Added notes about the classic version of the app

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nigel 2004-05-02 11:34:49 +00:00
parent 4441484404
commit 0cee6a8fba

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@ -21,7 +21,7 @@
and then the application.
* It is also possible to use the OS X integrated development environment
(i.e. the "Project Builder" IDE) to build the application, instead of make.
(i.e. "Project Builder" or Xcode) to build the application, instead of make.
Instead of step 4) above, do these steps:
4) make ide
@ -29,7 +29,6 @@
This should generate the uae_cpu emulator core's source,
and then open the project in the Project Builder or Xcode IDE.
5) From the Build menu, choose 'Build' or 'Build & Run'
This should build everything
@ -45,14 +44,13 @@ Notes:
2) For some reason, compiling on 10.2 with DIRECT_ADDRESSING 1
results in an executable that cannot write to the screen.
Building in XCode on 10.3 fixed this for me, but not for
other users.
3) If you want to change REAL_ADDRESSING or DIRECT_ADDRESSING,
you need to reconfigure. Safest way is to "make distclean",
and then to change the --enable flag in 1_prepare_files.sh
3) If you want to change the addressing default
(which is currently direct), you have to reconfigure.
(i.e. make clean; ./configure --enable-addressing=banks)
4) A few times I have had link errors on 10.1 like:
Undefined symbol: _assign__t18string_char_traits1ZcRcRCc
A web search reveals that this is a problem in Apple's AppKit
framework, and that adding the lib stdc++ should help.
defaults in sysdeps.h, you will need to reconfigure.
(i.e. make distclean; sh 1_prepare_files.sh)
4) To emulate a Mac Classic, or any Mac with 24bit addressing,
the app needs to be built with the above (bank) style addressing.
This is how I build the "classic" version of the app.