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fix gamma fade code to make Ferazel's Wand launch
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@ -213,8 +213,6 @@ static bool allocate_gamma_table(VidLocals *csSave, uint32 size)
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static int16 set_gamma(VidLocals *csSave, uint32 gamma)
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static int16 set_gamma(VidLocals *csSave, uint32 gamma)
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{
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{
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return paramErr;
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if (gamma == 0) { // Build linear ramp, 256 entries
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if (gamma == 0) { // Build linear ramp, 256 entries
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// Allocate new table, if necessary
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// Allocate new table, if necessary
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@ -699,7 +697,7 @@ static int16 VideoStatus(uint32 pb, VidLocals *csSave)
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case cscGetGamma: // GetGamma
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case cscGetGamma: // GetGamma
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D(bug("GetGamma\n"));
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D(bug("GetGamma\n"));
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WriteMacInt32(param, (uint32)csSave->gammaTable);
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WriteMacInt32(param, (uint32)csSave->gammaTable);
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return statusErr;
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return noErr;
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case cscGetDefaultMode: // GetDefaultMode
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case cscGetDefaultMode: // GetDefaultMode
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D(bug("GetDefaultMode\n"));
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D(bug("GetDefaultMode\n"));
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