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https://github.com/mlaux/gb6.git
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hook up registers to imgui
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parent
a831e584af
commit
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@ -21,7 +21,7 @@ add_executable(gb6
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../src/lcd.c
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../src/rom.c
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emulator.c
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lcd_sixel.c
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lcd_imgui.c
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imgui/imgui_demo.cpp
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imgui/imgui_draw.cpp
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imgui/imgui_impl_sdl.cpp
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@ -133,7 +133,7 @@ int main(int argc, char *argv[])
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SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+OpenGL3 example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, window_flags);
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SDL_GLContext gl_context = SDL_GL_CreateContext(window);
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SDL_GL_MakeCurrent(window, gl_context);
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SDL_GL_SetSwapInterval(1); // Enable vsync
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SDL_GL_SetSwapInterval(0); // disable vsync
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// Setup Dear ImGui context
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IMGUI_CHECKVERSION();
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@ -187,23 +187,28 @@ int main(int argc, char *argv[])
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dmg_step(&dmg);
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z_flag = flag_isset(dmg.cpu, FLAG_ZERO);
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n_flag = flag_isset(dmg.cpu, FLAG_SIGN);
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h_flag = flag_isset(dmg.cpu, FLAG_HALF_CARRY);
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c_flag = flag_isset(dmg.cpu, FLAG_CARRY);
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// 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
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{
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ImGui::Begin("State"); // Create a window called "Hello, world!" and append into it.
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ImGui::Text(A_FORMAT);
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ImGui::Text(B_FORMAT);
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ImGui::Text(A_FORMAT, dmg.cpu->a);
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ImGui::Text(B_FORMAT, dmg.cpu->b);
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ImGui::SameLine();
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ImGui::Text(C_FORMAT);
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ImGui::Text(D_FORMAT);
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ImGui::Text(C_FORMAT, dmg.cpu->c);
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ImGui::Text(D_FORMAT, dmg.cpu->d);
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ImGui::SameLine();
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ImGui::Text(E_FORMAT);
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ImGui::Text(H_FORMAT);
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ImGui::Text(E_FORMAT, dmg.cpu->e);
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ImGui::Text(H_FORMAT, dmg.cpu->h);
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ImGui::SameLine();
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ImGui::Text(L_FORMAT);
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ImGui::Text(SP_FORMAT);
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ImGui::Text(L_FORMAT, dmg.cpu->l);
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ImGui::Text(SP_FORMAT, dmg.cpu->sp);
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ImGui::SameLine();
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ImGui::Text(PC_FORMAT);
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ImGui::Text(PC_FORMAT, dmg.cpu->pc);
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ImGui::Checkbox("Z", &z_flag);
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ImGui::SameLine();
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8
cli/lcd_imgui.c
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8
cli/lcd_imgui.c
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@ -0,0 +1,8 @@
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#include "../src/lcd.h"
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extern unsigned char output_image[160 * 144 * 4];
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void lcd_draw(struct lcd *lcd)
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{
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// no-op
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}
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