mirror of
https://github.com/dingusdev/dingusppc.git
synced 2024-12-23 06:29:38 +00:00
181 lines
4.8 KiB
C++
181 lines
4.8 KiB
C++
/*
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DingusPPC - The Experimental PowerPC Macintosh emulator
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Copyright (C) 2018-21 divingkatae and maximum
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(theweirdo) spatium
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(Contact divingkatae#1017 or powermax#2286 on Discord for more info)
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <loguru.hpp>
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#include <cinttypes>
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#include <limits>
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#include <map>
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#include <memory>
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#include <string>
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#include <vector>
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#ifndef MACHINE_PROPERTIES_H
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#define MACHINE_PROPERTIES_H
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using namespace std;
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/** Property types. */
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enum PropType : int {
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PROP_TYPE_UNKNOWN = 0,
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PROP_TYPE_STRING = 1,
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PROP_TYPE_INTEGER = 2,
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};
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/** Check types for property values. */
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enum CheckType : int {
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CHECK_TYPE_NONE = 0,
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CHECK_TYPE_RANGE = 1,
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CHECK_TYPE_LIST = 2,
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};
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/** Abstract base class for properties. */
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class BasicProperty {
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public:
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BasicProperty(PropType type, string val) {
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this->type = type;
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set_string(val);
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}
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virtual ~BasicProperty() = default;
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/* Clone method for copying derived property objects. */
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virtual BasicProperty* clone() const = 0;
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virtual string get_string() {
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return this->val;
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}
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virtual void set_string(string str) {
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this->val = str;
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}
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virtual PropType get_type() {
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return this->type;
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}
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protected:
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PropType type;
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string val;
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};
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/** Property class that holds a string value. */
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class StrProperty : public BasicProperty {
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public:
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StrProperty(string str)
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: BasicProperty(PROP_TYPE_STRING, str)
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{
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this->check_type = CHECK_TYPE_NONE;
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this->vec.clear();
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}
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/* construct a string property with a list of valid values. */
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StrProperty(string str, vector<string> vec)
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: BasicProperty(PROP_TYPE_STRING, str)
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{
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this->check_type = CHECK_TYPE_LIST;
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this->vec = vec;
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}
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BasicProperty* clone() const { return new StrProperty(*this); }
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/* override BasicProperty::set_string() and perform checks */
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void set_string(string str);
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string get_valid_values_as_str();
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protected:
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bool check_val(string str);
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private:
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CheckType check_type;
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vector<string> vec;
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};
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/** Property class that holds an integer value. */
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class IntProperty : public BasicProperty {
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public:
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/* construct an integer property without value check. */
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IntProperty(uint32_t val)
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: BasicProperty(PROP_TYPE_INTEGER, to_string(val))
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{
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this->int_val = val;
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this->min = std::numeric_limits<uint32_t>::min();
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this->max = std::numeric_limits<uint32_t>::max();
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this->check_type = CHECK_TYPE_NONE;
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this->vec.clear();
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}
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/* construct an integer property with a predefined range. */
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IntProperty(uint32_t val, uint32_t min, uint32_t max)
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: BasicProperty(PROP_TYPE_INTEGER, to_string(val))
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{
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this->int_val = val;
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this->min = min;
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this->max = max;
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this->check_type = CHECK_TYPE_RANGE;
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this->vec.clear();
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}
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/* construct an integer property with a list of valid values. */
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IntProperty(uint32_t val, vector<uint32_t> vec)
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: BasicProperty(PROP_TYPE_INTEGER, to_string(val))
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{
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this->int_val = val;
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this->min = std::numeric_limits<uint32_t>::min();
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this->max = std::numeric_limits<uint32_t>::max();
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this->check_type = CHECK_TYPE_LIST;
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this->vec = vec;
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}
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BasicProperty* clone() const { return new IntProperty(*this); }
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uint32_t get_int();
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string get_valid_values_as_str();
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protected:
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bool check_val(uint32_t val);
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private:
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uint32_t int_val;
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CheckType check_type;
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uint32_t min;
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uint32_t max;
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vector<uint32_t> vec;
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};
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/** Special map type for specifying machine presets. */
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typedef map<string, BasicProperty*> PropMap;
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/** Global map that holds settings for the running machine. */
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extern map<string, unique_ptr<BasicProperty>> gMachineSettings;
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/** Conveniency macros to hide complex casts. */
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#define GET_STR_PROP(name) \
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dynamic_cast<StrProperty*>(gMachineSettings.at(name).get())->get_string()
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#define GET_INT_PROP(name) \
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dynamic_cast<IntProperty*>(gMachineSettings.at(name).get())->get_int()
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#endif /* MACHINE_PROPERTIES_H */
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