mirror of
https://github.com/kanjitalk755/macemu.git
synced 2025-02-04 14:33:47 +00:00
Improve SDL/fullscreen mode when not used in DGA mode, i.e. cases when
screen needs to be updated too. This needs better boxes characterisation.
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9f8b4bcc0d
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@ -472,6 +472,7 @@ static void update_display_dga_vosf(VIDEO_DRV_DGA_INIT)
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// Setup partial blitter (use 64-pixel wide chunks)
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const int n_pixels = 64;
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const int n_chunks = VIDEO_MODE_X / n_pixels;
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const int n_pixels_left = VIDEO_MODE_X - (n_chunks * n_pixels);
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const int src_chunk_size = src_bytes_per_row / n_chunks;
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const int dst_chunk_size = dst_bytes_per_row / n_chunks;
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const int src_chunk_size_left = src_bytes_per_row - (n_chunks * src_chunk_size);
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@ -503,6 +504,14 @@ static void update_display_dga_vosf(VIDEO_DRV_DGA_INIT)
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// Update the_host_buffer and copy of the_buffer, one line at a time
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int i1 = y1 * src_bytes_per_row;
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int i2 = y1 * scr_bytes_per_row;
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#ifdef USE_SDL_VIDEO
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int bbi = 0;
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SDL_Rect bb[3] = {
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{ VIDEO_MODE_X, y1, 0, 0 },
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{ VIDEO_MODE_X, -1, 0, 0 },
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{ VIDEO_MODE_X, -1, 0, 0 }
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};
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#endif
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VIDEO_DRV_LOCK_PIXELS;
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for (int j = y1; j <= y2; j++) {
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for (int i = 0; i < n_chunks; i++) {
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@ -510,7 +519,16 @@ static void update_display_dga_vosf(VIDEO_DRV_DGA_INIT)
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memcpy(the_buffer_copy + i1, the_buffer + i1, src_chunk_size);
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Screen_blit(the_host_buffer + i2, the_buffer + i1, src_chunk_size);
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#ifdef USE_SDL_VIDEO
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SDL_UpdateRect(drv->s, i * n_pixels, j, n_pixels, 1);
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const int x = i * n_pixels;
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if (x < bb[bbi].x) {
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if (bb[bbi].w)
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bb[bbi].w += bb[bbi].x - x;
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else
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bb[bbi].w = n_pixels;
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bb[bbi].x = x;
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}
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else if (x >= bb[bbi].x + bb[bbi].w)
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bb[bbi].w = x + n_pixels - bb[bbi].x;
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#endif
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}
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i1 += src_chunk_size;
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@ -523,9 +541,33 @@ static void update_display_dga_vosf(VIDEO_DRV_DGA_INIT)
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}
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i1 += src_chunk_size_left;
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i2 += dst_chunk_size_left;
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#ifdef USE_SDL_VIDEO
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const int x = n_chunks * n_pixels;
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if (x < bb[bbi].x) {
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if (bb[bbi].w)
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bb[bbi].w += bb[bbi].x - x;
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else
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bb[bbi].w = n_pixels_left;
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bb[bbi].x = x;
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}
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else if (x >= bb[bbi].x + bb[bbi].w)
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bb[bbi].w = x + n_pixels_left - bb[bbi].x;
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#endif
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}
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i2 += scr_bytes_left;
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#ifdef USE_SDL_VIDEO
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bb[bbi].h++;
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if (bb[bbi].w && (j == y1 || j == y2 - 1 || j == y2)) {
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bbi++;
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assert(bbi <= 3);
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if (j != y2)
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bb[bbi].y = j + 1;
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}
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#endif
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}
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#ifdef USE_SDL_VIDEO
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SDL_UpdateRects(drv->s, bbi, bb);
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#endif
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VIDEO_DRV_UNLOCK_PIXELS;
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}
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mainBuffer.dirty = false;
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