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https://github.com/kanjitalk755/macemu.git
synced 2024-11-07 22:05:21 +00:00
Try to fix 16 bpp over 32 bpp on MacOS X.
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@ -324,7 +324,7 @@ static inline int bytes_per_pixel(int depth)
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}
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// Map video_mode depth ID to numerical depth value
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static int sdl_depth_of_video_depth(int video_depth)
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static int mac_depth_of_video_depth(int video_depth)
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{
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int depth = -1;
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switch (video_depth) {
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@ -352,6 +352,12 @@ static int sdl_depth_of_video_depth(int video_depth)
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return depth;
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}
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// Map video_mode depth ID to SDL screen depth
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static int sdl_depth_of_video_depth(int video_depth)
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{
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return (video_depth <= VIDEO_DEPTH_8BIT) ? 8 : mac_depth_of_video_depth(video_depth);
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}
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// Check wether specified mode is available
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static bool has_mode(int type, int width, int height)
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{
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@ -617,7 +623,7 @@ driver_window::driver_window(SDL_monitor_desc &m)
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ADBSetRelMouseMode(mouse_grabbed);
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// Create surface
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int depth = ((int)VIDEO_MODE_DEPTH <= VIDEO_DEPTH_8BIT ? 8 : screen_depth);
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int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
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if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE)) == NULL)
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return;
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@ -675,7 +681,7 @@ driver_window::driver_window(SDL_monitor_desc &m)
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visualFormat.Rmask = f->Rmask;
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visualFormat.Gmask = f->Gmask;
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visualFormat.Bmask = f->Bmask;
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Screen_blitter_init(visualFormat, true, sdl_depth_of_video_depth(VIDEO_MODE_DEPTH));
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Screen_blitter_init(visualFormat, true, mac_depth_of_video_depth(VIDEO_MODE_DEPTH));
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// Load gray ramp to 8->16/32 expand map
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if (!IsDirectMode(mode))
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@ -954,7 +960,7 @@ bool VideoInit(bool classic)
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add_mode(display_type, 512, 342, 0x80, 64, VIDEO_DEPTH_1BIT);
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else {
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for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++) {
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int bpp = (d <= VIDEO_DEPTH_8BIT ? 8 : sdl_depth_of_video_depth(d));
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int bpp = sdl_depth_of_video_depth(d);
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if (SDL_VideoModeOK(max_width, max_height, bpp, SDL_HWSURFACE))
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add_window_modes(video_depth(d));
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}
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