<const WindowEvent&>(event);
if (wnd_event.sub_type == SDL_WINDOWEVENT_SIZE_CHANGED &&
wnd_event.window_id == this->disp_wnd_id)
this->resizing = false;
});
this->create_display_window(width, height);
}
VideoCtrlBase::~VideoCtrlBase()
{
if (this->cursor_texture) {
SDL_DestroyTexture(this->cursor_texture);
}
if (this->disp_texture) {
SDL_DestroyTexture(this->disp_texture);
}
if (this->renderer) {
SDL_DestroyRenderer(this->renderer);
}
if (this->display_wnd) {
SDL_DestroyWindow(this->display_wnd);
}
}
void VideoCtrlBase::create_display_window(int width, int height)
{
if (!this->display_wnd) { // create display window
this->display_wnd = SDL_CreateWindow(
"DingusPPC Display",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
width, height,
SDL_WINDOW_OPENGL
);
this->disp_wnd_id = SDL_GetWindowID(this->display_wnd);
if (this->display_wnd == NULL) {
ABORT_F("Display: SDL_CreateWindow failed with %s", SDL_GetError());
}
this->renderer = SDL_CreateRenderer(this->display_wnd, -1, SDL_RENDERER_ACCELERATED);
if (this->renderer == NULL) {
ABORT_F("Display: SDL_CreateRenderer failed with %s", SDL_GetError());
}
this->blank_on = true; // TODO: should be true!
this->blank_display();
} else { // resize display window
SDL_SetWindowSize(this->display_wnd, width, height);
this->resizing = true;
}
this->active_width = width;
this->active_height = height;
if (this->disp_texture) {
SDL_DestroyTexture(this->disp_texture);
}
this->disp_texture = SDL_CreateTexture(
this->renderer,
SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING,
width, height
);
if (this->disp_texture == NULL) {
ABORT_F("Display: SDL_CreateTexture failed with %s", SDL_GetError());
}
}
void VideoCtrlBase::blank_display() {
SDL_SetRenderDrawColor(this->renderer, 0, 0, 0, 255);
SDL_RenderClear(this->renderer);
SDL_RenderPresent(this->renderer);
}
void VideoCtrlBase::update_screen()
{
uint8_t* dst_buf;
int dst_pitch;
//auto start_time = std::chrono::steady_clock::now();
if (this->resizing)
return;
if (this->blank_on) {
this->blank_display();
return;
}
SDL_LockTexture(this->disp_texture, NULL, (void **)&dst_buf, &dst_pitch);
// texture update callback to get ARGB data from guest framebuffer
this->convert_fb_cb(dst_buf, dst_pitch);
SDL_UnlockTexture(this->disp_texture);
SDL_RenderClear(this->renderer);
SDL_RenderCopy(this->renderer, this->disp_texture, NULL, NULL);
// draw HW cursor if enabled
if (this->cursor_on) {
this->get_cursor_position(cursor_rect.x, cursor_rect.y);
SDL_RenderCopy(this->renderer, this->cursor_texture, NULL, &cursor_rect);
}
SDL_RenderPresent(this->renderer);
}
void VideoCtrlBase::get_palette_colors(uint8_t index, uint8_t& r, uint8_t& g,
uint8_t& b, uint8_t& a)
{
b = this->palette[index] & 0xFFU;
g = (this->palette[index] >> 8) & 0xFFU;
r = (this->palette[index] >> 16) & 0xFFU;
a = (this->palette[index] >> 24) & 0xFFU;
}
void VideoCtrlBase::set_palette_color(uint8_t index, uint8_t r, uint8_t g, uint8_t b, uint8_t a)
{
this->palette[index] = (a << 24) | (r << 16) | (g << 8) | b;
}
void VideoCtrlBase::setup_hw_cursor(int cursor_width, int cursor_height)
{
uint8_t* dst_buf;
int dst_pitch;
if (this->cursor_texture) {
SDL_DestroyTexture(this->cursor_texture);
}
this->cursor_texture = SDL_CreateTexture(
this->renderer,
SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING,
cursor_width, cursor_height
);
if (this->cursor_texture == NULL) {
ABORT_F("SDL_CreateTexture for HW cursor failed with %s", SDL_GetError());
}
SDL_LockTexture(this->cursor_texture, NULL, (void **)&dst_buf, &dst_pitch);
SDL_SetTextureBlendMode(this->cursor_texture, SDL_BLENDMODE_BLEND);
this->draw_hw_cursor(dst_buf, dst_pitch);
SDL_UnlockTexture(this->cursor_texture);
this->cursor_rect.x = 0;
this->cursor_rect.y = 0;
this->cursor_rect.w = cursor_width;
this->cursor_rect.h = cursor_height;
this->cursor_on = true;
}
void VideoCtrlBase::convert_frame_1bpp(uint8_t *dst_buf, int dst_pitch)
{
// TODO: implement me!
}
void VideoCtrlBase::convert_frame_8bpp(uint8_t *dst_buf, int dst_pitch)
{
uint8_t *src_buf, *src_row, *dst_row;
int src_pitch;
src_buf = this->fb_ptr;
src_pitch = this->fb_pitch;
for (int h = 0; h < this->active_height; h++) {
src_row = &src_buf[h * src_pitch];
dst_row = &dst_buf[h * dst_pitch];
for (int x = 0; x < this->active_width; x++) {
WRITE_DWORD_LE_A(dst_row, this->palette[src_row[x]]);
dst_row += 4;
}
}
}