mirror of
https://github.com/kanjitalk755/macemu.git
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Add a dummy Screen_fault_handler so this builds again,
whitespace changes, set a working directory other than /, allow the file ROM to be opened from the bundle.
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3f15f4ed26
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@ -73,6 +73,9 @@ const char ROM_FILE_NAME[] = "ROM";
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const int SCRATCH_MEM_SIZE = 0x10000; // Size of scratch memory area
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static char *bundle = NULL; // If in an OS X application bundle, its path
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// CPU and FPU type, addressing mode
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int CPUType;
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bool CPUIs68060;
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@ -181,6 +184,16 @@ static void sigsegv_dump_state(sigsegv_info_t *sip)
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}
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/*
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* Screen fault handler
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*/
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bool Screen_fault_handler(sigsegv_info_t *sip)
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{
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return true;
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}
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/*
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* Main program
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*/
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@ -241,6 +254,20 @@ int main(int argc, char **argv)
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// Init system routines
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SysInit();
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// Set the current directory somewhere useful.
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// Handy for storing the ROM file
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bundle = strstr(argv[0], "BasiliskII.app/Contents/MacOS/BasiliskII");
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if (bundle)
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{
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while (*bundle != '/')
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++bundle;
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*bundle = 0; // Throw away Contents/... on end of argv[0]
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bundle = argv[0];
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chdir(bundle);
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}
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// Open display, attach to window server,
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// load pre-instantiated classes from MainMenu.nib, start run loop
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int i = NSApplicationMain(argc, (const char **)argv);
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@ -369,6 +396,9 @@ bool InitEmulator (void)
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// Get rom file path from preferences
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const char *rom_path = PrefsFindString("rom");
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if ( ! rom_path )
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if ( bundle )
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WarningAlert("No rom pathname set. Trying BasiliskII.app/ROM");
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else
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WarningAlert("No rom pathname set. Trying ./ROM");
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// Load Mac ROM
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