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53 lines
910 B
C
53 lines
910 B
C
/* Game Boy emulator for 68k Macs
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Compiled with Symantec THINK C 5.0
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(c) 2013 Matt Laux
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emulator.h - declarations for emulator.c */
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#ifndef EMULATOR_H
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#define EMULATOR_H
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#include "types.h"
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#include "dmg.h"
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#define WINDOW_TITLE "\pEmulator"
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#define WINDOW_X 100
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#define WINDOW_Y 100
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#define WINDOW_WIDTH 256
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#define WINDOW_HEIGHT 256
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#define ALRT_NOT_ENOUGH_RAM 128
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#define ALRT_4_LINE 129
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#define DLOG_ABOUT 128
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#define MBAR_DEFAULT 128
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#define MENU_APPLE 128
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#define MENU_FILE 129
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#define MENU_EMULATION 130
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#define APPLE_ABOUT 1
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#define FILE_OPEN 1
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#define FILE_SCREENSHOT 2
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#define FILE_QUIT 4
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#define EMULATION_PAUSE 1
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#define EMULATION_PREFERENCES 3
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#define EMULATION_KEY_MAPPINGS 4
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typedef unsigned char bool;
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#define true 1
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#define false 0
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typedef struct _emu_state {
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struct dmg *cpu;
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u8 *rom;
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unsigned long int romLength;
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} emu_state;
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extern emu_state theState;
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#endif |