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https://github.com/kanjitalk755/macemu.git
synced 2024-12-23 04:30:10 +00:00
Make sure a 32-bit B2/JIT works reasonnably well on AMD64 too. This implies
to force RAMBaseHost < 0x80000000. This is empirically determined to work on Linux/x86 and Linux/amd64.
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@ -38,20 +38,38 @@
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#endif
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#endif
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/* We want MAP_32BIT, if available, for SheepShaver and BasiliskII
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because the emulated target is 32-bit and this helps to allocate
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memory so that branches could be resolved more easily (32-bit
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displacement to code in .text), on AMD64 for example. */
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#ifndef MAP_32BIT
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#define MAP_32BIT 0
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#endif
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#define MAP_EXTRA_FLAGS (MAP_32BIT)
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#ifdef HAVE_MMAP_VM
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static char * next_address = 0;
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#if defined(__linux__) && defined(__i386__)
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/* Force a reasonnable address below 0x80000000 on x86 so that we
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don't get addresses above when the program is run on AMD64.
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NOTE: this is empirically determined on Linux/x86. */
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#define MAP_BASE 0x10000000
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#else
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#define MAP_BASE 0x00000000
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#endif
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static char * next_address = (char *)MAP_BASE;
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#ifdef HAVE_MMAP_ANON
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#define map_flags (MAP_PRIVATE | MAP_ANON)
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#define map_flags (MAP_PRIVATE | MAP_ANON | MAP_EXTRA_FLAGS)
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#define zero_fd -1
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#else
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#ifdef HAVE_MMAP_ANONYMOUS
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#define map_flags (MAP_PRIVATE | MAP_ANONYMOUS)
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#define map_flags (MAP_PRIVATE | MAP_ANONYMOUS | MAP_EXTRA_FLAGS)
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#define zero_fd -1
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#else
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#ifdef HAVE_FCNTL_H
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#include <fcntl.h>
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#endif
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#define map_flags (MAP_PRIVATE)
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#define map_flags (MAP_PRIVATE | MAP_EXTRA_FLAGS)
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static int zero_fd = -1;
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#endif
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#endif
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@ -37,6 +37,7 @@
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#define USE_NORMAL_CALLING_CONVENTION 0
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#ifndef WIN32
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#include <unistd.h>
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#include <sys/types.h>
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#include <sys/mman.h>
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#endif
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@ -5530,6 +5531,62 @@ uae_u32 get_jitted_size(void)
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return 0;
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}
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const int CODE_ALLOC_MAX_ATTEMPTS = 10;
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const int CODE_ALLOC_BOUNDARIES = 128 * 1024; // 128 KB
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static uint8 *do_alloc_code(uint32 size, int depth)
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{
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#if defined(__linux__) && 0
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/*
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This is a really awful hack that is known to work on Linux at
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least.
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The trick here is to make sure the allocated cache is nearby
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code segment, and more precisely in the positive half of a
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32-bit address space. i.e. addr < 0x80000000. Actually, it
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turned out that a 32-bit binary run on AMD64 yields a cache
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allocated around 0xa0000000, thus causing some troubles when
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translating addresses from m68k to x86.
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*/
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static uint8 * code_base = NULL;
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if (code_base == NULL) {
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uintptr page_size = getpagesize();
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uintptr boundaries = CODE_ALLOC_BOUNDARIES;
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if (boundaries < page_size)
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boundaries = page_size;
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code_base = (uint8 *)sbrk(0);
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for (int attempts = 0; attempts < CODE_ALLOC_MAX_ATTEMPTS; attempts++) {
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if (vm_acquire_fixed(code_base, size) == 0) {
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uint8 *code = code_base;
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code_base += size;
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return code;
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}
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code_base += boundaries;
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}
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return NULL;
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}
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if (vm_acquire_fixed(code_base, size) == 0) {
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uint8 *code = code_base;
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code_base += size;
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return code;
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}
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if (depth >= CODE_ALLOC_MAX_ATTEMPTS)
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return NULL;
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return do_alloc_code(size, depth + 1);
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#else
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uint8 *code = (uint8 *)vm_acquire(size);
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return code == VM_MAP_FAILED ? NULL : code;
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#endif
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}
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static inline uint8 *alloc_code(uint32 size)
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{
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return do_alloc_code(size, 0);
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}
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void alloc_cache(void)
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{
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if (compiled_code) {
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@ -5542,7 +5599,7 @@ void alloc_cache(void)
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return;
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while (!compiled_code && cache_size) {
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if ((compiled_code = (uae_u8 *)vm_acquire(cache_size * 1024)) == VM_MAP_FAILED) {
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if ((compiled_code = alloc_code(cache_size * 1024)) == NULL) {
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compiled_code = 0;
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cache_size /= 2;
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}
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