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README.md |
DingusPPC
Written by divingkatae and maximumspatium
Be warned the program is highly unfinished and could use a lot of testing. Any feedback is welcome.
Philosophy of Use
While many other PowerPC emus exist (PearPC, Sheepshaver), none of them currently attempt emulation of PPC Macs accurately (except for QEMU).
This program aims to not only improve upon what Sheepshaver, PearPC, and other PowerPC mac emulators have done, but also to provide a better debugging environment. This currently is designed to work best with PowerPC Old World ROMs, including those of the PowerMac G3 Beige.
Implemented Features
This emulator has a debugging environment, complete with a disassembler. We also have implemented enough to allow OpenFirmware to boot, going so far as to allow audio playback of the boot-up jingles.
How to Use
This program currently uses the command prompt to work.
There are a few command line arguments one must enter when starting the program.
-realtime
Run the emulator in runtime.
-debugger
Enter the interactive debugger.
You must also provide config.txt.
How to Compile
You'll need to install development tools first.
At least, a C++ compiler and CMake are required.
For example, to build the project in a Unix-like environment, you'll need to run the following commands in the OS terminal:
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
make dingusppc
You may specify another build type using the variable CMAKE_BUILD_TYPE.
Due to the incomplete status of the program at this time, only Loguru is needed to compile the program. It is already included in the thirdparty folder and compiled along with the rest of DingusPPC.
Future versions will include SDL 2 as a requirement.
Testing
DingusPPC includes a test suite for verifying the correctness of its PowerPC CPU emulation. To build the tests, use the following terminal commands:
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
make testppc
Intended Minimum Requirements
- Windows 7 or newer (64-bit), Linux 4.4 or newer, Mac OS X 10.9 or newer (64-bit)
- Intel Core 2 Duo or better
- 2 GB of RAM
- 2 GB of Hard Disk Space
- Graphics Card with a minimum resolution of 800*600
Compiler Requirements
- GCC 4.7 or newer (i.e. CodeBlocks 13.12 or newer)
- Visual Studio 2013 or newer