mirror of
https://github.com/dingusdev/dingusppc.git
synced 2024-11-17 15:08:08 +00:00
223 lines
6.3 KiB
C++
223 lines
6.3 KiB
C++
/*
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DingusPPC - The Experimental PowerPC Macintosh emulator
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Copyright (C) 2018-23 divingkatae and maximum
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(theweirdo) spatium
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(Contact divingkatae#1017 or powermax#2286 on Discord for more info)
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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/** @file Video Conroller base class implementation. */
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#include <core/hostevents.h>
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#include <devices/video/videoctrl.h>
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#include <loguru.hpp>
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#include <memaccess.h>
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#include <SDL.h>
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#include <chrono>
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#include <cinttypes>
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VideoCtrlBase::VideoCtrlBase(int width, int height)
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{
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EventManager::get_instance()->register_handler(EventType::EVENT_WINDOW,
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[this](const BaseEvent& event) {
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const WindowEvent& wnd_event = static_cast<const WindowEvent&>(event);
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if (wnd_event.sub_type == SDL_WINDOWEVENT_SIZE_CHANGED &&
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wnd_event.window_id == this->disp_wnd_id)
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this->resizing = false;
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});
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this->create_display_window(width, height);
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}
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VideoCtrlBase::~VideoCtrlBase()
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{
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if (this->cursor_texture) {
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SDL_DestroyTexture(this->cursor_texture);
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}
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if (this->disp_texture) {
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SDL_DestroyTexture(this->disp_texture);
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}
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if (this->renderer) {
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SDL_DestroyRenderer(this->renderer);
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}
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if (this->display_wnd) {
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SDL_DestroyWindow(this->display_wnd);
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}
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}
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void VideoCtrlBase::create_display_window(int width, int height)
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{
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if (!this->display_wnd) { // create display window
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this->display_wnd = SDL_CreateWindow(
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"DingusPPC Display",
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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width, height,
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SDL_WINDOW_OPENGL
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);
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this->disp_wnd_id = SDL_GetWindowID(this->display_wnd);
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if (this->display_wnd == NULL) {
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ABORT_F("Display: SDL_CreateWindow failed with %s", SDL_GetError());
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}
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this->renderer = SDL_CreateRenderer(this->display_wnd, -1, SDL_RENDERER_ACCELERATED);
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if (this->renderer == NULL) {
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ABORT_F("Display: SDL_CreateRenderer failed with %s", SDL_GetError());
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}
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this->blank_on = true; // TODO: should be true!
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this->blank_display();
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} else { // resize display window
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SDL_SetWindowSize(this->display_wnd, width, height);
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this->resizing = true;
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}
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this->active_width = width;
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this->active_height = height;
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if (this->disp_texture) {
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SDL_DestroyTexture(this->disp_texture);
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}
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this->disp_texture = SDL_CreateTexture(
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this->renderer,
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SDL_PIXELFORMAT_ARGB8888,
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SDL_TEXTUREACCESS_STREAMING,
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width, height
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);
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if (this->disp_texture == NULL) {
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ABORT_F("Display: SDL_CreateTexture failed with %s", SDL_GetError());
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}
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}
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void VideoCtrlBase::blank_display() {
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SDL_SetRenderDrawColor(this->renderer, 0, 0, 0, 255);
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SDL_RenderClear(this->renderer);
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SDL_RenderPresent(this->renderer);
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}
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void VideoCtrlBase::update_screen()
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{
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uint8_t* dst_buf;
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int dst_pitch;
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//auto start_time = std::chrono::steady_clock::now();
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if (this->resizing)
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return;
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if (this->blank_on) {
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this->blank_display();
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return;
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}
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SDL_LockTexture(this->disp_texture, NULL, (void **)&dst_buf, &dst_pitch);
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// texture update callback to get ARGB data from guest framebuffer
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this->convert_fb_cb(dst_buf, dst_pitch);
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SDL_UnlockTexture(this->disp_texture);
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SDL_RenderClear(this->renderer);
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SDL_RenderCopy(this->renderer, this->disp_texture, NULL, NULL);
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// draw HW cursor if enabled
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if (this->cursor_on) {
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this->get_cursor_position(cursor_rect.x, cursor_rect.y);
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SDL_RenderCopy(this->renderer, this->cursor_texture, NULL, &cursor_rect);
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}
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SDL_RenderPresent(this->renderer);
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}
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void VideoCtrlBase::get_palette_colors(uint8_t index, uint8_t& r, uint8_t& g,
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uint8_t& b, uint8_t& a)
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{
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b = this->palette[index] & 0xFFU;
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g = (this->palette[index] >> 8) & 0xFFU;
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r = (this->palette[index] >> 16) & 0xFFU;
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a = (this->palette[index] >> 24) & 0xFFU;
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}
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void VideoCtrlBase::set_palette_color(uint8_t index, uint8_t r, uint8_t g, uint8_t b, uint8_t a)
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{
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this->palette[index] = (a << 24) | (r << 16) | (g << 8) | b;
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}
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void VideoCtrlBase::setup_hw_cursor(int cursor_width, int cursor_height)
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{
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uint8_t* dst_buf;
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int dst_pitch;
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if (this->cursor_texture) {
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SDL_DestroyTexture(this->cursor_texture);
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}
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this->cursor_texture = SDL_CreateTexture(
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this->renderer,
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SDL_PIXELFORMAT_ARGB8888,
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SDL_TEXTUREACCESS_STREAMING,
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cursor_width, cursor_height
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);
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if (this->cursor_texture == NULL) {
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ABORT_F("SDL_CreateTexture for HW cursor failed with %s", SDL_GetError());
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}
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SDL_LockTexture(this->cursor_texture, NULL, (void **)&dst_buf, &dst_pitch);
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SDL_SetTextureBlendMode(this->cursor_texture, SDL_BLENDMODE_BLEND);
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this->draw_hw_cursor(dst_buf, dst_pitch);
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SDL_UnlockTexture(this->cursor_texture);
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this->cursor_rect.x = 0;
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this->cursor_rect.y = 0;
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this->cursor_rect.w = cursor_width;
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this->cursor_rect.h = cursor_height;
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this->cursor_on = true;
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}
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void VideoCtrlBase::convert_frame_1bpp(uint8_t *dst_buf, int dst_pitch)
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{
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// TODO: implement me!
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}
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void VideoCtrlBase::convert_frame_8bpp(uint8_t *dst_buf, int dst_pitch)
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{
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uint8_t *src_buf, *src_row, *dst_row;
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int src_pitch;
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src_buf = this->fb_ptr;
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src_pitch = this->fb_pitch;
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for (int h = 0; h < this->active_height; h++) {
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src_row = &src_buf[h * src_pitch];
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dst_row = &dst_buf[h * dst_pitch];
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for (int x = 0; x < this->active_width; x++) {
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WRITE_DWORD_LE_A(dst_row, this->palette[src_row[x]]);
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dst_row += 4;
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}
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}
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}
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