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Simplified for use with new '1_prepare_files.sh' script
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@ -10,19 +10,14 @@
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BasiliskII-1.0/src. Source is currently only compatible with 1.0 snapshot.
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Open a Terminal, and cd to BasiliskII-1.0/src/MacOSX
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3) sh 0prepare_links
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3) sh 1_prepare_files.sh
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This creates some symlinks to files in the Unix and /usr/libexec directories
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This creates some symlinks to files in the Unix source and
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/usr/libexec directories, generates ./configure, and runs it.
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4) autoconf
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The end result is a Makefile and some header files
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Ignore the warning. autoconf should generate ./configure
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5) ./configure
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This should generate a Makefile and some header files
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6) make
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4) make
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This should generate the uae_cpu emulator core's source,
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and then the application.
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@ -31,18 +26,11 @@
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(i.e. the "Project Builder" IDE) to build the application, instead of make.
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Instead of step 6) above, do this:
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6) make ide
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4) make ide
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This should generate the uae_cpu emulator core's source,
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and then open the IDE with the file in BasiliskII.pbproj
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7) From the Build menu, choose 'Build' or 'Build & Run'
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5) From the Build menu, choose 'Build' or 'Build & Run'
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This should build everything
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* There is one file in the source, cpuemu.cpp, which takes _ages_ to
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compile, particularly if optimisation is on. The Unix source splits the
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file into 8 smaller parts to compile separately, but I didn't find that
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really helped on OS X. Basically, you just have to be patient.
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