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Some windowed graphics drawing methods cause the snapshot code to fail
if you have changed the depth since boot (seems to be something strange with the parameters that I still haven't worked out). If this happens, we now put a suggested workaround in the warning message.
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@ -232,7 +232,7 @@ static int prevFlags;
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if ( ! b )
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if ( ! b )
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{
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{
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ErrorAlert("Could not allocate an NSBitmapImageRep for the TIFF");
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ErrorAlert("Could not allocate an NSBitmapImageRep for the TIFF\nTry setting the emulation to millions of colours?");
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return nil;
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return nil;
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}
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}
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