mirror of
https://github.com/dingusdev/dingusppc.git
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155 lines
4.6 KiB
C++
155 lines
4.6 KiB
C++
/*
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DingusPPC - The Experimental PowerPC Macintosh emulator
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Copyright (C) 2018-23 divingkatae and maximum
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(theweirdo) spatium
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(Contact divingkatae#1017 or powermax#2286 on Discord for more info)
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#ifndef TIMER_MANAGER_H
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#define TIMER_MANAGER_H
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#include <atomic>
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#include <algorithm>
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#include <cinttypes>
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#include <functional>
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#include <memory>
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#include <queue>
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#include <vector>
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#include <mutex>
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using namespace std;
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#define NS_PER_SEC 1E9
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#define USEC_PER_SEC 1E6
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#define NS_PER_USEC 1000UL
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#define NS_PER_MSEC 1E6
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#define ONE_BILLION_NS 0x3B9ACA00UL
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#define USECS_TO_NSECS(us) (us) * NS_PER_USEC
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#define MSECS_TO_NSECS(ms) (ms) * NS_PER_MSEC
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typedef function<void()> timer_cb;
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/** Extend std::priority_queue as suggested here:
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https://stackoverflow.com/a/36711682
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to be able to remove arbitrary elements.
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*/
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template <typename T, class Container = std::vector<T>, class Compare = std::less<typename Container::value_type>>
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class my_priority_queue : public std::priority_queue<T, Container, Compare> {
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public:
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bool remove_by_id(const uint32_t id){
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std::lock_guard<std::recursive_mutex> lk(mtx);
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auto el = this->top();
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if (el->id == id) {
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std::priority_queue<T, Container, Compare>::pop();
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return true;
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}
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auto it = std::find_if(
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this->c.begin(), this->c.end(), [id](const T& el) { return el->id == id; });
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if (it != this->c.end()) {
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this->c.erase(it);
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std::make_heap(this->c.begin(), this->c.end(), this->comp);
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return true;
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}
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return false;
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};
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void push(T val)
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{
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std::lock_guard<std::recursive_mutex> lk(mtx);
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std::priority_queue<T, Container, Compare>::push(val);
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};
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T pop()
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{
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std::lock_guard<std::recursive_mutex> lk(mtx);
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T val = std::priority_queue<T, Container, Compare>::top();
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std::priority_queue<T, Container, Compare>::pop();
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return val;
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};
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std::recursive_mutex& get_mtx()
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{
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return mtx;
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}
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private:
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std::recursive_mutex mtx;
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};
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typedef struct TimerInfo {
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uint32_t id;
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uint64_t timeout_ns; // timer expiry
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uint64_t interval_ns; // 0 for one-shot timers
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timer_cb cb; // timer callback
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} TimerInfo;
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// Custom comparator for sorting our timer queue in ascending order
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class MyGtComparator {
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public:
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bool operator()(const shared_ptr<TimerInfo>& l, const shared_ptr<TimerInfo>& r) {
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return l.get()->timeout_ns > r.get()->timeout_ns;
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}
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};
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class TimerManager {
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public:
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static TimerManager* get_instance() {
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if (!timer_manager) {
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timer_manager = new TimerManager();
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}
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return timer_manager;
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};
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// callback for retrieving current time
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void set_time_now_cb(const function<uint64_t()> &cb) {
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this->get_time_now = cb;
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};
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// callback for acknowledging time changes
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void set_notify_changes_cb(const timer_cb &cb) {
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this->notify_timer_changes = cb;
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};
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// return current virtual time in nanoseconds
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uint64_t current_time_ns() { return get_time_now(); };
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// creating and cancelling timers
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uint32_t add_oneshot_timer(uint64_t timeout, timer_cb cb);
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uint32_t add_immediate_timer(timer_cb cb);
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uint32_t add_cyclic_timer(uint64_t interval, timer_cb cb);
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uint32_t add_cyclic_timer(uint64_t interval, uint64_t delay, timer_cb cb);
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void cancel_timer(uint32_t id);
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uint64_t process_timers();
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private:
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static TimerManager* timer_manager;
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TimerManager(){}; // private constructor to implement a singleton
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// timer queue
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my_priority_queue<shared_ptr<TimerInfo>, vector<shared_ptr<TimerInfo>>, MyGtComparator> timer_queue;
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function<uint64_t()> get_time_now;
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function<void()> notify_timer_changes;
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std::atomic<uint32_t> id{0};
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bool cb_active = false; // true if a timer callback is executing // FIXME: Do we need this? It gets written in main thread and read in audio thread.
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};
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#endif // TIMER_MANAGER_H
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