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SDL: Allow fullscreen toggle in BasiliskII
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eceafc6200
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@ -106,11 +106,9 @@ static bool redraw_thread_active = false; // Flag: Redraw thread installed
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#ifndef USE_CPU_EMUL_SERVICES
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static volatile bool redraw_thread_cancel; // Flag: Cancel Redraw thread
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static SDL_Thread *redraw_thread = NULL; // Redraw thread
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#ifdef SHEEPSHAVER
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static volatile bool thread_stop_req = false;
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static volatile bool thread_stop_ack = false; // Acknowledge for thread_stop_req
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#endif
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#endif
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#ifdef ENABLE_VOSF
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static bool use_vosf = false; // Flag: VOSF enabled
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@ -1216,13 +1214,14 @@ void VideoQuitFullScreen(void)
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quit_full_screen = true;
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}
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#ifdef SHEEPSHAVER
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static void do_toggle_fullscreen(void)
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{
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#ifndef USE_CPU_EMUL_SERVICES
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// pause redraw thread
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thread_stop_ack = false;
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thread_stop_req = true;
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while (!thread_stop_ack) ;
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#endif
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// save the mouse position
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int x, y;
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@ -1239,7 +1238,9 @@ static void do_toggle_fullscreen(void)
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drv->adapt_to_video_mode();
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// reset the palette
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#ifdef SHEEPSHAVER
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video_set_palette();
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#endif
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drv->update_palette();
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// restore the screen contents
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@ -1258,9 +1259,10 @@ static void do_toggle_fullscreen(void)
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// resume redraw thread
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toggle_fullscreen = false;
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#ifndef USE_CPU_EMUL_SERVICES
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thread_stop_req = false;
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}
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#endif
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}
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/*
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* Mac VBL interrupt
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@ -1299,6 +1301,9 @@ void VideoInterrupt(void)
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if (emerg_quit)
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QuitEmulator();
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if (toggle_fullscreen)
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do_toggle_fullscreen();
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// Temporarily give up frame buffer lock (this is the point where
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// we are suspended when the user presses Ctrl-Tab)
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UNLOCK_FRAME_BUFFER;
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@ -2209,13 +2214,11 @@ static int redraw_func(void *arg)
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next = GetTicks_usec();
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ticks++;
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#ifdef SHEEPSHAVER
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// Pause if requested (during video mode switches)
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if (thread_stop_req) {
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thread_stop_ack = true;
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continue;
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}
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#endif
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// Process pending events and update display
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do_video_refresh();
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