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Added notes about the classic version of the app
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@ -21,7 +21,7 @@
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and then the application.
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* It is also possible to use the OS X integrated development environment
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(i.e. the "Project Builder" IDE) to build the application, instead of make.
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(i.e. "Project Builder" or Xcode) to build the application, instead of make.
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Instead of step 4) above, do these steps:
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4) make ide
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@ -29,7 +29,6 @@
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This should generate the uae_cpu emulator core's source,
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and then open the project in the Project Builder or Xcode IDE.
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5) From the Build menu, choose 'Build' or 'Build & Run'
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This should build everything
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@ -45,14 +44,13 @@ Notes:
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2) For some reason, compiling on 10.2 with DIRECT_ADDRESSING 1
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results in an executable that cannot write to the screen.
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Building in XCode on 10.3 fixed this for me, but not for
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other users.
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3) If you want to change REAL_ADDRESSING or DIRECT_ADDRESSING,
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you need to reconfigure. Safest way is to "make distclean",
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and then to change the --enable flag in 1_prepare_files.sh
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3) If you want to change the addressing default
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(which is currently direct), you have to reconfigure.
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(i.e. make clean; ./configure --enable-addressing=banks)
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4) A few times I have had link errors on 10.1 like:
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Undefined symbol: _assign__t18string_char_traits1ZcRcRCc
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A web search reveals that this is a problem in Apple's AppKit
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framework, and that adding the lib stdc++ should help.
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defaults in sysdeps.h, you will need to reconfigure.
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(i.e. make distclean; sh 1_prepare_files.sh)
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4) To emulate a Mac Classic, or any Mac with 24bit addressing,
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the app needs to be built with the above (bank) style addressing.
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This is how I build the "classic" version of the app.
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