Noted fix of cursor key bug, added 'full screen startup' bug,

corrected memory mapping (mmap) comment
This commit is contained in:
nigel 2002-03-18 11:02:16 +00:00
parent 262c59442e
commit 37ff77fa2c

View File

@ -3,9 +3,10 @@ Bugs:
<LI>In window mode, if the framerate is low (<I>e.g.</I> if you leave it at the
default of 10fps), really fast mouse clicks are sometimes not picked up
by the Emulator. For now, click more slowly</LI>
<LI>Some special keys (<I>e.g.</I> the cursor keys) are not being correctly
passed through to the Emulator (<I>e.g.</I> up arrow causes the Emulator
to try and shut down). Looks like some further key decoding is needed</LI>
<LI>In full screen mode, sometimes the program hangs just after minimising the
window (i.e. full screen mode is never entered). If this happens, do a
force quit (Apple-Option-Escape) and start the program again, as it
usually works just fine then</LI>
</UL>
Untested:
<UL>
@ -31,7 +32,7 @@ Possible Enhancements:
(memory + registers) to a file for fast startup next time</LI>
<LI>Multiple emulators. The window stuff is mostly there,
but the uae_cpu code has lots of globals, and is not re-entrant</LI>
<LI>Real or Direct addressing mode for the emulator.
<LI>Real addressing mode for the emulator.
At the moment, OS X's mmap() call does not support anything useful</LI>
<LI>Get VOSF (Video on Seg Fault) working, to speed up screen redrawing</LI>
<LI>Implement OpenGL windowing mode (to speed up emulator screen redrawing)</LI>